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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (VOTE NOW!)
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    About billknye


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    MiniLD48 Starting Progress

    Posted by
    Saturday, January 11th, 2014 9:45 pm

    So my game started out differently, and now has really nothing to do with the theme.  Trying to stick to NES rules mostly, simple 4 color sprites and a scanline & distortion shader thing.

    minild48-2 minild48-1

    Just a basic shump really.

    Refined path markers

    Posted by
    Saturday, December 14th, 2013 2:47 am

    Update Screen shot:


    Now with path dots instead of path lines.

    Progress so far, nameless empire game

    Posted by
    Saturday, December 14th, 2013 12:31 am

    Screen shot:


    Basic map gen, region setup and flixel sprite generation for each region mask for hover/control highlighting.  Not bad for one night.

    Todo: Game things.

    Another go around

    Posted by
    Thursday, December 12th, 2013 11:26 pm

    Hoping to participate in this LD.  Been playing with / checking out some terrain generation stuff lately, I may incorporate some of that if the theme is applicable, check out: http://www.barankahyaoglu.com/blog/post/2012/04/28/Map-Generator-source-code-is-available-now!.aspx and http://simblob.blogspot.com/2013/11/updating-polygon-map-generator-demo.html

    Tools: Paint.NET, XNA/Monogame or Flixel, Autotracker, Sfxr, Audacity, the usual suspects.

    Good luck all!

    Joining and Declaration

    Posted by
    Sunday, December 9th, 2012 1:55 am

    I am hoping to participate in this LD.  I am considering doing something in 3D with XNA so I’ve prepared my simple box model stuff so I can use it if necessary.  I’m declaring it here for anyone else who may want a simple ‘BoxModel’ library for XNA.  Also include a simple model workshop to play with creating models.

    Download here: http://billknye.com/ld/TestModelViewer.zip



    Adventures In Tiny World

    Posted by
    Friday, April 20th, 2012 10:45 pm

    Started my game adventures in tiny world.  You play Reginald the cat, and help him through the ‘Tiny World’.

    The game is a platformer with tetris like pieces from the letters T, i, n, y.

    Colonizer Doodle

    Posted by
    Friday, March 16th, 2012 4:21 pm

    Here’s my doodle for my mini-ld game, colonizer, the doodle shows very little about the game other than trade goods.  Originally I had some kind of tactical sailing warfare thing, which I promptly abandoned.


    OpenRoad Lighting Tests

    Posted by
    Saturday, December 17th, 2011 10:37 am

    First tests of lighting for openroad:

    OpenRoad Started

    Posted by
    Saturday, December 17th, 2011 12:18 am

    I started my game, basically, you’re a truck driver.  So far I have some basic truck physics using farseer and a bezier curve sprite road drawing system:

    Proposed Schulze Voting

    Posted by
    Tuesday, December 6th, 2011 10:46 pm

    Yesterday in the midst of the theme discussion I proposed using a new voting method to collect and rank theme preferences, the Schulze Method.  Today, I wrote a WordPress plugin to implement my idea with input from others on IRC.  I’d appreciate everyone’s testing/input!  http://billknye.com/ld/?page_id=2

    Without registering / logging in, everyone is sharing the same user state on the voting preferences, just an FYI if your votes get changed.

    North Korean Escape is done!

    Posted by
    Sunday, August 21st, 2011 12:36 pm

    I’ve finished my game more or less.  Has all the basic things I wanted to get done, don’t have any more time for polish, silly real life.  It is a little bloody, ESRB might not be impressed.

    Basic premise:  Stop the Best Koreans from escaping to Worst Korea.

    Good luck everyone!

    Heading to bed, progress so far

    Posted by
    Saturday, August 20th, 2011 12:02 am

    I’ve got enemies that die when you shoot them. Randomly colored enemy bodies and simple walking animation.  Also added spread when firing and increased spread when firing while moving.  There are arrows indicating people outside the field of view, there are tons of people at once for testing.

    Progress with bad graphics!

    Posted by
    Friday, August 19th, 2011 9:52 pm

    I decided to use XNA as everyone that has linux doesn’t like mono, completely removing the point of using openTK for me.

    I have some progress with my bad graphics, hooray progress.

    Intent to participate

    Posted by
    Tuesday, August 16th, 2011 10:31 am

    I’m planning on participating in this LD, I’ll be using my .Net game lib that is based on openTK.

    It provides spritefont classes, batched sprite drawing, path finding, audio loading (wave, mp3, ogg), noise generation (perlin and simplex) and some other basic services.

    You can download it with source here: http://billknye.com/foo/billknye.gamelib.zip

    It feels very similar to XNA, to use it you just need to create a class then inherits from the Game base class and override the methods.

    Good luck everyone!

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