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About astrofra

cg hoister.

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astrofra's Archive

Posted by
Thursday, April 22nd, 2010 2:52 pm

Astrofra's place

Short sumary of my place. Hope I’ll have enough time for this LD.

Polluted Caverns

Posted by
Sunday, August 30th, 2009 2:07 am

OK, the game detects when a row is selected and close enough to be removed.
Yet, it’s a damn bunch of bugs. I guess my setup is to complex, and 3D physics is not really suitable for this :)

Anyway, here’s an updated binary :

http://astrofra.com/posts/ld15/binary/

Polluted Caverns

Posted by
Sunday, August 30th, 2009 12:27 am

Hop.

Nicely coming along. Made the selection system, and the game is detecting that the proper number of items where selected.
It still need to be able to check when the items are stuck together, or not.

Here’s a binary, working but you can’t do anything except selecting the items :)

http://astrofra.com/posts/ld15/binary/

Polluted Caverns.

Posted by
Saturday, August 29th, 2009 2:20 pm

First ingame screenshot.
The mouse is working, more or less. It should be able to raycast the items properly.

The basic scripts of the items is working too.

Need to add the selection mode, and write the removal check code :)

Polluted Caverns

Posted by
Saturday, August 29th, 2009 10:24 am

a series of screenshots to show the current progress

the assets & layout seems ok, now comes the tricky part: coding the game itself !

He is the Basic setup. The scene, the assets, and a spotlight.

More of the same :)

Collision shapes roughly setup.

Seems good so far, unfortunately, tomorrow I’m outside, hence I should finish the most of the work today. We’ll see :’)

Polluted Caverns

Posted by
Saturday, August 29th, 2009 4:39 am

Finished the assets (should be ok for now).
I’m laaate already, haha !

Now the cavern itself, then i’ll start to setup the gameplay layout.

Polluted Caverns.

Posted by
Saturday, August 29th, 2009 12:22 am

Ok, that should be the concept :

http://astrofra.com/posts/ld15/poluted_caverns_00.jpg

It’s not *that* original, but hey. Lot’s of code to make it work properly. Gotta hurry :)

I have nice ideas for the visuals, but that’s the second part of it, gameplay first ! Gosh !

Things to simplify and deliver a working project within schedule :

  • only convex shapes, even round ones, no chairs, for example…
  • make the shape of the cavern simpler, more easier to predict how the physics will behave

Caverns+Pollution

Posted by
Friday, August 28th, 2009 11:45 pm

Hello LudumDare. First time I’m in. ‘might now have the full 48h available, but trying anyway.

Been outside to walk the dog, have a coffee & find ideas.

… and idea was found.

Nowadays Caverns are completely poluted. It will be down to the player to clean them. Should use puzzle logic & a bit of gravity as well. We’ll see.

YAYE !


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