Ludum Dare 25
There’s a lot of random factors involved, but this far in the competition, this is all I can afford in terms of depth.
It’s playable! Not good, but playable nonetheless.
I decided to carry on and submit for the jam, this really is one of the best communities around.
I picked an idea I know I can do, and I’m considering adopting this as a full time project, but developing a compo version from where I am right now to the end of the competition, it just doesn’t sound like a fun workload to me. I could continue and probably have a game by the end off all this, but I’d be miserable in doing so.
- Game Maker Studio
- Paint Tool Sai
Since a lot of people might not know, Look What I Made Weekend is similar to ludum dare except you can make whatever, not just a game. It’s hosted by one of the more popular game development streamers dvColgan. As a sort of warm up for Ludum Dare 30, since I’ve dropped out of two of them and completed only one, I decided to compete in it and see a project through from start to finish. Though my result wasn’t pretty, I’m currently working on a post compo version of this with better graphics, better gameplay, and a ton more content. This is officially my second game in the history of ever that’s actually playable, and with this I’m confident looking to the future.
For those interesting in playing my submission: https://dl.dropboxusercontent.com/u/134125652/Game%20Jam%20Tycoon/index.html
For those interested in seeing me make the game from start to finish(Timelapse!) https://www.youtube.com/watch?v=rMw7E4HQrNY
My last post on this site, and really any recent post from me is grim. To summarize them all, I’m a quitter. Not just in the competition, but for games in general. My only completed ludum dare and my only completed game both came out of ludum dare 25(Two whole years since I saw a project through! )
I’ve competed in 4 ludum dare tournaments, counting last one, and dropped out of all but 25. Last time when I dropped out I had a bit of a mental fit and publicly claimed I was unfit for game design. I was more than ready to stick by that, too.
It was 4 whole months before I’d ever touch a line of code again. Starting on July first to present, I’ve been developing a game. Sure 9 days isn’t much to you industry savi people, but that’s probably the longest I’ve ever worked on a game, and I’m proud of what little I have accomplished.
I think it’s safe to say that those 3 years of pumping out incomplete games and cancelling them developed a pattern in me to be a quiter. As one gets use to this same demoralizing routine, they soon wish to value death more than life and are simply unable to complete anything. I feel the only reason I even finished 25 was because I developed the majority of it in a public setting and felt the pressure.
Well, I say no more to any of that. After a good long break and a good comeback, I think I might finally be ready to complete a ludum dare, not out of pressure, but out of my own desire to create something.
Here’s to hopefully completing ludum dare 30, and the game I’ve been developing!
This is honestly one of the worst posts I’ve ever had to type out.
I have no option but to drop out. There’s no foreseeable solution to my problem, I have so little time to finish this game when even the very base code isn’t laid out, I failed. It’s also impossible to start on a new idea and have it done in time for the compo. This will likely be my last ludum dare, as it’s evident for my now 4 times attempted, and only one time suceeding, that game design isn’t cut out for me.
I slacked off far too much yesterday, went to bed early, woke up late, AND had to reprogram my computer. This really isn’t looking too good.
I literally havn’t even finished the base of the game. >.<