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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 6 days, 2 hours, 43 minutes, 17 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 6 days, 2 hours, 43 minutes, 18 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    About s0ulcrusher

    I'm a bit obsessed with gaming and dev'ing. I'm in the West LA area if anyone wants to jam on game prototypes!

    Entries

     
    Ludum Dare 26
     
    Ludum Dare 23
     
    Ludum Dare 22

    s0ulcrusher's Trophies

    It's real 3D...Award!
    Awarded by YellowTube
    on May 14, 2013
    The Ludum Dare in the Sky with Diamonds Award
    Awarded by pansapiens
    on May 3, 2013

    s0ulcrusher's Archive

    Posted by
    Sunday, April 28th, 2013 4:18 am

    Finally got some platforming and rootin tootin shootin going on, hope there’s enough time to finish this thing :) Can’t wait to play your games tomorrow!

    screen02

    Minimalist look

    Posted by
    Saturday, April 27th, 2013 1:33 am

    Minimalist was a kinda disappointing pick (was hoping for after the end of the world or dreams) but I think there’s a lot open to interpretation for the theme. Was messing around with Unity’s image effects and found a style that might work. Minimalism design-wise I’m thinking about a basic platformer with some pew-pew sprinkled in, like a 3D missile command.

    screen01

    Post-compo version of my entry

    Posted by
    Tuesday, May 15th, 2012 11:57 pm

    I’ve been cranking on updates to my entry and am feeling pretty good about the changes shown in the video. Thanks to the great feedback on my entry page I had a much clearer direction to go in. It makes me crazy happy to build a game for LD and hear people enjoyed playing it :) I had a ton of fun playing everyone’s entries (well.. as many as humanly possible), there were some seriously cool ideas floating around during this compo that could turn into great indie titles. Rock on everybody, can’t wait till the next one!

    Planetship – How to play & commentary

    Posted by
    Tuesday, April 24th, 2012 3:40 am

    Tools and pre-postmortem

    Posted by
    Monday, April 23rd, 2012 12:26 pm

    I was all pumped to use my custom engine for this LD but none of my concepts lined up with the feature set that I had built. So in a scramble I went with Unity and it worked out pretty well. I used the Photoshop plugin Lunar Cell to generate the planet textures, and Spacescape to generate the skybox for my entry.

    Using rigid bodies for space entities worked out really well, and liberally applying ribbon trails to everything gave object movement a nice look.

    Screen01

    There’s a lot that I wanted to do with this concept but at least I nailed the bigger hit list items. I hope at least one person enjoys playing this as much as I did making it :)

    my entry – Planetship

    Planetship!

    Posted by
    Sunday, April 22nd, 2012 4:30 am

    Damn I’m tired… but I got some decent results! My entry is “Planetship” where you’re a ship that was made from the wreckage of Earth trying to find a suitable planet to colonize.

    Stuff

    If anyone is interested in trying it out the latest build is here: http://ninjarobot.com/demos/planetShip03.zip

    The music is placeholder, I’m using “It’s Very Sunny” by Casino vs. Japan. WASD move / mouselook for input. The rings on the edge of the system are warp gates, they randomize everything when you pass through them. Click the planets to scan (WIP) or launch crew ship. Whew alright, back to it! Rock on everybody!

    I’m in

    Posted by
    Tuesday, April 17th, 2012 4:26 pm

    Hopefully I’ll finish something this time!

     

    Bag o’ tricks:

    -Python + Komodo Edit

    -Ogre3d, BASS, Box2D or Bullet depending on design

    -GIMP, Maya, Brekel Kinect, Reaper + some free synths

     

    The theme better be more awesome than “Alone” this time around. Good luck and enjoy the sleep deprivation gentlepeople!!

    Dang…

    Posted by
    Monday, December 19th, 2011 5:25 pm

    I just found out my LD#22 submission isn’t showing up in the list or is even searchable… if anyone running Win7 wants to play a half-baked demo with no win condition, here’s the entry’s direct URL:

    AL One:

    http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8105

     

    stumbled into a style

    Posted by
    Sunday, December 18th, 2011 7:41 am

    If grabbing obj’s from the kinect & voxeling things then baking weird lighting into them is a style :)

    progress!

    Posted by
    Sunday, December 18th, 2011 12:22 am

    Finally fixed the collision export bug from the screenies below, got my ODE camera working, next step is baddies & projectiles :)

    I’m in

    Posted by
    Friday, December 16th, 2011 6:17 pm

    Yo bros and hos, I’m in. First LD for me so I’m pretty PUMPED UP. Depending on the theme I’ll likely use Python-Ogre or Pygame, Reaper+bfxr for audio & photochop+maya for gfx. Rock on y’all, can’t wait to play some sweet LD games!!!!!1!


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