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![]() Ludum Dare Donor Awarded by PoV on May 7, 2009 |
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evolution escape – post mortem

This time we were not able to finish the game, but we do learn some important lessons :
1. make agreements with the team, believe on me : personal events during the ludum dare can ruin your tighty schedule, so before start make sure everybody involved is in the same pace, and with the calendar free.
2. practice the basics of the technology some days before, even knowing Unity3D, as it’s not my daily basis tool some basic activities took more than expected.
3. react fast, as we had some changes in the people involved in the project, instead of creating useless code while waiting for the artist, I should change the game plan and go with something that could be done with my own artistic resources.
4. share results on facebook is not that hard
check on this https://developers.facebook.com/docs/guides/games/getting-started/
5. define as a team what will be the folder names for the game assets in unity, so when the export package all over the place madness start, you don’t loose precious time reorganizing files, materials all over the project.
6. don’t make reusable code for ludumdare
make straight forward code, and then after the ludum dare, find some time to refactor and reuse wherever you like.
cheers.
evolution escape – status #5

We have some cool images on the main menu, and some initial 3D models …
here are the summary of the new features :
- hit from enemies
- new level images on main menu
- respawn of the character after life goes zero
- facebook sharing
to go
- sound effects
- enemies run after character
- textures on the models
- more decoration in the levels
tip on unity web player over HTTPS
When using the unity player on a HTTPS the browser wasn’t able to load the necessary script to make it work, to solve this I just copied the unity script to same folder of the web project, so the script is load under HTTPS and no warning or security issues happens, this took me some hours to figure out !!
here is the last build to test : http://apps.vacavitoria.com/ludumdare24/build6/build6.html
evolution escape – status #3
changed the main menu to allow the user to navigate on the 3 levels, waiting for the 3D assets and reading the facebook integration on https://developers.facebook.com/docs/guides/games/getting-started/ moving forward !!
escape evolution – update #2
Firat update of all, we changed the name of the game for something more abstract
here are the main changes :
- map definition in a text file
- load map prefabs based on text
- end level prefab
- level elapsed time counting
- character controler add to the char prefab
next steps
- show level timer
- add some models to the level
- think about background image for the levels
- make some creative credits scene
some screenshots
the level build by 3D tiles

link for the current release on web
http://apps.vacavitoria.com/ludumdare24/build2/build2.html
escape the evolution – status #1
First status !!
we decided to create a game where you evolve and then need to scape from your old pairs
sounds familiar ?
The first scene navigation system is done, so we can go from main menu to the scenes and to the credits, and so on using placeholder images, so my teammate can change for something nice and cool.
We are in !
Here we go !!
this time with Unity/C#, and for the first time with a artist as a teammate !! for audio we are planning to record using voices, and for 3D stuff blender will be the weapon of destruction !!
for the portuguese speakers we will be online @ http://www.hipchat.com/gWuXOM0PR
[pt] para quem fala portugues vamos estar online em http://www.hipchat.com/gWuXOM0PR, nos vemos por lah !![/pt]
alone with myself – final version

Ok final version uploaded, libraries updated with the bugs found during the weekend, some donuts eaten … time to rest for the week to come !!
don’t forget to play the final version here : http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=825
cheers !!
final progress video
now its time pack everything and publish the final version !!!!
good weekend of coding, drawing, coding, testing …
alone with myself – progress, almost there !!
this is getting close to the end !!, add the main screen, story screen changed the game over, killed some minor bugs of the viewport, now missing the soundtrack, sound effects and build the final map.
go go go !!
alone with myself – main menu + end screen + life boost
add main menu, end screen, life boost items
next steps for release 1 :
- increase map size
- splash screen
- sound track - already choose !!!
- sound effects
release 2
- add stories
alone with myself – scroll + damage + npc
progress update of the alone with myself !!!
add map scrolling, npc, damage, life bar…
next steps for release 1 :
- life boost items
- increase map size
- splash screen
- detect end of the game
- sound track
- sound effects
release 2
- add stories
release 3
- add char and npc animation
#ld22 – alone with myself – screenshot 1

level editor is working ![]()
map[0] = ' 111 ';
map[1] = ' 111 ';
map[2] = ' 111 ';
map[3] = ' ';
map[4] = ' 1111 ';
map[5] = ' 111 ';
map[6] = ' ';
map[7] = ' 111 ';
map[8] = ' 111';
map[9] = ' 111 ';
map[10] = ' 111';
map[11] = ' ';
map[12] = ' 111 ';
map[13] = ' c 111 ';
map[14] = '11111111111';
#ld22 – alone with myself – draft idea
This is the first draft idea before I go to sleep ![]()
The king find himself alone in the middle of lots of people and fall in bad dream where, he needs to fight his way back to happiness, facing monsters that are himself. During the journey he will find items that can motivated him and make him walk faster and jump higher.
At the end the king will find himself WITH the ppl around him.
will use a platform as game mechanics, and now will go to sleep !! ![]()
see u tomorrow !!















