Im so freakin excited about this. Ive given up the past few times and im pretty determined to pump out an actual product this time.
Language: Actionscript 3 / Flash / Flex
Library: Flixel, or maybe Starling
Graphics: Adobe Flash and Photoshop
Audio/Music: bfxr, milkytracker if im feeling brave
Good luck and fun for all!
2nd time around, hoping to top my last score!
Language/IDE: AS3 – Flixel w/ Flashdevelop
Graphics: Paint.NET for sprites, PS for fancy backgrounds if necessary
Music: will attempt milkytracker but will probably stick with mixcraft loops
Fuel: many bottles of mineral water and cheez-its
go vote kittens. now.
Sorry for this delayed post. A lot has happened.
First of all, my fam’s at a camping retreat, so i’ve had to relocate to local coffee shops. This is big, because now i can only dev on my netbook. GRAGGHHH.
Also, me being new to Flixel, I ran into a couple of bugs (one of them took 4 hours), so not much has happened framework wise.
On the brighter side, I created a new enemy, 5 more levels, and everything works! (hopefully).
Planning to add – 1 more weapon, 6 more levels, and a super-awesome secret mode to my game!
i now have a generic enemy type! yay! they seek you, and explode in a fountain of kidneys when shot.
Hello errbody! im finished with terrain destruction and all that stuffs. more to come!
Ohaiguise, this is my first time in the competition thingy-ma-bobber.
Tools I will be using:
Art: Paint.NET and maybe some Adobe Flash for fancy schmancy cutscenes
Music: Milkytracker, if I manage to produce something that doesn’t want you to throw yourself off a cliff.