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Ludum Dare 26 — April 26-29th, 2013
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About bear

My Twitter: http://twitter.com/unusedcrayon

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Ludum Dare 20
 
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October Challenge 2010 - More

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The good pirate award! har har har
Awarded by Sos on December 30, 2010
Operating a computer while being a bear!
Awarded by Flyboy on December 18, 2010

bear's Archive

I’m in. (Totally original title)

Posted by
Friday, December 16th, 2011 4:10 pm

This will be my forth attempt at an LD.

Last LD didn’t go to well for me because I attempted to learn ASM and code homebrew in a weekend….. I should have learnt a bit more before I tried to do it, but thats in the past, and I’m ready to try another LD.

My tools this are:

Langauge: C++

Library: OpenFrameworks

Text editor: Nano + Textedit + Unitron

IDE: Xcode (I’m likely to stick to using the command line, Xcode 4 is a bit to intensive of an app sometimes. So I’m likely to build with “xcodebuild” instead of using the IDE for it.)

Image editor: Pixelmator + Pixen

Sound: Garage band + cfxr

-bear

(Vote for kittens!)

ASM is more confusing than I thought.

Posted by
Sunday, August 21st, 2011 9:06 pm

I’ve been working on my vectrex game, and I’ve encountered a lot of issues.

The two main bugs I’ve encountered are the input and the output………

The issues with the input is that it does not accept it at all, totally not sure why but I’m working on it. The issues with output is that the whole way of drawing is confusing. It sometimes works, sometimes doesn’t.

I’m going to Northern Ireland today, so I will be able to work on it without the distraction of the internet, I know of an internet cafe in the area I’m going to, so I will upload my game there if I’m done.

If you want to see my source code as it is at the moment click here

-bear

I’m in!

Posted by
Friday, August 19th, 2011 3:02 pm

This will be my third LD :D

I’m going to write a homebrew game for the vectrex, something I’ve wanted to do for a while.

I’m going to use:

Assembler: AS09

Text Editor: Notepad++

-bear

 

progress so far.

Posted by
Saturday, April 30th, 2011 11:01 am

My current progress in my attempt to beat grand master loudumb i’ve done the following:

The player can shoot;

The ending song has been made as well as some ambient loops;

Some of the artwork has been done;

I have a plot. :D ;

I’m in.

Posted by
Friday, April 29th, 2011 12:58 pm

I’m ready to battle time its self again for the second time.

My tools will:

Code: Xcode 4(IDE) and Openframeworks(Library).

Art: Pixen and Pixelmator.

Sound: CFXR and GarageBand.

 

I’l most likely end up making an arcade shooter like game, because thats what I do best.

My Battlerig.

 

Entering….

Posted by
Friday, January 21st, 2011 7:13 pm

So usual stuff for me, Openframeworks, Pixen, CFXR. So not much to say about that. Not sure if i’l finish, I’ve never done well in these Mini LDs. I kinda have an idea already so thats good.

-bear

One level down, two more to go!

Posted by
Sunday, December 19th, 2010 9:28 am

I finished my first level… It took me a day and a half, and I’m hoping to be able to do it twice in 9 hours, with much more complex stuff….. I’ve done all the graphics I’l need, got some sounds and an epic first battle/level. I also have a idea for an ending, which… well. Its an amazing ending lets just say. :D

-bear

More progress… including the ability to shoot down epic spaceships!

Posted by
Saturday, December 18th, 2010 2:35 pm

You get to kill it now.

I’m added collisions now, so you can take down the big ship of doom! It won’t shoot back at you yet but I want that to be added by the end of today. The tomorrow I can added more battles. I need to make some music/sound but I’l do that last minute. You have to ‘discover’ where to hit the big ships.

-bear

Screenshot and food!

Posted by
Saturday, December 18th, 2010 7:43 am

Heres is a screen shot of “PAINLESS”:

And my lunch,

Changed Idea.

Posted by
Saturday, December 18th, 2010 6:43 am

I’m now making an arcade shoot ‘em up, the only type of game I can make…

You play a ship an shoot big monsters. :D Anyway its called “PAINLESS”, its all black and white, I’m using the apple ][ font for text.

So far you can shoot and move around. The plot makes it fit the theme….

Oh also live stream http://www.ustream.tv/channel/attempting-to-make-a-indie-games

-bear

I’m making a weird digging and finding gold game!

Posted by
Saturday, December 18th, 2010 5:06 am

I’m started working on a game were you walk in a mine and try to “discover” gold. Its going to be randomly generated. I’ve drawn most of the art’ll need. I need to get the generating thingy working.

My desk…

Posted by
Friday, December 17th, 2010 11:17 am

Everyones doing it so here it is!

Nothing special, no second monitors, no extra computers, only one laptop.

LD19: What I’m using.

Posted by
Tuesday, December 7th, 2010 2:56 pm

So everyone is posting posting the tools they are going to use, so I thought I might as well join the bandwagon.

>> Code – Xcode

>> Library – OpenFrameworks+Box2D

>> Sprites – Pixen

>> Other art like things – GIMP

>> SoundFX – CFXR

>> Music – Garageband

>> Computer – Macbook Pro 15″

I’m most likely going to “borrow” my sisters laptop to compile a windows version, just got to install Code:Blocks and OF.

Mini LD22 – ‘D2 – 1′ (aka weird 1D RPG)

Posted by
Friday, November 26th, 2010 11:40 am

I’m going to be working on this strange game I was working on a few months back called ‘D2 – 1′. It was originally meant to be a side scrolling Beat’em up but I’m going to turn it into an RPG. I got bored while making it and never got back to work on it.

Heres a screen shot.

Screen shot 2010-11-26 at 18.35.54

yeah....

Rather bland, but it’s 1D.

EDIT: Current Version: http://www.mediafire.com/?8348mapozjmbp99 It requires Open Frameworks.

-bear

Space Waves, Didn’t finish in time.

Posted by
Monday, November 1st, 2010 5:11 pm

I sadly couldn’t finish the game in time, I couldn’t fix the sound.

I’m still going to work on space waves, It could be quite a fun game if its properly done. I wish I’d known a bit more about OF with the iPhone before I started.

Anyway congrats everybody for making some really good games, they all look great fun! I need to try them all out!

I had a lot of fun doing this,  it was something I’d want to do again.

P.S can’t wait for the mini LD this month!

-bear

Space Waves, Gameplay is done, now just SFX and save.

Posted by
Thursday, October 28th, 2010 4:23 pm

I’ve been working on getting sound to work on space waves, it wasn’t working….. And I just found out why. It turns out ‘ofSoundPlayer’ hasn’t been ported to the iPhone like the rest of OF, turning into one big headache for me to find out why it wasn’t working. I found out after searching on the OF forum, and looking at the last page.

I’m going to use something called ‘ofxiPhoneFile’ for saving. I just got to work out how it works.

I’m going to make sure that enemies  don’t spawn on top of each other and then finally submit it to apple.

-bear

Space Waves, Nearing completion.

Posted by
Wednesday, October 27th, 2010 4:33 pm

Space Waves is getting close to being a fully working game. Its feels fun to be me and its something I’m quite proud of.

I’ve still got the saving and the moving backgrounds, but I can hopefully do them quite quickly, some work tomorrow should have both things out of the way.

I won’t have the game on the app store by the 31st but It will be done and submitted.

-bear

Space Waves, Its finally not full of bugs!

Posted by
Tuesday, October 26th, 2010 2:41 pm

I’m quite happy right now, I’ve gotten the game to work a lot better, the spawn system is kinda working, which means one of the things I had problems with is partly solved. I’m just going to finish that tonight and then work on moving backgrounds/saving. I may update the graphics as well. I gave the game a play test earlier, I find it quite fun, if a little basic.

-bear

One week left!

Posted by
Saturday, October 23rd, 2010 6:09 am

I’m not going to submit my app tomorrow, I’m going to work on it for the rest of the week. I’m on Half Term now so I can work on it for as long as I need. This will give the chance to add moving backgrounds and other things! I think I might only have one type of enemy in the first version though, but I’l more enemies after release. I’ve started a live stream so anyone can see how its going( http://www.ustream.tv/channel/attempting-to-make-a-indie-games ) and ask questions. You won’t see it running though because I’m testing it on my iPad.

-bear

EDIT:

http://img594.imageshack.us/img594/1994/ludumdare3.png

I spent a couple of hours on that. Ignore the water mark.

Day 13(I think)-space waves

Posted by
Monday, October 18th, 2010 4:15 pm

Today I fixed the game a bit more. Still needing to add the spawn in but its turning out to be quite a challenge.
I got addicted to minecraft yesterday and didn’t do any work(Curse you Notch!!!!!!).
I need to get this done my sunday and then submit it to apple.

-bear


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