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![]() The good pirate award! har har har Awarded by Sos on December 30, 2010 | ![]() Operating a computer while being a bear! Awarded by Flyboy on December 18, 2010 |
bear's Archive
Day 11-Space Waves
I just noticed that I made two “day 4″ posts
Today I worked on getting the game to work again, I’ve fixed most the game but I still have to add the spawner. For some reason it didn’t like the variable “screen” equaling 1. I don’t know why this happened.
I’ll get the game to a proper playable point tomorrow and add some small things throughout the week.
Day 9-Space Waves
I’m kinda at the point of making a game where you don’t want to do any work.
I’m going to start working on it tomorrow again, after a break of two days. I just really need to fix these bugs.
I’m starting to think about working on a backup project so I have a least one game made by the end of the month, though its quite late now.
-bear
Day 8-Space Waves
I did a little bit of work on the enemy spawn thingy. I ended up screwing up the game.
I’m going to look into it tomorrow night.
I need to speed up the progress i’m making, I’m taking to long to do simple things. I only have maybe a week or two to get it down and submit it to apple. This is why I hate homework.
Day 7-Space Waves
Its been a whole week of development now. My games transformed into a partly working arcade shooter, from nothing.
I haven’t done much work today because I was trying to get my homework done, but in the last half hour or so, I’ve started work on the spawn and its going pretty well, a bit of work tomorrow and maybe it’ll work. I’m also happy to see that somebody has finished a game already!
Day 6 – Space Waves
Today I’m feeling like I want to share my unreadable code. (code is here
)
Thats my main file where everything I do is put. Yeah, not everything is used in the code yet.
Haven’t done much today, fixed some stuff and thats all. I don’t think I’ll be doing much til after wednesday because I have to work on something for school.
Also today I came up with the best concept EVAR, you play a dude who wants to go to the moon, but just can’t jump all the way up to it, so he then go’s and beats up gravity so he can jump to it. I’m going to see if I can fit idea into next months mini LD or make it in my spare time.
Day 5 – Space Waves
Today was mostly full of bugs.
First I could’t get it to save on Boolean and an integer. This one feature that needs to be added, so I can’t avoid it.
Then I had this problem that made it not add 100 to the score. I fixed this by removing
score = 0;
I was annoyed that such a simple thing caused this.
I think there were some other bugs, but I can’t remember them right now.
I’m currently adding collision support right now. I also added the score/hiscore to the “gameplay view”. You can also shoot bullets now which is good. Also invert the game from black on white, to white on black.
Tomorrow I’ll finally add the enemy spawner and see what I need to add after that.
I don’t have pictures today, because I’m writing on my iPad. I was planing on recording a video….
Day 4 – Space Waves
Today I made it so if your ship went to the edge of the screen it will come out the other side. Other than that I’ve been working on the title screen.
Didn’t do much today, but this weekend I’l properly be coding for hours on end. I’m would like an proper running version by the end of the weekend for bug testing.
Thats the title screen so far.
Day 3-My project
I think I may have got a name now! I’m thinking of calling it space waves.
Today I’ve fixed the accelerometer so that tilting the device now works, and I’ve also been able to get my iPad to run the app. My friend gave me the login and I spent like 2 hours tying to set it up, still better than him though! ha.
The next thing I need to do is make the enemy spawn thingy work, which is the main part of this project. The game is turning out to be relatively simple to make, which is good for the time I have left.
Oh and also I have a screen shot now! Shows how far I am though the project very well.
-bear
Day 3 – October Challenge
Still Haven’t got a name yet for my game. I’l work on that later.
Today I’ve been working on getting the enemy spawn thingy to work. I should have it done soon, I hope…..
The game isn’t in a playable version yet but my goal is to have one by the end of the weekend, so thats fine. Been tying to get my friend to give me the login details for the iPhone dev centre so I can test the app on my iPad, He wants to see a playable version first…. I don’t think he’s realised I need to test my app every 3 seconds(I’m not joking).
I’m wondering how long it’ll take apple to approve the game, if I knew It would give me a better idea to get the game done. I’ve heard it can take anything from two days, to three weeks.
-bear
October challenge – My project
I’ve started work on my entry for the October challenge. Its a simple arcade like shooter with a couple of enemies. The main feature of the game is that it changes the amount of enemies depending on how well the player is doing, each wave. Providing that new game feeling for a lot longer.
I’m making this game for the iPhone/iPod Touch, with openFrameworks.
I dont have a working version of the game yet, so there is no pictures but I should have some by the end of the week.



