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Ludum Dare 26 — April 26-29th, 2013
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About Atridas

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Ludum Dare 26
 
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MORNING!!!

Posted by
Friday, April 26th, 2013 11:11 pm

I wasn’t planning to do this LD but, wtv………. LET’S GO!!!

 

I HAVE AN IDEA!

 

Open Beta!!!!

Posted by
Monday, December 17th, 2012 3:04 pm

Not finished, but almost!

 

http://atridas87.cat/LD25/

Things are coming to place!

Posted by
Monday, December 17th, 2012 9:44 am

screenShot 3Do you really need anything else?

 

Iz Haz a gameplay

Posted by
Sunday, December 16th, 2012 11:02 am

Just finished the gameplay, no screenshots this time.

 

I can’t program in a while, I’m mentally tired. Basic gameplay is complete, Things that must be added to the game asap are:

  • Game Over Screen
  • Level Complete Screen / Game Finished.
  • Ranking Screen
  • Tutorial
  • Start Screen

“Visual” Programmer art complete!

Posted by
Sunday, December 16th, 2012 7:43 am

screenShot 2


Here I got it, the first “full” game screen (now with programmer art).

Still no gameplay, it’s the 1rst priority now.

Also, as an extra, Ludum Dare Food!!!!

lunch1

 

 

A (late) start

Posted by
Sunday, December 16th, 2012 3:49 am

screenShot 1Tha’ts something!

Yes I know, it’s saturday, we shouldn’t be starting NOW.

But we are.

Why? Because we are doing the Jam, and I like the “program in 48 hours” thing. So I just began now, to have the game finished tomorrow. Yes this was programming art, my girldfrind is doing the “real” one, I hope it will be better than mine :D

 

The awsome Jam

Posted by
Tuesday, December 11th, 2012 12:57 pm

Hello ludumers!

 

I’m in for other LD, but this time will be Jam time!

Long story short, my girldfriend wants to participate, but she wants to do mostly art, so we’re teaming up! As we can’t post for the compo (Duh!) we’ll have to do a Jam, but fear not, we will do it in (mostly) 48h because we can’t do anything on saturday.

So 48 hours (more or less), with “hard” deadline (monday), 2 people, Java (probably) 2D (probably), game-on-web (that is important, indeed).

 

See ya!

And now it’s DONE

Posted by
Monday, August 27th, 2012 4:30 am

Althought I finished yesterday, I had to do some things this morning.

Basically writing all licence attributions (ogg, slick, etc…) and the web applet, so more people can play my game.

Now I’m tired, so, so tired! And hungry!

But no, I’m not done yet. My game is, but now I have to play and rate a THOUSAND games.

Wish me luck! :D

Done!!!!!!

Posted by
Sunday, August 26th, 2012 5:55 pm

I have finished, as my repo shows!!!

http://code.google.com/p/atridas-ludum-dare/source/list?name=v1.0

Now I only need to upload it somewhere. I’m having problems with googlecode ’cause it does not like so large files.

I’ll see if I can split them…

First submission

Posted by
Sunday, August 26th, 2012 1:23 pm

Yay!!!! The game is playable!

I have submitted my entry, and now I’m gonna eat something, so I can have energy to make the finishing touches!

More not-mine images

Posted by
Sunday, August 26th, 2012 12:15 pm

Here you can find nice ones: http://www.squidfingers.com/patterns/3/

Let’s call it a day

Posted by
Saturday, August 25th, 2012 3:00 pm

First day results

Ok, I’m finished for today. I have the game preparation finished (not yet, I need the AI to do it’s initial choices, but I will place a rnd so it won’t take that much).

Now I should make a list on what’s missing:

  • Make a Game State for each turn phase.
  • Make a popup window to see your rival’s cards.
  • Show your hand.
  • Show rival’s hand “colors”.
  • Write the score somewhere visible.
  • Make a tutorial (<- this one will be very hard and important!)
  • Make a menu.
  • Make a win/loose screen.
  • Make creature cards (jajajjajajaja that won’t happen. They will stay numbers. Sorry)
  • Sound effects, ambient music (mnnnch, I hope I have time for this one, I feel it’s important).

Nothing more comes to my mind, but this will keep me busy tomorrow, for sure.

Dat background

Posted by
Saturday, August 25th, 2012 11:10 am

I just found a background I’ll be using maybe temporally, maybe not, so I have to write down were did I get it:

http://andrearusky.deviantart.com/art/Vintage-Background-4-portaits-29219790

Screenshot!

Posted by
Saturday, August 25th, 2012 10:51 am

I have done something!!!!!

And best of almost everything: I’m quite sure I’m almost done doing art. It’s a time consuming task!

Now that I think off, I will need to draw 10 animals. And I just don’t want. At least today, so I’ll try to find a convenient placeholder…

Repository on googlecode

Posted by
Saturday, August 25th, 2012 6:55 am

So, I’ll have to release my code? DONE!

It’s on google-code. Once I learned to work with mercurial I can hardly work without it, so I just settet that up and uploaded to a repo I’ll be using (I hope) in forecoming editions.

http://code.google.com/p/atridas-ludum-dare/

My work till now

Posted by
Saturday, August 25th, 2012 4:27 am

 

Here I have my lunch and everything I have done till this very moment. You can see some board games and also those papers are the game manual. I’m not decided in the name yet, and I fell I will have problems finding one original enough to not get as buried as “Evolving Creatures” would.

Nothing done, Everything is finished

Posted by
Saturday, August 25th, 2012 3:59 am

I’m toying with slick as I begin to feel the hunger. I’m not yet started in programming the game BUT I have written ALL it’s design!

I have with me 4 A4 pages handwritten with the “manual” (style copied from Power Grid). The game is much more a table-card game than a videogame, and I kind of like that. Now all I have to do is implement it, the design is finished!

Also, I’m gonna cook something. No food, no joy!

Learning Slick

Posted by
Saturday, August 25th, 2012 1:50 am

Here you have the first screenshot:

my first LD24 screenshot

my first LD24 screenshot

 

Just learning Slick. I wanted to try Unity this time, but the game idea is so 2D that I thought that would be a waste. So I’ll learn Slick real fast and I’ll start implementing this in a moment.

Now I’m starving, so I’ll go eat something and I’ll be back in a minute.

Mornin’ everyone!!

Posted by
Friday, August 24th, 2012 11:24 pm

I just woke up, 8a.m. here in Sabadell (Don’t bother searching it, make games). Yesterday I went to sleep at 3:30 (At 3 a.m. the theme was announced) so I had my subconsciouse do my work for avout 4:30 hours.

The good think: It worked! I have a fantastic idea.

The bad think: in order to be awake at 3 a.m. I partied a little… and now I have a hangover. Well I’ll get over it.

 

My game idea? Is somethink more like a table/card game. It’s pure mechanincs for now, and I’m excited for that; it’s a pure game!

Ok, here I go, game concept:

It’s a multiplayer symetric game (symetric means each player plays exactly the same), for any number of player from 2 to I have not decided yet (I will try to design it for 4 players and then I’ll do a game AI).

A player controls a set of “creatures” and will have a hand of cards. The player will assign cards to creatures, this cards will give attributes to the creatures. Then the creatures will fight to survive comparing it’s attributes to an enviromental card. Each turn a number of creatures will die and their cards will be discarted, but fear not, the surviving creatures will sure be stronger than the one dead, and you will pick your next cards depending on the surviving creatures’ cards.

Each turn you will win points depending on the surviving creatures cards, this opens up the main mechanic or, as Sid ‘my game design god’ Meyer said, the interesting choice: should I give my creatures cards that increase their chance of survival, or cards that give me points?

More when I have my rules written down.

Hello LD24

Posted by
Friday, August 24th, 2012 3:51 am

Hello Everyone, this is Atridas and I’m in for the Fight.

Now I am downloading Unity, so I’ll be able to to try it in a preassure situation :D

Later I’ll be toying with it and with Blender, so I’ll be warmed up tomorrow when I wake up and 6-7 hours will have passed since the theme announcement (Maybe the time to announce LD’s theme is not balanced for Europe, maybe it really doesn’t mather in my 1-time experience, we will see this time).

O course I’m not english, I do a lot of mistakes writing, etc, etc… Doesn’t matter, fun is a universal language and I hope to speak it this weekend as proficiently as I can.

GL HF


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