Australian web developer/designer, programmer, and game developer.
About BlackBulletIV (twitter: @BlackBulletIV)
Ludum Dare 27
Ludum Dare 25
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
I’ve just submitted my game, Rock ‘n’ Slash. Here’s its page: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3915.
It’s been quite a ride, though definitely more laid back and relaxed than last time. I’m looking forward to rating some games!
This morning I’ve mainly been tweaking some visual things. I’ve added backgrounds to the title and score screens, and also added “shadows” to the text on those screens. I also added a very slight vignette to the game. Here’s a couple screenshots:
As always, the test build is here: http://nova-fusion.com/games/rock-n-slash/game.swf
Well, it’s the end of day two for me. Since my last post, I’ve made the game easier, mainly by adding a second chance system. I’ve also added a version of the enemy with green eyes, instead of red ones.
Once again, you test the game here: http://nova-fusion.com/games/rock-n-slash/game.swf
And I’ll just post the last screenshot here. XD
Since the game is essentially done, I’m releasing it for testing. You can find the test build here: http://nova-fusion.com/games/rock-n-slash/game.swf. Please test it out, and provide any feedback or suggestions you have.
In the meantime, I’m going to be experimenting with adding new stuff to the game.
I’ve been working mostly on sound effects and music since my last post. Both took some time; audio is a weak spot for me. The music especially took longer than I would have liked, but that’s just the way it goes.
The other thing I worked on was a background. It came out pretty good I think, though I am wondering whether its blurry, sketchy kind of art style conflicts with the foreground’s pixel art. Please let me know what you think.
I’m making good progress now. The enemy spawning system is working pretty well I think, and the difficulty seems pretty good.
As I haven’t mentioned it before, this game is an arcade game set on a tiny island in the sky. It’s not the best match for the theme, I know, but that’s one of the only feasible things I could think of. Anyway, you kill enemies with using your gun and melee attack which raises your score. The simplicity of developing such a game is a very welcome thing right now.
As usual, here’s a screenshot of how the game’s looking so far:
I’ve been working on art most of today. I’ve done the sprites for the player and enemies, and have also started work on some tiles; the grass is better than I expected! The final thing I did was start work on a spawning system, though it will need some tweaking to make the game a bit more challenging.
Anyway, here’s a screenshot:
I think it’s about time I got some sleep; I’ve having slight hallucinations, like everything on the screen moving around, little flashes, etc. Anyway, since the last update I’ve added a scoring system of sorts (this will be an arcade game), and have tweaked a few other things.
Anyway, tomorrow is the big day, I hope it goes well!
It took we a while to get any idea at all, and I’m still not exactly sure where this is going. Nevertheless, this is a screenshot of what I’ve got done so far:
Most of it is game mechanics and the like, the visual side of things will probably begin in earnest tomorrow.
Well, this is my declaration of participation. It’s my fourth Ludum Dare; hopefully I’ll end up with something even better this time. As before, I’ll most likely be using FlashPunk to make the game.
Good luck everyone!
As promised, here’s the time-lapse for Uncorrupted. There’s probably around 25 hours of work jammed in there.
Alright, I just submitted my game, which I’ve entitled Uncorrupted. For more info, check out the submission page. I’ll also be posting a post-mortem, timelapse, and walkthrough sometime in the near future.
Before I submit it, some feedback on the game would be great. You can find the build (Flash) over here. Let me know if anything comes to mind while you’re playing, such as difficulty, bugs, visual errors, typos, etc.
I didn’t post another update last night because I was rushing to get as much done as possible; I wasn’t sure whether I’d make it. Things are looking good now, all I have left to do is create a couple more areas, a “game won” screen, and maybe improve a few minor things. I’ve got all the sound effects done, as well as the background ambience (although it seems FlashPunk has trouble looping audio perfectly). I’m definitely having fun writing all the text that goes in the notes, logs, and boards; if you play the game, be sure to read them all to get the most out of it.
Anyway, as usual, here’s a screenshot. It’s from the first area:
Well things are coming along, progress is being made at a rapid pace, though I’m really afraid it won’t be enough; we’ll see I guess. Anyway, since last time I’ve had a whole bunch of stuff, such as lighting, more tiles, doors, switches, an enemy type, and so on. Here’s a screenshot:
That’s all for now. Good luck everyone!
Well I’ve made some somewhat good progress today, I’ve got the basics down, a little art, etc. I’m doing a side-scrolling platformer, largely because I’m so familiar with them thanks to working on Illusive Dreams for quite a while. It’s a bit ambitious but I should be able to get more hours in this time around. I still have no idea what the story/theme will be, but I’m sure that will come; all I know is that it’s something to do the player being alone.
I guess I better put up my “I’m in” post. This will be my third Ludum Dare (the second that I’ll submit a game for – well, probably). I’ll be using FlashPunk this time around, as I’ve very familiar with it right now (having used it for the last few months on my next game), and it will be much easier for people to test it.
Anyway, good luck everyone! May the best developer win!
A bit over a day ago I released the first post-compo version of my game, Facilitated Escape. I’ve done quite a bit with it in the two weeks since Ludum Dare 21, such as making it a bit easier, and improving the visuals. Anyway, for more I’ll direct you to my website.