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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Late to the party, but…

    Posted by
    Friday, August 24th, 2012 5:08 pm

    Traditionally, I’ve done quite horribly at these; invariably, I either give up due to a perceived lack of talent on my part, the utter frustration of not having my skill set and/or the allotted match my ambitions, or real life getting in the way.  The last six attempts have produced only one publicly-released binary (along with a lot of early exits and vapourware announcements) – and even this was devoid of enemies or an objective; this is quite a sad, embarrassing little ratio.

    Each time, I tell myself I expected better, I should stop overdesigning everything, I should stay focused, I should do this, that and the other, and each subsequent time, I go out and make the same mistakes.  Although there are probably a variety of things I’ve gotten wrong (one does not, after all, bash out a perfect FFXI clone in a Saturday from scratch, no matter how much talent one has, and certainly not if they spend half of it shopping and surfing B3ta), I think my major failing is this: someone much wiser than me once said that people frequently end up hating (and, in my case, feeling enraged and powerless about, and ctrl+a->shift-deleting…!) their own work because they’re comparing their own ‘behind-the-scenes’ with everyone else’s finished product.

    I’ve decided to try to take this advice to heart this time.

    Welp, I might be in trouble…

    Posted by
    Saturday, April 21st, 2012 4:10 am

    12 hours in, and this is as far as I’ve gotten:

    Let’s fight to computer!

    Posted by
    Thursday, April 19th, 2012 2:47 pm

    …because titling this post ‘I’m in’ would be oh so passé.

    Tools:

    • Basecode: Allegro 4, AllegroGL, this skeletal framework
    • Language: C
    • Sound: MilkyTracker, autotracker.py, SFXR
    • Graphics: GIMP, MilkShape, pencil & paper
    • Computer: an old HP laptop that’s been dropped twice, dismantled, and subsequently been built into a desktop with an outdated version of Mandriva

    I have a short attention span and frequently get bored while writing closing sentences, so I

    Framework Posted

    Posted by
    Monday, April 16th, 2012 12:30 am

    In (sorta kinda, I guess?) accordians* with the rules, my framework/startup code can be found at http://illegal-instruction.org/.

    *yes, accordians.

    Warmup weekend

    Posted by
    Saturday, April 7th, 2012 7:31 pm

    I decided to finally finish start the doodle/mini-LD project from a few weeks ago as sort of a warmup round, and, unlike every other jam/speed-coding/short-dev-cycle attempt I’ve ever made, I actually feel like I’m not a miserable failure this time! Go me! (more…)

    Late to the party…

    Posted by
    Saturday, March 24th, 2012 12:11 pm

    Starting on the day something is due is decidedly ill-advised, but, as I understand it, the submission date for this mini is flexible, so there’s that.

    the princess has to rescue the 'noble' knight...?

    No idea what’s happening here, yet, but there seems to be a bit of a hostage situation with the knight…if only some brave adventurer would come rescue him…

    Of note: I’ll be starting with a little bit of skeleton startup code rather than going from scratch.  I’ll post this when the entry is done.

     


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