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About athanazio

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Awarded by PoV on May 7, 2009

athanazio's Archive

maiman progress – the kitten !!

Posted by
Saturday, April 30th, 2011 7:59 am


ok this is a very very weird kitten :P

mailman progress – zombieeee

Posted by
Saturday, April 30th, 2011 6:58 am


zombieeeeee

mailman update #1

Posted by
Saturday, April 30th, 2011 6:33 am


wow I was able to build the mailman lol, soooo ugly !!! huahuahua

good morning [the mailman]

Posted by
Saturday, April 30th, 2011 5:15 am

here is my task list :

1. build models :
1.1. mailman
1.2. zombie
1.3. kitten
1.4. building
1.5. sidewalk
1.6. street
1.7. shotgun
1.8. street light

2. prepare sound effects
2.1. define sound track
2.2. record zombie sound
2.3. record kitten sound
2.4. record shotgun reload sound from nerf :P
2.5. find shotgun shooting open sound
2.6. find steps sound
2.7. create sound track

3. create user interaction
3.1. arrange in the scene the first city with some streets (copy real neighbour ?)
3.2. add camera to the character
3.3. move the character
3.4. define positions to generate zombies
3.5. define kitten positions

4. prepare actions
4.1. get weapon from kitten
4.2. display and count lifes
4.3. game over scene
4.4. shoot and kill zombies
4.5. count zombies killed
4.6. deliver letter

5. add main screen menu
6. add final score screen

lets do it !!

my game idea – the mailman

Posted by
Friday, April 29th, 2011 7:55 pm

You control a mailman needs to deliver letters in a city full of zombies, you start at a post office with some 2 letters to deliver, every time you find a kitten it will give you a weapon to attack the zombies, the objective is to deliver as many letters you can, and kill as many zombies you can.

will have a 3rd person view, and probably only one weapon :D a shotgun would be great !! lol
the streets will have cool identification names and the house will have numbers.

so remember the streets, find the kittens, kill zombies !!
I’m fine with this idea ! will go to sleep now :)
as soon I awake will start ! :)

cheers and happy letter delivering !

I’m in !!

Posted by
Thursday, April 28th, 2011 2:03 pm


me and my friends are in !! this time will give a try with :

  • Unity3D
  • Cheeta
  • GarageBand

hide and seek – what I did

Posted by
Sunday, December 19th, 2010 7:33 pm

As expected this participation didnt reach the end with an complete game, but at least I moved forward in some research :D was able to create some nice pieces that I believe I will use soon or later :

- store the user location and movement direction in a server
- make the server based on tomcat
- remove the inactive users from the list of current users
- make unity to send the current position and movement direction of an character
- receive on unity the result of http calls using POST

now my next steps will be :
- beased on the list of objects from the server, keep track of the necessary objects to create and show.

good luck all !
cheers

hide and seek – update #1

Posted by
Saturday, December 18th, 2010 10:23 am

update #1
- search for unity3d samples on how to do network connection – ok
good one ! http://forum.unity3d.com/threads/16136-.net-tcp-networking-help?highlight=System.Net
- define game features – ok
- request new virtual server to run the game server – ok

next steps
- make server to receive data from the unity client
. create java server that listen for connections and show in the console the data
. create unity interface with a button to send data to the server
. unity interface read data from the server
. create object on the screen based on information from the server
. create interface to enter user name
. choose random positions on unity sample map
. count points
. add more next steps :)

saturday update, or oh crap its 1pm

Posted by
Saturday, December 18th, 2010 8:37 am

Oh well, just wake up now … anyway during the wedding party, on Hard Rock Rio that was playing music from the 70s, I just check the theme and started some background thread to think about it …

Only regular stuff come up, quests, hidden objects in the scenario, find places… Then suddenly while drinking my mango juice, its not orange it’s mango trust me, came an very very agressive idea ! hide and seek multiplayer !! :P

I know that is too much ! I know that probably I wont finish it, but I like the idea :P and put together my desire of explore Unity and localization of characters together !!

I hope the little bear from the keynote help me !

deskphoto before leaving

Posted by
Friday, December 17th, 2010 5:48 pm


ok leaving for the wedding party but will check the theme from the cellphone :P

this one will be tricky !

Posted by
Thursday, December 16th, 2010 7:15 pm

As allways I want to participate with something different, and on this one will try with Unity.
but will have to optimize the time, have a wedding party on Friday and a dinner for the same wedding on Saturday …

very busy weekend !
but lets do IT !!!

recycling robot – final

Posted by
Sunday, August 22nd, 2010 6:18 pm

capture_22082010_212644
capture_22082010_212659 capture_22082010_212817 capture_22082010_212820 capture_22082010_213809

Finally !!
see the final version !!
http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=825

recycling robots – update 4

Posted by
Sunday, August 22nd, 2010 11:42 am

the robots are moving !!!
see the demo : http://www.athanazio.com/ludumdare/ld18/version2010aug221537/index.html
move with the arrows, shoot with 1, move the head with up down.
ludum dare 18 athanazio update4

next steps

- loose life and restart level
- end level and go to the menu

step 4 - recycle
ok - add the bullets counter
ok - reduce npc life to zero shooting
ok - show dead sprite
- recyle to energy
- recycle to bullets
- test yellow bullet to reduce speed

step 5 - levels please
- define levels map + npc positions
- code boss behavior for levels
- count the time used to finish each level

step 6 - polish
- add help screen
- add backgrund image to the levels
- mute music

breakfast …

Posted by
Sunday, August 22nd, 2010 7:27 am

ludum dare 18 athanazio breakfast

recycle robots – update 3

Posted by
Saturday, August 21st, 2010 10:29 pm

ludum dare 18 athanazio update3
Aloha … sleeppppyyy zzzzzz….
update on the task list:

Ok here are my plans:

- shoot, is a little weird ... when moving backards ... probably is the angle...
- show the bullet inventory

step 3 - there comes life

- add life bar to the alien
- add npc with life bar in map 1
- shoot the npc

step 4 - recycle

- add the bullets counter
- reduce npc life to zero shooting
- show dead sprite
- recyle to energy
- recycle to bullets

step 5 - levels please

- define levels map + npc positions
- code boss behavior for levels
- count the time used to finish each level

step 6 - polish

- add help screen

--- done

step 1 - navigation

ok - show splash
ok - show map selection
ok - select each map
ok - press Esc to end the map and go back to map selection

step 2 - movement

ok - build map based on string of heights
ok - build the char (do i need to animate the bottom of the alien ?)
ok - move the alien around the map
ok - make the jump of the alien
ok . control the height of the alien with the colision with the ground.

ok - add the head
ok - move the head

there is a demo online
http://www.athanazio.com/ludumdare/ld18/version2010aug220221/index.html

recycling robots – update 2

Posted by
Saturday, August 21st, 2010 8:25 pm


Ok here are my plans:

- add the head to the vehicle
- move the head
- shoot
- show the bullet inventory

step 3 - there comes life

- add life bar to the alien
- add npc with life bar in map 1
- shoot the npc

step 4 - recycle

- add the bullets counter
- reduce npc life to zero shooting
- show dead sprite
- recyle to energy
- recycle to bullets

step 5 - levels please

- define levels map + npc positions
- code boss behavior for levels
- count the time used to finish each level

step 6 - polish

- add help screen

already done ...
step 1 - navigation

ok - show splash
ok - show map selection
ok - select each map
ok - press Esc to end the map and go back to map selection

step 2 - movement

ok - build map based on string of heights
ok - build the char (do i need to animate the bottom of the alien ?)
ok - move the alien around the map
ok - make the jump of the alien
ok . control the height of the alien with the colision with the ground.

u can jump around the level with the vehicle :) use arrows left/right/up
http://www.athanazio.com/ludumdare/ld18/version2010aug220028/index.html

recycling robots – next steps

Posted by
Saturday, August 21st, 2010 3:04 pm


Ok here are my plans:

step 1 - navigation

- show splash
- show map selection
- select each map
- press Esc to end the map and go back to map selection

step 2 - movement

- build map based on string of heights
- build the char (do i need to animate the bottom of the alien ?)
- move the alien around the map
- make the jump of the alien
. control the height of the alien with the colision with the ground.

step 3 - there comes life

- add life bar to the alien
- add npc with life bar in map 1
- shoot the npc

step 4 - recycle

- add the bullets counter
- reduce npc life to zero shooting
- show dead sprite
- recyle to energy
- recycle to bullets

step 5 - levels please

- define levels map + npc positions
- code boss behavior for levels
- count the time used to finish each level

step 6 - polish

- add help screen

lunch

Posted by
Saturday, August 21st, 2010 2:53 pm

ludum dare 18 athanazio lunch

late pic of my lunch as my internet is back :P

recycling robots – update 1

Posted by
Saturday, August 21st, 2010 2:48 pm

My ISP is killing me got an outage in the service since yesterday around 01:00AM !!!

during this time finished the concept and made the sprites for the game ! here are some drats that I used, and some final sprites … errr my daughters like then, this is a good signal, now is time to go deep in the code, I hope that  FlashPunk help me :)

inkscape_pasted_image_20100821_105229 inkscape_pasted_image_20100821_102958 alien reference level page1

splash

best regards from the little green man LOL

head-1

recycling robots – first draft idea

Posted by
Friday, August 20th, 2010 8:34 pm

recycle robots draft

The idea is to control a robot that will look like a little tank, and collect energy and bullets by recycling from from the destroyed enemies, each map will have different types of enemies.

The controls will move to the sides, and control the direction of the weapon, the key E will collect energy from the dead enemy, and B to collect bullets.


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