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    About BNeutral (twitter: @BNeutral)


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    Fly my babies, fly!

    Posted by (twitter: @BNeutral)
    Sunday, August 25th, 2013 2:31 pm

    This is getting pretty intense. Almost all art assets and music are now done, it’s just me with the coding who is lagging behind.


    Further progress

    Posted by (twitter: @BNeutral)
    Saturday, August 24th, 2013 3:15 pm

    Shwig has been making art like a madman. He is streaming the thing over here

    This is the current state of affairs in the game, I need to catch up implementing a bunch of the stuff that is already  drawn.

    Further progress


    Posted by (twitter: @BNeutral)
    Friday, August 23rd, 2013 10:19 pm

    Spent about one hour discussing game ideas with the team. Then slowly coded some stuff, while Shwig made some art.

    Current state of affairs:


    2 hours left

    Posted by (twitter: @BNeutral)
    Sunday, December 16th, 2012 5:02 pm

    Almost done, but one of the main features is still missing. And also a title screen and all that is missing.


    Moving along

    Posted by (twitter: @BNeutral)
    Sunday, December 16th, 2012 10:47 am

    A little less sick today, I got the basic network functionality going. I don’t know if I’ll make it in time for the deadline though, I’m still missing some important stuff.names


    Posted by (twitter: @BNeutral)
    Saturday, December 15th, 2012 1:14 pm

    I have made a mockup of what my LD game may look like if I can manage to code it through this sickness.
    The title is: File Sharing Criminal!
    Or maybe I’ll just leave it at “Torrenter” which is simpler.
    I wouldn’t say you are the actually a villain at all, but the current laws would put you in jail, so there’s that.
    file sharing criminal

    Bullet physics

    Posted by (twitter: @BNeutral)
    Sunday, August 26th, 2012 10:55 am

    So I added bullets. But they are slow and affected by gravity, so they kind of drop on the floor and roll. Uh…

    Title screen is done

    Posted by (twitter: @BNeutral)
    Sunday, August 26th, 2012 5:01 am

    Took a break making the title screen. Looks pretty cool.

    Even more pixels

    Posted by (twitter: @BNeutral)
    Sunday, August 26th, 2012 2:42 am

    Not being happy enough with my last atrocity, I had to make one more level.

    Level 2 is go

    Posted by (twitter: @BNeutral)
    Saturday, August 25th, 2012 10:15 pm

    Man, the NES palette is awful, and I’m awful at spriting. The result is here.

    I could have used tiles and saved hours of my time but noooo, I had to do it manually.

    Pixel woes

    Posted by (twitter: @BNeutral)
    Saturday, August 25th, 2012 6:37 pm

    So I realized my “resolution” was too high for the intended effect, and spent the next many hours making my last area look pixelated.

    Current build is playable here: https://dl.dropbox.com/u/55288036/EvolutionLD24-2.swf


    Posted by (twitter: @BNeutral)
    Saturday, August 25th, 2012 3:46 pm

    So, turns out I can’t sprite for shit. I guess it’s passing grade.

    Physics are go

    Posted by (twitter: @BNeutral)
    Saturday, August 25th, 2012 1:12 am

    Fixed most of the physics problems and added the player character. Collision is pixel perfect, I just need to sort a landing bug.

    Next up, some graphics and objectives.

    Moving on

    Posted by (twitter: @BNeutral)
    Friday, August 24th, 2012 9:47 pm

    Made the layers into a generic thing, added particles, added some randomness to the brush.
    You can actually play this version a bit if you want, controls are click, + and – in the numpad switch layers. https://dl.dropbox.com/u/55288036/EvolutionLD24-1.swf

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