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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About bompo (twitter: @twbompo)

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    bompo's Archive

    Short gameplay video of Triangulum

    Posted by (twitter: @twbompo)
    Thursday, May 2nd, 2013 3:17 pm

    You can play the minimal RTS game here

    more progress

    Posted by (twitter: @twbompo)
    Saturday, April 27th, 2013 2:19 pm

    Screenshot from 2013-04-27 23:11:00

    so far I have a wallpaper generator…

    Posted by (twitter: @twbompo)
    Saturday, April 27th, 2013 11:55 am

    ld260055

    I’m also in, for the fourth time

    Posted by (twitter: @twbompo)
    Thursday, April 25th, 2013 9:26 am

    I’m in and I’m using the same tools as last time, which means:
    LibGDX, Eclipse, GitHub, Blender, Gimp, Inkscape, bfxr, Audacity, WolframTones, Autotracker-Bu, Arbaro, Structure Synth and maybe Spline

    Gameplay Video of Sheep Barbecue

    Posted by (twitter: @twbompo)
    Thursday, December 20th, 2012 3:28 pm

    Short gameplay video of my entry :)
    Play and Rate here!

    The barbeque is ready!

    Posted by (twitter: @twbompo)
    Sunday, December 16th, 2012 6:38 pm

    http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7570

    Screenshot from 2012-12-17 01:55:17

    fox hiding in the bushes

    Posted by (twitter: @twbompo)
    Sunday, December 16th, 2012 9:04 am

    Screenshot from 2012-12-16 17:02:04

     

    hiding in the bushes…

    my little farm

    Posted by (twitter: @twbompo)
    Sunday, December 16th, 2012 5:48 am

    Screenshot from 2012-12-16 13:45:27

     

    13h left for gameplay…

    counting sheeps

    Posted by (twitter: @twbompo)
    Saturday, December 15th, 2012 7:22 pm

     

     

     

     

    Screenshot from 2012-12-16 03:19:11

     

    got some sheeps with a sheepish AI…

    I’m in for the third time

    Posted by (twitter: @twbompo)
    Friday, December 14th, 2012 7:59 am

    Third time for me!

    Depending on the theme… I’ll again be using:

    LibGDX, Eclipse, GitHub, Blender, Gimp, Inkscape, bfxr, Audacity, WolframTones, Autotracker-Bu, Arbaro, Structure Synth

    Pirates in Motion

    Posted by (twitter: @twbompo)
    Tuesday, May 1st, 2012 4:15 am

    Here is a small gameplay video of my ludum dare compo entry Backyard Pirates:

    Play and Rate:

    http://www.ludumdare.com/compo/ludum-dare-23/?action=rate&uid=7570

    Video:

    Some of you suggested a post competition multiplayer version. Multiplayer is new for me, but I’ll try to get something together… :)

    Sort of finished

    Posted by (twitter: @twbompo)
    Sunday, April 22nd, 2012 4:40 pm

    http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7570

    The AI is a bit lacking but they make it up with numbers…

    Pirates ahoy!

    Posted by (twitter: @twbompo)
    Sunday, April 22nd, 2012 5:17 am

    just need some actual gameplay…

    Ludumm!

    Posted by (twitter: @twbompo)
    Friday, April 20th, 2012 1:53 pm

    I’m in! Won’t have too much time, but I will try to make something playable!

    Depending on the theme… I’ll be using:

    LibGDX, Eclipse, GitHub, Blender, Gimp, Inkscape, bfxr, Audacity, WolframTones, Autotracker-Bu, Arbaro, Structure Synth

    Christmas-ify Aurea Oceanus

    Posted by (twitter: @twbompo)
    Saturday, December 24th, 2011 4:06 am

    Christmas Sharks!!! :D

    Play and Rate Aurea Oceanus here

    Play Christmas Version here

    Merry Christmas everyone! :D

    Aurea Oceanus Gameplay

    Posted by (twitter: @twbompo)
    Tuesday, December 20th, 2011 12:32 pm

    Here is a full playthrough video of Aurea Oceanus!

    Sharks at 00:49 and 04:01 :D

    Play it here!

    Aurea Oceanus Post Mortem

    Posted by (twitter: @twbompo)
    Monday, December 19th, 2011 5:26 pm

    Play it here

    This was my first ludum dare entry. I made a underwater surival game. Here is the mini post mortem:

    What went right

    Framework: I made some games with libGDX before, so this was a good choice for me. I used the experimental model loader extension but besides being experimental everything worked as expected.

    Models: I used Blender for the modeling and texturing. All textures are created and baked in Blender. Because of my limited modelling abilities and time constraints the models are kinda low poly but this fits quite well to the overall art style. For the animations of the shark and the seaweed I used a simple wobble vertex shader. This was a huge time saver!

    Sound: I recorded the sound effects with my phone or BFXR and added some slomo effects and additional bass with Audacity. This worked quite well. For the music I used some generated tunes of autotracker bottomup and exported them to midi. I imported the midi to LMMS and used a funky synth. Some additional slomo effects in Audacity resulted in the final ambient music.

    Mood: FPS + Fog + Sharks +  dark ambient sound = WIN!

    What went wrong

    Game play: The overall game play is to simple. I got no real idea, so I just started a FPS with no real game play target. The initial primary goal was to collect stuff in a limited time constraint. This was to simple, so I added sharks to the game.

    Collision detection: Spend way to much time on this one. I did something wrong with the model export. The collision center of all models had a wrong offset… The final collision detection is still kinda hacky in the final entry… :/

    Overall I’m happy with the result. Good mood in the game and I learnt something along the way. See you next time! :)

    Aurea Oceanus last minute changes

    Posted by (twitter: @twbompo)
    Sunday, December 18th, 2011 2:40 pm

    Nearly done! Maybe someone can test the game for last minute changes?

    http://dl.dropbox.com/u/39448/gdx/ld22/ld22_play_v3.jar

    Aurea Oceanus

    Posted by (twitter: @twbompo)
    Sunday, December 18th, 2011 11:57 am

    Intro Screen + sound + game name = awesome!

    Shark Attack!

    Posted by (twitter: @twbompo)
    Sunday, December 18th, 2011 8:22 am

    Alone with sharks!

    Luckily for our deep sea tourist those sharks don’t have a brain yet…


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