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Teddy – After 4h

Posted by
Saturday, December 17th, 2011 9:00 am

Hello,

I didn’t write a “I am in!”-post, so I will do this in this one.
I am in! Lets get something done, even if it is just a tiny game!
This is my first Ludum Dare and first game, so much will go wrong.

My setup:
Language:

  • Go

Libraries:

  • OpenGL Go binding https://github.com/Agon/Go-OpenGL
  • Glfw Go binding https://github.com/jteeuwen/glfw

Applications:

  • Gimp as graphic editor
  • Kate as editor

I decided to go with a teddy bear who is lost in a dark forest.
Game will be in 2D and will probably just use the WASD to navigate the bear around.
Progress can be seen here: https://github.com/Agon/teddy
Screenshot:

I spent the first 30 minutes drawing the first tree, 2h to get a OpenGL 3.3 context up and running with displaying 2 triangles with a texture on it.
I failed due the OpenGL binding not being complete and lacking many new OpenGL calls.
So I went back to old school OpenGL and after another hour I got the first tree displayed. I drew another one to get variance.

I will take a break now and continue later. Need food and a shower!
More drawing and coding ahead!

 


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