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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Update.

    Posted by
    Friday, April 26th, 2013 9:12 pm

    Well, I got the color siphening working, kinda. Still a few more tweeks to be made and then I’ll post a screenshot.

    Live stream

    Posted by
    Friday, April 26th, 2013 8:49 pm

    First of all, if I attempted to live stream on twitch, my computer would explode. So, I went with the join.me option instead. If you’re interested in viewing, you can go to https://join.me/550-259-617, but it won’t be much, I warn you. No talking, no webcam, just a stream.

    I’m back in.

    Posted by
    Friday, April 26th, 2013 8:00 pm

    An idea hit me. I was a little pissed when I found out someone was doing something similar, but hey, it’ll still be different. Essentially all I got is that it is a platformer. You are nothing but a black shadow in a world full of color. You have to absorb the color from objects, and, yeah, that’s about it. We’ll program that first, and then worry about what to do from there,

    I’m out,

    Posted by
    Friday, April 26th, 2013 7:44 pm

    Just, just no Minimalism, no.

    This theme man . . .

    Posted by
    Friday, April 26th, 2013 7:41 pm

    I can’t think of any idea. The only idea I did think of involved a maze, and enemies, and invertion, and, oh my, I’m a mess. Idea

    I say they should change the theme.

    Posted by
    Friday, April 26th, 2013 7:16 pm

    I know it’s never happened before,  but no theme has received this much hate before, infact, I don’t remember any theme receiving any hate.

    This is the worst theme possible.

    Posted by
    Friday, April 26th, 2013 7:04 pm

    I had loads of ideas for other themes, but this is enough to drive a man away from the competition.

    Not only am I in, but I’m timelapsing it too!

    Posted by
    Friday, April 26th, 2013 6:52 pm

    Going to timelapse my creation for this comp, like I did the last.

    Tools:

    Engine: Game maker

    Sprites: Game maker

    SFX :Srfx (I think it’s called) and Audacity.

    And yeah, that’s about it, considering I have no music creations skills. >.>

    How I voted

    Posted by
    Sunday, April 21st, 2013 11:04 pm

    how I voted

    I’m in!

    Posted by
    Wednesday, April 3rd, 2013 9:19 pm

    If anyone actually played my last slenderman game, I feel bad for you.

    I’ve become a much better video game designer, or at least I think so. So, needless to say,  I’m in! Rather I will time lapse or not though is another matter.

    Ha, I certainly learned something (warning tips ahead)

    Posted by
    Thursday, January 10th, 2013 11:23 pm

    I loved this competition so much! And felt I did good just accomplishing my goal in 48 hours, but, based on the comments, I learned, if you have even the slightest feeling a link is broken for everyone, and not just you, DO NOT POST IT, PERIOD. The comments on my game were lit up with “ Disappointing the html5 version doesn’t work” And honestly, I don’t know why! However, next Ludum Dare, I got studio (game maker) And can now make 100% sure the html5 will work.

    Time Lapse of my game: Slender Man The Demented Demon

    Posted by
    Sunday, December 16th, 2012 1:22 pm

    Time Lapse

    The biggest of all of my updates!

    Posted by
    Saturday, December 15th, 2012 6:11 pm

    I’m done! I’m actually done! Here soon, once my game is converted to html5, I shall post it!

    Dinner time+another screenshot:

    Posted by
    Saturday, December 15th, 2012 5:07 pm

    Todays selection:

    Chilie Covered  Buritos;

    Fried Patatoes;

    Iced Tea:

     

    Plus, the old slender man circle has been changed into another sprite  along with the children, who will soon be changed.

    spr_slenderman_strip8

    4 hours until day 1 is complete!

    Posted by
    Saturday, December 15th, 2012 2:25 pm

    We’re aproaching  the end of day one, and I’ve only posted 3 screenshots, so here’s 2 more, the main menu, and the control menu!

     

    screeny5

    Controls

    screeny4

    Main Menu

     

    Lunch time!

    Posted by
    Saturday, December 15th, 2012 1:32 pm

    I’m making good progress, so Imma allow myself to eat today :)

    today’s selection: tuna casserole, and a root beer float :D

     

    I’ve trimmed my list to do for the game engine to be done down quite a bit!

    Posted by
    Saturday, December 15th, 2012 1:21 pm

    It went from 12+ to 4, pretty simple ones.

     

    Write Game Info:
    Map area out (trees):
    Fence Area:
    Game over and highscore screen:

     

    So ready for a next screenshot soon!

    To do list:

    Posted by
    Saturday, December 15th, 2012 10:43 am

    This is all I got to do in the next 8 hours to have all the mechanics done before the first 24 hours.

    Closer then I thought!

     

    Write Game Info:
    Fence Area:
    Map area out (trees):
    Make children run away from slenderman:
    Score System:
    Slenderman gets faster as you kill children:

    Good morning!

    Posted by
    Saturday, December 15th, 2012 10:39 am

    Just woke up, 7 hours latyer,m and 17 hours into the competition, meaning I got 8 hours to get the mechanics done, I’m ready for a long day of work.

    9, almost 10 hours in, and Imma call that a night

    Posted by
    Saturday, December 15th, 2012 3:36 am

    Been fun working on this game today, a little stressful, seeing I got some real competition, but I don’t expect to win, I only wanna place. >.> So, here we are, 10 hours of work, with mltiple engine changes, and I present to you, screen shot 3

    .3rd screeny


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