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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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alone with myself – final version

Posted by
Sunday, December 18th, 2011 3:03 pm


Ok final version uploaded, libraries updated with the bugs found during the weekend, some donuts eaten … time to rest for the week to come !!

don’t forget to play the final version here : http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=825

cheers !!

final progress video

Posted by
Sunday, December 18th, 2011 1:50 pm

now its time pack everything and publish the final version !!!!
good weekend of coding, drawing, coding, testing …

alone with myself – progress, almost there !!

Posted by
Sunday, December 18th, 2011 10:20 am

this is getting close to the end !!, add the main screen, story screen changed the game over, killed some minor bugs of the viewport, now missing the soundtrack, sound effects and build the final map.

go go go !!

food or liquid

Posted by
Saturday, December 17th, 2011 5:49 pm

alone with myself – main menu + end screen + life boost

Posted by
Saturday, December 17th, 2011 5:41 pm

add main menu, end screen, life boost items

next steps for release 1 :

  • increase map size
  • splash screen
  • sound track  - already choose !!! :P
  • sound effects

release 2

  • add stories
go go go !!!! :)

alone with myself – scroll + damage + npc

Posted by
Saturday, December 17th, 2011 2:49 pm

progress update of the alone with myself !!!

add map scrolling, npc, damage, life bar…

next steps for release 1 :

  • life boost items
  • increase map size
  • splash screen
  • detect end of the game
  • sound track
  • sound effects

release 2

  • add stories

release 3

  • add char and npc animation

 

alone with myself – yes we can jump

Posted by
Saturday, December 17th, 2011 6:25 am

yes we can jump !!! :) now time to add the camera to scroll the screen !!!

alone with myself – bounding box hapiness

Posted by
Saturday, December 17th, 2011 5:03 am


After fighting for some time to find if the colision were from left or right … decided to check with different bounding boxes, one for each direction so I have the correct information of the direction that the char cannot move to !!

#ld22 – alone with myself – screenshot 1

Posted by
Saturday, December 17th, 2011 4:00 am

level editor is working :P

map[0] = ' 111 ';
map[1] = ' 111 ';
map[2] = ' 111 ';
map[3] = ' ';
map[4] = ' 1111 ';
map[5] = ' 111 ';
map[6] = ' ';
map[7] = ' 111 ';
map[8] = ' 111';
map[9] = ' 111 ';
map[10] = ' 111';
map[11] = ' ';
map[12] = ' 111 ';
map[13] = ' c 111 ';
map[14] = '11111111111';

deskphoto

Posted by
Friday, December 16th, 2011 7:48 pm

#ld22 – alone with myself – draft idea

Posted by
Friday, December 16th, 2011 7:44 pm

This is the first draft idea before I go to sleep :)
The king find himself alone in the middle of lots of people and fall in bad dream where, he needs to fight his way back to happiness, facing monsters that are himself. During the journey he will find items that can motivated him and make him walk faster and jump higher.
At the end the king will find himself WITH the ppl around him.

will use a platform as game mechanics, and now will go to sleep !! :)
see u tomorrow !!

I’m in

Posted by
Friday, December 16th, 2011 9:07 am

Here we go again !!!

for this time will take a chance on a HTML5 game framework called vaca5

for the graphics as usual paper and pencil + scanner + inkscape

CAT in the city – final video

Posted by
Sunday, May 1st, 2011 6:58 pm

on vimeo

CAT in the city – ludumdare 20 final version from Hamilton Lima on Vimeo.

and on youtube

have fun helping the yellow kitten.

CAT in the city (former Mailman) last progress report

Posted by
Sunday, May 1st, 2011 5:05 pm


very goood !!! now I can shoot zombies !! collect kittens and walk in a big city … made the splash screen, the initial crazy dialog with the yellow cat, and now the final touch !! blow up zombies, missing just this final touch hehehe, I hope I can do it in 60 minutes :P

mailman progress – zombies moving around

Posted by
Saturday, April 30th, 2011 6:00 pm

LD20 mailman progress – zombies moving and sound from Hamilton Lima on Vimeo.

ha ! zombies moving around in the city, soundtrack playing, each different type of zombie with his different sound ! hahahah I love zombies !!!

next step check zombies colision with the walls and with the main char

mailman progress – zombies in the city !!!

Posted by
Saturday, April 30th, 2011 4:00 pm


soundtrack attached to the scene,
lots of zombies generators marks in the city and some zombies are coming !!!!

mailman progress – now I can move the char

Posted by
Saturday, April 30th, 2011 2:20 pm

LD20 mailman first movement in the city from Hamilton Lima on Vimeo.

now I can control the char and the camera follow it !!!
used the default character controller and a camera following script

there so many streets here to name … I think I will change plans !! the mailman now need to deliver letters from a cat to the other cats !! lol just need to find the cats in the city, and fight the zombies !!!

mailman – progress the city and the char

Posted by
Saturday, April 30th, 2011 1:31 pm


the char is in the city and the camera is in the correct position … lets make this guy move !!!

mailman – progress audio ok and city

Posted by
Saturday, April 30th, 2011 12:12 pm

great progress recorded the zombie sounds, the kids had som fun on that lol, selected soundtrack from http://www.freesound.org/index.php, and found a model to use as city for the game :)

now its time to rest for some minutes then start to put everything together in Unity.

mailman progress – shotgun and building

Posted by
Saturday, April 30th, 2011 9:28 am



now its time to find some sounds … :P


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