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Ludum Dare 26 — April 26-29th, 2013
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About Blayzeing (twitter: @blayzeing)

I make flash games and stuff, slightly mentally un-hinged.

Entries

 
Ludum Dare 23
 
Ludum Dare 21

Blayzeing's Trophies

Flash CS5
Awarded by thayes25 on August 20, 2011

Blayzeing's Archive

Goodnight, and farewell to the compo for me.

Posted by (twitter: @blayzeing)
Sunday, December 16th, 2012 2:58 pm

Welp, it’s only 21:48 over here; but I am feeling specifically tired right now. So I am going to call it a night. I am quiet sad that I didn’t finish the comp; but I think I should be able to salvage the game, which I will post here when done. Even if it’s months later than the deadline.

How ever, I might finish the Jam. If I remember saying this when I wake up.

Sorry guys.

Untitled

 

Next time I need to get some people to work with me, me thinks. Is that even within the rules?

Lots of paths…

Posted by (twitter: @blayzeing)
Sunday, December 16th, 2012 7:52 am

room navigator v3_debug

 

Lots of possible paths….

Pathing done! Finally!

Posted by (twitter: @blayzeing)
Sunday, December 16th, 2012 5:36 am

Yes, it is a little late. Yes, I am worried about whether it’ll be finished. But that doesn’t matter, BECAUSE I HAVE THE PATHFINDING DONE.

paths

It’s a new dawn…

Posted by (twitter: @blayzeing)
Sunday, December 16th, 2012 4:30 am

Well, I’m running behind scheduled. That sucks. Oh well. I’m sure I’ll think of something.

Ok, it’s a bit hackey, but I think it’ll do…

Posted by (twitter: @blayzeing)
Saturday, December 15th, 2012 4:34 pm

hacksmuch

 

On the plus side, the pathfinding has to do less work; although now I’m worrying about getting it finished in time :/

 

Meh, I think I can do it. I hope.

Reference sheet

Posted by (twitter: @blayzeing)
Saturday, December 15th, 2012 4:24 pm

I’m mostly uploading this because I said I would, but I held off because I thought that I would need to add more. Apparently not.

AI event reference sheet

AI event reference sheet

Getting a bit hecktic

Posted by (twitter: @blayzeing)
Saturday, December 15th, 2012 8:45 am

IMG_20121215_154148

Yup, its certainly getting a little hectic now, but I’m making progress!

 

Level Reference

Posted by (twitter: @blayzeing)
Saturday, December 15th, 2012 7:36 am

Here’s the level reference, you’ll see an annotated one next… I think…reference

And I’m back in gear!

Posted by (twitter: @blayzeing)
Saturday, December 15th, 2012 5:16 am

Just woke up before 10 today! first time that *that’s* happened on a weekend before…..

Anyway, I’ve got a nice little design drawn up now, however I think that it wouldn’t be good to show you it just yet (the plot’s kind of an important aspect, wouldn’t want to ruin that now, would we?) so here’s three rejected ideas:

InitialRejectIdeas

 

Yeah… They’re kind of small, but don’t worry; the one I chose took up at least half the page!

In all my haste and internet problems last night, I forgot to post the source XD

Posted by (twitter: @blayzeing)
Monday, April 23rd, 2012 12:21 am

Oh well, here it is:

http://dl.dropbox.com/u/9845157/source.zip

 

But, yeah, the games up! Thanks once again Ludum for the opportunity to enter and have a great time!

Untill next time!

Cutting it a bit fine, but should be done by the end…

Posted by (twitter: @blayzeing)
Sunday, April 22nd, 2012 2:38 pm

Yup, I am certainly cutting it a bit fine; still got tonnes of mapping and the enemies to do :/ Plus my internet seems to be a little dodgey at the moment, but oh well; here’s the latest screen-shot:

 

and no, he’s not naked. He just has a light-coloured top on.

Just finished the music… looks like there’s lightning on the way.

Posted by (twitter: @blayzeing)
Sunday, April 22nd, 2012 9:27 am

Yup, I’ve just finished making the background music, but it would also appear that there is lightning coming toward me at an alarming rate, this could mean a switch-off. :/

Finally got a game-looking thing done!

Posted by (twitter: @blayzeing)
Sunday, April 22nd, 2012 4:41 am

I’ll upload pics later, for now I am in drastic need of a shower.

Good morning!

Posted by (twitter: @blayzeing)
Sunday, April 22nd, 2012 2:17 am

Just woke up after a well needed 7 1/2 hours sleep; today I’ll get the levels in and the start menus and finally I’ll add some music, I hope I have enough time XD

Got the basics done, now to sleep.

Posted by (twitter: @blayzeing)
Saturday, April 21st, 2012 5:06 pm

Here’s the last screenshot of yesterday. I will now pass out on my bed until 10 tomorrow.

AHAHAHAHAHAH! EAT IT, LOGIC!

Posted by (twitter: @blayzeing)
Saturday, April 21st, 2012 11:52 am

So, Logic; you think you’re all big and clever with “resistance” and “Air Friction”? Do ya’, huh? DO YA?! Well… I tell you I HAVE A DIVISION SYMBOL AND AN AS3 REFERENCE BOOK, HA-HAAAAA!

 

so… anyway, my last physics engine fell flat on it’s face; this is the first time I’ve made a full physics engine before and it suddenly uncovered small errors in my Vector handling methods, so I had to re-build from scratch. But now….. NOTHING CAN STOP ME!!! MUHAHAHAHAHAHA!

Physics Working!

Posted by (twitter: @blayzeing)
Saturday, April 21st, 2012 7:41 am

Woot!

Collision detection done, eating now

Posted by (twitter: @blayzeing)
Saturday, April 21st, 2012 5:11 am

Okay, so the collision engine is done now; so I’m off to get some lunch.

 

It’s all going on time and my cat seems happy; so that’s good

Shrinking universe

Posted by (twitter: @blayzeing)
Saturday, April 21st, 2012 3:13 am

So, my idea is that you are on a shrinking world in a shrinking universe, and some guy gives you anti-shrinking stuff and tells you to go find the source of the shrinking, you go and find it. (that’s  all I’m letting you know >:3)

Ok! Let’s do this!

Posted by (twitter: @blayzeing)
Saturday, April 21st, 2012 2:55 am

I am back, and I have had an idea!


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