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First night progress
So I came up with a basic idea of a game… you are a white blood cell in *caverns* of blood vessels. Viruses and bacteria attach the red blood cells which are your life.
I was thinking that maybe i would give it a kind of educational bend and to kill a baddie you have to answer a q right, but I may not due to time.
Tomorrow I am gonna start with adding collision control and a more detailed map. For now the graphics kinda suck but I will make them better at the end when everything is working right.

Almost time!
Its almost time!
It will be my second compo. My java3d one turned out terrible last time, so this time i will be giving xna a shot!
done for now.
So starting the competition I had alot of ambition and wanted to make a Java3d game where you run for a tower as tons of baddies attack and owls drop rocks and divebomb. Well, due to a mix of time and a lack of knowing java3d I did not get that far.
I revised the idea some of the way through thinking you would try to get to the tower before getting hit by them (sorta like football). Collision detection and movement did not work quite like I planned either.
So my final game has become look for the red tower hidden in the blue ones. The collision detection I had I removed because it did not detect hitting the viewer, but they all detected hitting each other and ended the game before it started!
So its that great, but its what i got. Here’s the screenshot:
The zip is located at: http://bikko.org/ld12/ashton379.zip The runnable folder requires the subfolder for the java3d material. For the source, I included the whole netbeans project file so that you may open it in the IDE if you wish.
-ashton379 (aim,yahoo&gmail)
*** edit *** made in java, works on any platform, to edit code, you need java3d ****



