I'm a software engineer at SirsiDynix, writing library management software. I run a small (2 or 3 people) indie studio in my free time called Syntactic Sugar Studio. I love gaming, writing games, music, socializing, and women (of course). If you're an artist looking for experience, message me!
About Bloodyaugust (twitter: @Bloodyaugust)
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Today. Wow, today.
As always, the first day of Ludum Dare was the most hectic. This time though, it was taken to a whole new level for me. I’ve don Jam groups before… But this time involved about 10 people in on the design and brainstorming. It was a powerhouse of shouted thoughts and eagerly expressed ideas. The amount of energy was truly exhilarating at times!
We managed to pump out A LOT of cool ideas, and even more joke ones. QWOP was something that we discussed a lot, especially in how the mechanics of it could be applied to a ten-second themed game. There was something about a plane and the exiting thereof during a crash, there was a game about hilarious speed dating… It was great. We ended up settling on a top-down-tactical-squad-based-bank-robbery-sim-thingy. Go us!
Time for teh bedz now, but we’ll have more progress to post tomorrow. ^_^
Three years ago, I discovered a wonderful new thing called “game jamming”. At that point in my coding career, nearly all of my experience had been in small utility applications, written piecemeal as pet projects. The idea of writing video games had always intrigued me, but beyond the WC3 map editor, I had never actually done anything in that area. A friend brought to my attention the “Global Game Jam”, and I was hooked on the idea. I decided at that point to take a year to develop my chops, and get to where I felt comfortable joining in on this fun concept.
A few months into this, I discovered another awesome thing (and no, not through @Notch): Ludum Dare. With the GGJ having come and passed for that year, I decided I would enter LD 21. It ended up starting on my 18th birthday, and I chose to celebrate it here, with all of you wonderful people. I enjoyed that first LD so much that I have made it a point to not miss a single one since. Family reunions, sickness, even *women* haven’t been able to keep me away.
This LD is the 2 year mark since I started participating. I turned 20 yesterday, so this weekend is my delayed party. I cannot wait to enjoy this LD, and many more in the future. This Jam is something to look forward to throughout the year for me. It has been an escape, a time when I can turn from the more bitter parts of the world for just a while and make something that is in its own right beautiful. It has been an adventure, where I’ve learned my way around the game industry and coding at large. It has been a networking and social experience, where I have met good business partners and even better friends. It has been amazing, a true life changing event in every way.
There is thanks in order for our lovely organizers: Christopher Kaitla and Mike Kasprzak. Without them, none of this could have ever happened. Thanks also to all of the great people throughout who have provided keynotes for the event. Thanks to all of those who participate, for making this the friendly learning experience that it is. That’s right, thank *YOU*, random Ludum Dare participant.
I hope we can all have another wonderful LD experience. Good luck, and have fun!
I know it’s still 18 days out approximately, but I can’t contain my excitement for LD much longer. I may explode as I sit here in my cube.
Read it in an awesome format here (with links and whatnot):
Well, here we are at Ludum Dare again. This time, I brought friends! Quite a few, actually. Last time was just myself and my roomie, but this time we have multiple coders. I’m really excited to see how much more can be accomplished with 24 extra hours and more people, perhaps multiplayer functionality is in order? We’ll see.
It’s late on night one, and we have a very thoroughly fleshed out game idea. If you’d like to read through the game design document and see our process in action, just follow this link: it’ll take you to the magic.
With all this wonderful progress, I think I’ll head to bed soon… In the mean time, meet the team!
Greyson Richey (myself): Code, studio owner, designer, music enthusiast.
Craig: Art, music
Greg: Code, design
Ryan: Code, design
Looking forward to what tomorrow brings. GL HF
This is… LD #7 for me, I think. I’ll likely be doing it with Jonnopon and a co-worker whom I managed to convert to the cause, but we’ll see.
Syntactic Sugar Studio (my studio) has been pretty busy with a major commission, so this weekend may end up being too busy for us. Again, we’ll see, but we’re planning on doing our best!
- FL Studio 10
That’s right, HTML5 devs up in here! Good luck to you all!
Music: FL Studio 10
Libraries: SugarLab(my own creation)
Other: Goldfish, Energy Drank, obnoxious roommates
Hey all! Syntactic Sugar Studio (me and some friends) is participating in a competition to win a small grant from a university here in Utah. We need your help to make it to the top five, we just need a vote! Click “Vote for This Campaign”, enter your email, then click the confirmation link they send you. Voting gets you a bunch of perks, like a mention in our game!
If you share the link to this post or the site on any social platform, you’ll be entered to win a $50 American Express giftcard! Just show proof in the comments below. Thanks everyone!
Join the G+ Ludum Dare Hangout! We can discuss strategies, games, people, food… Whatever you’d like! A nice little distraction, or a place to come for help.
https://plus.google.com/u/0/s/%23LD48 should take you to a search in which you can find it, or just go to your G+ profile and search. Look forward to seeing you there!
I know it goes against all the admonitions of the greats, but I did it anyways.
I downed a triple size, triple strength Rockstar at 2:30 am.
THIS IS NOW ME:
Childish and obvious but totally necessary joking aside, I forgot to write this post. Must’ve been caught up in the excitement… Anyways, here’s a breakdown of what I’ll be using:
Libraries: SugarLab (my own creation)
Music: FL Studio 10
If you’ve ever wanted to find or watch a stream, you may have noticed that the list made by comments in WP isn’t very conducive to that. So I made a list that is much easier to browse, and figured I’d share it here. I also wanted to be able to search by language, so I found who was using what language where I could. Enjoy this little list, and have fun with the competition!
If I missed anything, let me know. (read it here for nice formatting and styling)
Bloodyaugust - http://www.twitch.tv/bloodyaugust93 - HTML
bigbass1997 - http://twitch.tv/bigbass1997 - Java
thatshelby - http://www.twitch.tv/thatshelby - AS3
quill18 - http://www.twitch.tv/quill18 - C#
Nick Cash - http://www.twitch.tv/syncarn - Python
Raptor85 - http://www.twitch.tv/raptor851 - C++
Folis – http://www.twitch.tv/BlechiRC - HTML
Anon - http://www.youtube.com/user/CreamerLad
Fififox - http://www.twitch.tv/fififox
cniangel - http://twitch.tv/cniangel - Java
andrew845 - http://www.livestream.com/ld24andrew845 - Processing
TehSkull - http://www.twitch.tv/tehskull - Corona
JaydenB - http://www.twitch.tv/atomicmonkeypro - AS3
Jeremy Stark - http://www.twitch.tv/thejeremystark - AS3
galman - http://www.twitch.tv/galman33 - AS3
danlthemanl - http://twitch.tv/danlthemanl- HTML
nidjo123 - http://www.twitch.tv/nidjo123
Lucariatias - http://www.youtube.com/user/Lucariatias
hoggydoggy - http://www.justin.tv/hoggydoggy
BenW - http://www.twitch.tv/garagecoder - AS3
TestSubject06 - http://www.twitch.tv/TestSubject06 - AS3
chrizc - http://www.livestream.com/chrizc
vircung - http://twitch.tv/vircung - Unity
fritzendugan - http://www.twitch.tv/fritzendugan
grimpunch - http://www.justin.tv/grimpunch
michax - http://www.twitch.tv/anidev/
90sml - http://www.livestream.com/90sml - Python
sgehlich - http://de.twitch.tv/lesoosh
dhasenan - http://twitch.tv/dhasenan
NedortGames - http://www.livestream.com/NedortGaming
kiwi - http://www.livestream.com/random_and_shit
pragmascript - http://de.twitch.tv/pragmascript
zeh -http://www.twitch.tv/zehfernando - AS3
mappum - http://twitch.tv/mappum
Milligan - http://twitch.tv/Milligan_
skyllartor - http://www.twitch.tv/skyllartor - Java
jayitinc - http://twitch.tv/jayitinc
NateAGeek - http://www.twitch.tv/nateageek
JaydenB - http://twitch.tv/atomicmonkey
Windryu121 - http://www.twitch.tv/windryu121
MattySVN - http://www.twitch.tv/SirMattyHD
laubori - http://twitch.tv/lauboman
cafaxo - http://www.twitch.tv/cafaxo
myachin - http://ru.twitch.tv/myachinsa
bablo - http://www.twitch.tv/baburo
KEFIR - http://twitch.tv/kefir_msk
panuo - http://twitch.tv/oks4
ScreamRawr - http://www.livestream.com/screamrawr - Art
Demurgos, MrHalfman, Scipion - http://fr.twitch.tv/demurgos
MrHalfman – http://fr.twitch.tv/halfmans – HTML/JS
Read it here for nice formatting and style.
Let me say this at the outset: I am in favor of the Kongregate move. Now let me clarify some points:
- Kongregate is not offering monies based on how well you do in the Ludum Dare ratings. Instead, they use the popularity rating system of their own site. This means that those who do not choose to submit to Kongregate are not in any way forced to participate. If you are for whatever reason steadily opposed to the idea of being involved with Kongregate, go nuts. Block all the entries hosted there. Really show ‘em who’s boss.
- Kongregate is not paying the hosts of the competition for the opportunity to conduct this separate competition. They are choosing to spend their money in a way they feel will be beneficial, to who or for what reason is outside my knowledge and the scope of this writing. They are not “paying off” McFunkypants or Kasperzak to take the jewels of our fine competition. They are simply offering another opportunity.
- Kongregate is well within their rights to do what they are doing. They have in no way broken any law, written, assumed, or otherwise. What they do with their money and site is their business. If they want to have an incentive for great coders to host their game on Kongregate, good for them.
- This does not go against the spirit of the competition. The idea of this competition is to make games, and have fun while doing so. It is beyond me how someone could feel that money somehow removes the fun-factor. Money is used to motivate fun in *every* competitive sport! If you ask an average athlete why they play their game, they’ll tell you it’s because they love what they do. Same goes for us game developers.
- A chance to win a prize will indeed increase the popularity of the competition, but not necessarily the quality or focus of the games. Fun games get played. Crappy games get tossed. If your game is a fantastic one (and web-based), it will probably win both competitions. If it sucks, you’re not going to do well in either.
- This is great for publicity of the competition. Duh.
- This provides another way for coders to gauge the quality of their game. More feedback in the form of their rating and comments system is just another way to improve our processes.
- Making money for an indie dev is a good thing. Some people take issue with involving money in the competition. WHY?! If a person who is new to the competition x-posts to Kong, and realizes they can make money off of their talents, the industry and their lives are bettered. Of course, this creates more competition, so there will obviously be resistance to this idea.
So why are we fighting this? Why not embrace the next stage of this wonderful competition? Lets all accept that this is happening, and figure out how to best utilize it for our industry, and the fun it involves.
Please, can we get it over with, and let evolution *finally* win this thing? I have so many ideas, all trapped…
I went into this LD with a very different mindset from previous ones. You see, I’ve been doing a TON of game programming lately, and I recently opened up my own studio. I’ve made and released games before, but never with a ton of polish or functionality outside of the actual game. So this time, I decided I wanted to focus much more on meta-game aspects.
One such aspect that took up A TON of time was setting up and utilizing an account with Amazon Web Services. They have a “trial” program that allows you to run a fully equipped (albeit wimpy) server on their cloud. I set up a Win2008 Server edition, and remoted in to control it. I set up the domain, and got WAMP running. Finally, I also did some PHP scripts and made sure that I had the ability to directly control the MYSQL database. With all this set up, I began work on the game.
Admittedly, my game is not an actual game, and for some reason Dropbox is having as yet unresolved issues hosting it. I made some of the usual “mistakes” such as spending too long on art and audio assets. I wrote some scripts I ended up not needing. I changed halfway through the compo from using vanilla Unity3D with an orthographic camera to using Orthello 2D, which ended up causing a lot of frustration for me. I think a major outcome of this scenario is that I’m going to learn how to model, so I don’t have to try to make unity do things it doesn’t want to anymore.
With basic functionality set up, I figured out a menu system, then quickly moved on to some scorekeeping functionality. I wanted my game to be able to utilize the server I had set up earlier, so I delved into the Unity3D docs for the WWW class. In reality, this may be one of the most powerful aspects of Unity: to be able to interact with the web with one slice of code across all major platforms. I was able to wrestle this functionality in, and was more than pleased with the outcome. I’ve never before done anything involving multiple players in one game, so this was a huge step.
On a final note, I’d like to say that even though my “game” was by any consideration horrible, on of the reasons I love this contest is that it can give me a dedicated time to experiment with new things. Don’t judge yourself on completeness, judge by how much fun you had and how much you learned, and I promise you’ll continue to enjoy Ludum Dare.
I return once more from the brink of insanity, TO THE BOWL OF IT!!! }:)
I honestly can’t tell you guys how excited I am for this, I LOVE THIS COMPETITION! This is my 3rd time participating, and since the last one I’ve actually started a company and published a few games! You can check those of us at Syntactic Sugar Studio out here, or here on Facebook.
Anyways, I’ll be using the following:
Language: C# and JS
Music: FL Studio 9
Art Assets: Paint.Net, PixelEdit(tiling tool created by a friend)
Libraries: Of my own design, which I will make available on the studio site.
ETC: Goldfish, family, and friends! But mainly Goldfish.