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Joining and Declaration
I am hoping to participate in this LD. I am considering doing something in 3D with XNA so I’ve prepared my simple box model stuff so I can use it if necessary. I’m declaring it here for anyone else who may want a simple ‘BoxModel’ library for XNA. Also include a simple model workshop to play with creating models.
Download here: http://billknye.com/ld/TestModelViewer.zip
Proposed Schulze Voting
Yesterday in the midst of the theme discussion I proposed using a new voting method to collect and rank theme preferences, the Schulze Method. Today, I wrote a WordPress plugin to implement my idea with input from others on IRC. I’d appreciate everyone’s testing/input! http://billknye.com/ld/?page_id=2
Without registering / logging in, everyone is sharing the same user state on the voting preferences, just an FYI if your votes get changed.
Intent to participate
I’m planning on participating in this LD, I’ll be using my .Net game lib that is based on openTK.
It provides spritefont classes, batched sprite drawing, path finding, audio loading (wave, mp3, ogg), noise generation (perlin and simplex) and some other basic services.
You can download it with source here: http://billknye.com/foo/billknye.gamelib.zip
It feels very similar to XNA, to use it you just need to create a class then inherits from the Game base class and override the methods.
Good luck everyone!
All talk (or whistle) game thing
After some conversation in the IRC channel (go there if you aren’t already there), I’m working on a simple game where you fly through a cave and avoid blowing yourself up…. but you control your ‘ship’ by changing the frequency of your voice. Really it’s just a pink block right now but it will be cooler, I hope, pitch control proof of concept is complete, just need to make the whole game part, minor detail:
Choppa’, Run to thee is finished
I finished Choppa. I wrote some music (poorly), made some sound effects (mostly poorly), and had one voice recording (can you guess what it is?)
You can view the entry here: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=1863
Thanks, good luck everyone!
I’m going to start, and finish!
I’m going to finish this LD, really, not like the last one or the last one where I couldn’t commit.
Tools:
- XNA 4.0
- Nuclex framework possibly for UI - http://nuclexframework.codeplex.com/
- Paint.Net (sadly my new Pixel Painter app won’t be ready in time)
- sfxr
Good lucky everyone!
15: Mission Phosphorus Story
In the future, the human race has grown to a size that the Earth can no longer sustain. They have built space based farms and started working towards livestock raising in space. At present they have run into a critical shortage of certain organics, notably phosphorus. Farious factions from Earth have begun sending bot explorers to planets and astroids trying to discover new sources of phosphorus.
Your task is to write the code that powers the distant discovery bots. There is competition everywhere you go so you’ll not only have to worry about finding phosphorus, you’ll also have to defend yourself against other bots.
Code window:



















