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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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And this is the end…

Posted by
Sunday, August 30th, 2009 2:47 pm

Finished my entry for the LD#15. It’s a pity I didn’t have enough time to include all the features (enemies, power-up’s, lots of blood, stalactites…) I thought at the design stage, but at least it is playable. I think I might continue the development, though.

I’ve had lots of fun! This was my first LD and I’m really satisfied. See you in the next one! :D

Title screen

Title screen


The Evil Dark Cavern Which Leads Straight To Hell

The Evil Dark Cavern Which Leads Straight To Hell

Gimme some blood

Posted by
Sunday, August 30th, 2009 1:18 pm

I wish I were on a different time zone. About 8 hours to the end of the compo, but I need to go to bed in 1 hour so I can wake up early and go to work :(

Anyway, progress until now: the character now can collide against stalagmites and bleeds to reflect that. Bleeding is achieved with particles and the collisions are detected with simple rect bounding boxes.

Character bleeding

Character bleeding

I don’t think I’ll be able to include enemies, power-up’s or falling stalactites. However, I’ll try to include victory and game over conditions…

Character

Posted by
Sunday, August 30th, 2009 7:14 am

I’m soooo censored behind schedule. Progress so far: cavern now has stalagmites and a character with a sonic board (of course this is just an excuse to not draw running animations).

Game character

Game character

Scroll!

Posted by
Saturday, August 29th, 2009 9:06 am

After having lunch (I didn’t take photos, but it was fish, cheese and a salad) I re-did the cavern image, since I had to drop the first version. This time I draw the cavern in two layers, texturized them with the previous cavern background and then drawing lines to achieve a ‘hand-drawn’ effect. You can see the full picture here.

About coding stuff, I did the game states transitions with fading, and also a parallax scrolling background. I like how it’s looking! :)

Parallax scrolling background

Parallax scrolling background

First Ludum Dare

Posted by
Saturday, August 29th, 2009 3:15 am

Hi guys, this is my first Ludum Dare compo :)

When I woke up this morning I went to the LD site to know the theme for this compo: caverns. Kind of turn off, because I had a nice idea for a zombies game. I had a shower and thought about what kind of game I’d do: a running game. Not very original (I found out that other people are making this kind of game, too!), but I just want to have some fun this weekend, so no added pressure for winning.

This was my breakfast (was super-hungry this morning): three mini-sandwiches of ham and cheese, with olive oil. Plus some coke. I needed caffeine and I’m not very fond of coffee, so…

Saturday breakfast

I downloaded an IRC client and joined #ludumdare for first time. There were 105 people in there O_o I didn’t know LD was so popular. I asked if I could borrow a public-domain or free picture, and I was told that yes, as long as I alter the picture somehow. I went to Wikipedia and found a nice CC-By photo of a cave. I spent almost an hour working on it, and got this (click to view full picture):

But when I finished, I took a closer look to the compo rules and… it turns out that I can’t borrow any pictures! :( I was quite disappointed because I threw away precious time, but hey, better to find this kind of stuff sooner than later! I drop the picture and drew some kind of floor to use with the game.

Now I’m downloading some Machinae Supremacy songs and start to code the framework (game states, sprites, and so on) of the game. I’ll be using Ruby and Gosu, so I’m expecting to have lots of fun :) See you!


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