About bigbadwofl (twitter: @https://twitter.com/bigbadwofl)
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Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 23 |
Ludum Dare 22 |
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![]() Making OpenGL Look Easy Like a Pro Awarded by Tourgen on April 25, 2012 |
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Indie Game Blogs
Indie Games SA
After realizing what we felt was a serious shortcoming on the South African Indie Games scene, we created Indie Games SA. So if you’re from South-Africa and are interested in Indie Dev (Of course you are, what am I saying?) then hop onto the site!
Dig-Dug Dungeon: Post Mortem
Congratulations on everyone who finished their games. I very much enjoyed making a game this weekend with all of you. Seeing your progress posts is the second best part of LD!
13 hours woo
I’ve implemented a whole bunch of little enhancements (mostly performance) and fixed a few bugs. Your dungeon now features a boss-dude that will stay in the middle of your dungeon. Protect him!
Something that adds a lot of depth to the gameplay is the fog of war that nearly made me rip out my hair trying to implement effectively.
You can also pick your minions up now and throw them somewhere where they will be more useful. Lazy buggers!
Nearly 12 hours in
I have passed the first tiredness barrier (the next one should come up in 4-5 hours) and as such I am working at 2x speed. That, or everything is just going by very slowly.
I’ve added a new type of mine-able tile called the Jewel tile. It gives you much more gold than normal gold tiles. Also, all mobs now have fancy HP bars so you know when you’re about to die. HP recharges if the mob isn’t in combat.
9 hours in
7 Hours of coding done
First Post of the Day
I hope everyone is making good progress and of course, having lots of fun.
Here’s my first screenshot. As always I’m keeping a more detailed log of what I’m doing on [my blog].
Bigbadwofl is notifying you that he will partake.
Hello there LD community! I’ve missed every single one of you (except for those who I’ve never met and the select few who have a fervent hate for me.)
As always, I’ll keep everyone informed of my progress on my blog.
Tools
- Javascript + HTML5
- Fruity Loops
- Beer
I hope that, like me, you’re all looking forward to this weekend. Until then!
Finally wrote my Post-Mortem
Hello Day 2!
I could have done with some more sleep. But nevertheless, here’s a screenshot of my new inventory system.
Last Update for Today
As always you can find some more information on my blog.
Stopped counting the hours.
Another quick update for “Combat Cubes”
Puuuurdy
Posted another update on my blog. got some crazy stuff going on up in there.
6 Hours in!
Just a quick update. Had to take our poor dog to the vet this morning, took a huge chunk of my time, but I’m back on track.
Progress on my blog.
Hope everything is going well with everyone’s entries. Have fun!
The Wofl is back!
Hi all. I hope you’ve all been doing well since LD22. I’ll be taking part again this month and looking forward to it immensely. As last year I will be posting updates every few hours on my devblog.
Tools
- C++
- Audacity
- Adobe Audition
- Fruity Loops
- Self-made sprite editor
- Self-made level editor
23 hoooooooours
Nothing to say. Just a screeny. More on my blog.
That’s it for today
Gonna get some sleep and I’ll be back with you lot tomorrow. Good luck to everyone and thanks for all your posts, I’ve really enjoyed seeing what you’re up to. As always, my progress is on my blog. G’night from South Africa.
I’m going slightly mad
Over 12 hours of solid programming and I’m starting to like where this is going. But that might be the dementia. As before, progress is on my blog. Here’s a screeny:
Customary Progress Update
Been at it for almost 7 hours now and I’m moderately pleased with the results. Here’s a screenshot for you (or you can check out my blog here).















