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Ludum Dare 20 | Ludum Dare 19 | October Challenge 2010 - More |
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bear's Archive
I’m in. (Totally original title)
This will be my forth attempt at an LD.
Last LD didn’t go to well for me because I attempted to learn ASM and code homebrew in a weekend….. I should have learnt a bit more before I tried to do it, but thats in the past, and I’m ready to try another LD.
My tools this are:
Langauge: C++
Library: OpenFrameworks
Text editor: Nano + Textedit + Unitron
IDE: Xcode (I’m likely to stick to using the command line, Xcode 4 is a bit to intensive of an app sometimes. So I’m likely to build with “xcodebuild” instead of using the IDE for it.)
Image editor: Pixelmator + Pixen
Sound: Garage band + cfxr
-bear
(Vote for kittens!)
ASM is more confusing than I thought.
I’ve been working on my vectrex game, and I’ve encountered a lot of issues.
The two main bugs I’ve encountered are the input and the output………
The issues with the input is that it does not accept it at all, totally not sure why but I’m working on it. The issues with output is that the whole way of drawing is confusing. It sometimes works, sometimes doesn’t.
I’m going to Northern Ireland today, so I will be able to work on it without the distraction of the internet, I know of an internet cafe in the area I’m going to, so I will upload my game there if I’m done.
If you want to see my source code as it is at the moment click here
-bear
I’m in!
This will be my third LD
I’m going to write a homebrew game for the vectrex, something I’ve wanted to do for a while.
I’m going to use:
Assembler: AS09
Text Editor: Notepad++
-bear
Entering….
So usual stuff for me, Openframeworks, Pixen, CFXR. So not much to say about that. Not sure if i’l finish, I’ve never done well in these Mini LDs. I kinda have an idea already so thats good.
-bear
One level down, two more to go!
I finished my first level… It took me a day and a half, and I’m hoping to be able to do it twice in 9 hours, with much more complex stuff….. I’ve done all the graphics I’l need, got some sounds and an epic first battle/level. I also have a idea for an ending, which… well. Its an amazing ending lets just say.
-bear
More progress… including the ability to shoot down epic spaceships!
You get to kill it now.
I’m added collisions now, so you can take down the big ship of doom! It won’t shoot back at you yet but I want that to be added by the end of today. The tomorrow I can added more battles. I need to make some music/sound but I’l do that last minute. You have to ‘discover’ where to hit the big ships.
-bear
Changed Idea.
I’m now making an arcade shoot ‘em up, the only type of game I can make…
You play a ship an shoot big monsters.
Anyway its called “PAINLESS”, its all black and white, I’m using the apple ][ font for text.
So far you can shoot and move around. The plot makes it fit the theme….
Oh also live stream http://www.ustream.tv/channel/attempting-to-make-a-indie-games
-bear
I’m making a weird digging and finding gold game!
I’m started working on a game were you walk in a mine and try to “discover” gold. Its going to be randomly generated. I’ve drawn most of the art’ll need. I need to get the generating thingy working.
LD19: What I’m using.
So everyone is posting posting the tools they are going to use, so I thought I might as well join the bandwagon.
>> Code – Xcode
>> Library – OpenFrameworks+Box2D
>> Sprites – Pixen
>> Other art like things – GIMP
>> SoundFX – CFXR
>> Music – Garageband
>> Computer – Macbook Pro 15″
I’m most likely going to “borrow” my sisters laptop to compile a windows version, just got to install Code:Blocks and OF.
Mini LD22 – ‘D2 – 1′ (aka weird 1D RPG)
I’m going to be working on this strange game I was working on a few months back called ‘D2 – 1′. It was originally meant to be a side scrolling Beat’em up but I’m going to turn it into an RPG. I got bored while making it and never got back to work on it.
Heres a screen shot.

yeah....
Rather bland, but it’s 1D.
EDIT: Current Version: http://www.mediafire.com/?8348mapozjmbp99 It requires Open Frameworks.
-bear
Space Waves, Didn’t finish in time.
I sadly couldn’t finish the game in time, I couldn’t fix the sound.
I’m still going to work on space waves, It could be quite a fun game if its properly done. I wish I’d known a bit more about OF with the iPhone before I started.
Anyway congrats everybody for making some really good games, they all look great fun! I need to try them all out!
I had a lot of fun doing this, it was something I’d want to do again.
P.S can’t wait for the mini LD this month!
-bear
Space Waves, Gameplay is done, now just SFX and save.
I’ve been working on getting sound to work on space waves, it wasn’t working….. And I just found out why. It turns out ‘ofSoundPlayer’ hasn’t been ported to the iPhone like the rest of OF, turning into one big headache for me to find out why it wasn’t working. I found out after searching on the OF forum, and looking at the last page.
I’m going to use something called ‘ofxiPhoneFile’ for saving. I just got to work out how it works.
I’m going to make sure that enemies don’t spawn on top of each other and then finally submit it to apple.
-bear
Space Waves, Nearing completion.
Space Waves is getting close to being a fully working game. Its feels fun to be me and its something I’m quite proud of.
I’ve still got the saving and the moving backgrounds, but I can hopefully do them quite quickly, some work tomorrow should have both things out of the way.
I won’t have the game on the app store by the 31st but It will be done and submitted.
-bear
Space Waves, Its finally not full of bugs!
I’m quite happy right now, I’ve gotten the game to work a lot better, the spawn system is kinda working, which means one of the things I had problems with is partly solved. I’m just going to finish that tonight and then work on moving backgrounds/saving. I may update the graphics as well. I gave the game a play test earlier, I find it quite fun, if a little basic.
-bear
One week left!
I’m not going to submit my app tomorrow, I’m going to work on it for the rest of the week. I’m on Half Term now so I can work on it for as long as I need. This will give the chance to add moving backgrounds and other things! I think I might only have one type of enemy in the first version though, but I’l more enemies after release. I’ve started a live stream so anyone can see how its going( http://www.ustream.tv/channel/attempting-to-make-a-indie-games ) and ask questions. You won’t see it running though because I’m testing it on my iPad.
-bear
EDIT:
http://img594.imageshack.us/img594/1994/ludumdare3.png
I spent a couple of hours on that. Ignore the water mark.
Day 13(I think)-space waves
Today I fixed the game a bit more. Still needing to add the spawn in but its turning out to be quite a challenge.
I got addicted to minecraft yesterday and didn’t do any work(Curse you Notch!!!!!!).
I need to get this done my sunday and then submit it to apple.
-bear










