Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
  • Ludum Dare 30 Begins: in 24 days, 6 hours, 9 minutes, 31 seconds
  • [ Real World Gatherings | Ludum Deals (coming soon) | MiniLD #53 ]


    About athanazio

    Entries

     
    Ludum Dare 22
     
    Ludum Dare 20
     
    Ludum Dare 18
     
    Ludum Dare 15
     

    athanazio's Trophies

    Ludum Dare Donor
    Awarded by PoV
    on May 7, 2009

    athanazio's Archive

    evolution escape – post mortem

    Posted by
    Wednesday, August 29th, 2012 3:47 am

    This time we were not able to finish the game, but we do learn some important lessons :

    1. make agreements with the team, believe on me : personal events during the ludum dare can ruin your tighty schedule, so before start make sure everybody involved is in the same pace, and with the calendar free.

    2. practice the basics of the technology some days before, even knowing Unity3D, as it’s not my daily basis tool some basic activities took more than expected.

    3. react fast, as we had some changes in the people involved in the project, instead of creating useless code while waiting for the artist, I should change the game plan and go with something that could be done with my own artistic resources.

    4. share results on facebook is not that hard :) check on this https://developers.facebook.com/docs/guides/games/getting-started/

    5. define as a team what will be the folder names for the game assets in unity, so when the export package all over the place madness start, you don’t loose precious time reorganizing files, materials all over the project.

    6. don’t make reusable code for ludumdare :) make straight forward code, and then after the ludum dare, find some time to refactor and reuse wherever you like.

    cheers.

    evolution escape – status #5

    Posted by
    Sunday, August 26th, 2012 7:34 am


    We have some cool images on the main menu, and some initial 3D models …

    here are the summary of the new features :
    - hit from enemies
    - new level images on main menu
    - respawn of the character after life goes zero
    - facebook sharing

    to go
    - sound effects
    - enemies run after character
    - textures on the models
    - more decoration in the levels

    tip on unity web player over HTTPS
    When using the unity player on a HTTPS the browser wasn’t able to load the necessary script to make it work, to solve this I just copied the unity script to same folder of the web project, so the script is load under HTTPS and no warning or security issues happens, this took me some hours to figure out !!

    here is the last build to test : http://apps.vacavitoria.com/ludumdare24/build6/build6.html

    now its time to eat !!

    evolution escape – status #4

    Posted by
    Saturday, August 25th, 2012 11:42 am

    share on facebook working fine !! now it’s time to add some 3D models and sounds to the levels !!!

    now it’s time to add energy to the tank !!

    evolution escape – status #3

    Posted by
    Saturday, August 25th, 2012 8:48 am

    changed the main menu to allow the user to navigate on the 3 levels, waiting for the 3D assets and reading the facebook integration on https://developers.facebook.com/docs/guides/games/getting-started/ moving forward !!

    escape evolution – update #2

    Posted by
    Saturday, August 25th, 2012 5:59 am

    Firat update of all, we changed the name of the game for something more abstract :P here are the main changes :
    - map definition in a text file
    - load map prefabs based on text
    - end level prefab
    - level elapsed time counting
    - character controler add to the char prefab

    next steps
    - show level timer
    - add some models to the level
    - think about background image for the levels
    - make some creative credits scene :)

    some screenshots
    the level build by 3D tiles

    level definition file

    link for the current release on web
    http://apps.vacavitoria.com/ludumdare24/build2/build2.html

    deskphoto

    Posted by
    Friday, August 24th, 2012 9:45 pm


    messy !!

    escape the evolution – status #1

    Posted by
    Friday, August 24th, 2012 9:32 pm

    First status !!
    we decided to create a game where you evolve and then need to scape from your old pairs :) sounds familiar ?

    The first scene navigation system is done, so we can go from main menu to the scenes and to the credits, and so on using placeholder images, so my teammate can change for something nice and cool.

    here some screenshots and concepts

    We are in !

    Posted by
    Friday, August 24th, 2012 7:59 am

    Here we go !!
    this time with Unity/C#, and for the first time with a artist as a teammate !! for audio we are planning to record using voices, and for 3D stuff blender will be the weapon of destruction !!

    for the portuguese speakers we will be online @ http://www.hipchat.com/gWuXOM0PR

    [pt] para quem fala portugues vamos estar online em http://www.hipchat.com/gWuXOM0PR, nos vemos por lah !![/pt]

    alone with myself – final version

    Posted by
    Sunday, December 18th, 2011 3:03 pm


    Ok final version uploaded, libraries updated with the bugs found during the weekend, some donuts eaten … time to rest for the week to come !!

    don’t forget to play the final version here : http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=825

    cheers !!

    final progress video

    Posted by
    Sunday, December 18th, 2011 1:50 pm

    now its time pack everything and publish the final version !!!!
    good weekend of coding, drawing, coding, testing …

    alone with myself – progress, almost there !!

    Posted by
    Sunday, December 18th, 2011 10:20 am

    this is getting close to the end !!, add the main screen, story screen changed the game over, killed some minor bugs of the viewport, now missing the soundtrack, sound effects and build the final map.

    go go go !!

    food or liquid

    Posted by
    Saturday, December 17th, 2011 5:49 pm

    alone with myself – main menu + end screen + life boost

    Posted by
    Saturday, December 17th, 2011 5:41 pm

    add main menu, end screen, life boost items

    next steps for release 1 :

    • increase map size
    • splash screen
    • sound track  - already choose !!! :P
    • sound effects

    release 2

    • add stories
    go go go !!!! :)

    alone with myself – scroll + damage + npc

    Posted by
    Saturday, December 17th, 2011 2:49 pm

    progress update of the alone with myself !!!

    add map scrolling, npc, damage, life bar…

    next steps for release 1 :

    • life boost items
    • increase map size
    • splash screen
    • detect end of the game
    • sound track
    • sound effects

    release 2

    • add stories

    release 3

    • add char and npc animation

     


    All posts, images, and comments are owned by their creators.

    [cache: storing page]