Ludum Dare 26
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Hoping to participate in this LD. Been playing with / checking out some terrain generation stuff lately, I may incorporate some of that if the theme is applicable, check out: http://www.barankahyaoglu.com/blog/post/2012/04/28/Map-Generator-source-code-is-available-now!.aspx and http://simblob.blogspot.com/2013/11/updating-polygon-map-generator-demo.html
Tools: Paint.NET, XNA/Monogame or Flixel, Autotracker, Sfxr, Audacity, the usual suspects.
Good luck all!
I am hoping to participate in this LD. I am considering doing something in 3D with XNA so I’ve prepared my simple box model stuff so I can use it if necessary. I’m declaring it here for anyone else who may want a simple ‘BoxModel’ library for XNA. Also include a simple model workshop to play with creating models.
Download here: http://billknye.com/ld/TestModelViewer.zip
Yesterday in the midst of the theme discussion I proposed using a new voting method to collect and rank theme preferences, the Schulze Method. Today, I wrote a WordPress plugin to implement my idea with input from others on IRC. I’d appreciate everyone’s testing/input! http://billknye.com/ld/?page_id=2
Without registering / logging in, everyone is sharing the same user state on the voting preferences, just an FYI if your votes get changed.
I’m planning on participating in this LD, I’ll be using my .Net game lib that is based on openTK.
It provides spritefont classes, batched sprite drawing, path finding, audio loading (wave, mp3, ogg), noise generation (perlin and simplex) and some other basic services.
You can download it with source here: http://billknye.com/foo/billknye.gamelib.zip
It feels very similar to XNA, to use it you just need to create a class then inherits from the Game base class and override the methods.
Good luck everyone!