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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 19 days, 14 hours, 8 minutes, 34 seconds
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    About Ashkin

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    Tatami

    Posted by
    Saturday, April 27th, 2013 6:21 pm

    Starting! Basic engine is pretty much done- you can place tatami mats.
    Placing mats!

    Wabi-sabi: Beauty is found in imperfection and simplicity.

    Submitted!

    Posted by
    Sunday, December 16th, 2012 6:32 pm


    So, in the last four hours of the competition, I pretty much did a 180 and tore everything down before rebuilding it- the only thing I kept was the procedural generation, which retooled itself nicely. Now I have this, and I think it’s pretty okay while also being the first LD game I’ve ever completed (despite numerous attempts previous)!

    Nodes And Outlinks

    Posted by
    Sunday, December 16th, 2012 1:10 am


    Hack into all the nodes in a security level’s network (walk up to them and tap the directional key) and you can access the outlink, which transports you to the next level of security. Every level, a new node is added. It goes infinitely, but there’s no real challenge or variation yet.

    Procgen Implemented!

    Posted by
    Saturday, December 15th, 2012 3:29 pm


    It’s still a work in progress, but it’s working!

    Progress Before Sleeping

    Posted by
    Saturday, December 15th, 2012 3:56 am

    Greetings and hello, Ludum Dare.
    I’ve spent most of my time so far thinking of an idea and procrastinating, but I’ve managed to get to this state:

    Procedural generation is in the works, but I’m going to bed for now.

    Obligatory Declaration of Intent to Participate in Special Event Designated ‘Ludum Dare Gamejam’

    Posted by
    Wednesday, December 12th, 2012 9:29 pm

    System booting up…
    Please enter IDE.
    >Flashdevelop
    Accepted. Please enter any libraries used.
    >Flixel
    Confirmed. Please enter graphics-creation tool.
    >GraphicsGale
    Affirmative.
    All parameters met.
    Launching makgam.exe.

    Pumped

    Posted by
    Friday, August 10th, 2012 6:21 pm

    I’ve been waiting for this. ENTERING.

    Programming: Flashdevelop, AS3 with Flixel
    Sound: SFXR/none
    Graphics: Graphicsgale

    Night, LD

    Posted by
    Sunday, April 22nd, 2012 3:37 am

    That was close.
    Demo!
    Well, I’ve got school tomorrow so I won’t be entering the competition. Might have time for the jam though. I’ve got mine spawning in now! They don’t explode or anything. In the demo, type five numbers and then press enter to generate a track with that seed. Same seed = same track. Don’t enter any seeds with things less than 2000 or something.

    Prettier Roads

    Posted by
    Sunday, April 22nd, 2012 1:36 am

    WHY DID I SPEND SO LONG DOING THIS
    Yep. Roads are now prettier. I’m still working on generating a road from a seed- no way I’m going to finish in time. Maybe I’ll take a break and add mines.

    An Idea

    Posted by
    Saturday, April 21st, 2012 6:55 pm

    I think I’ve got an idea for creating competition and such.
    Basically, when you want to do a race, you type in a seed. Then, this seed generates a racetrack- if the seed is the same, the track is the same. Then the game will download a highscores table for that seed, and you’ll be able to race against a ghost of the racer who got the best time on that specific track. There’ll be a feed on the title screen displaying new records and newly discovered tracks.
    … Now I just need to figure out how I’ll pull this off.

    Gotta Go Fast!

    Posted by
    Saturday, April 21st, 2012 3:24 pm

    Skid marks!
    Demo!
    I added skid marks for when you quickly change direction (slight loss of traction) and also boosting! Hold space down to go superfast. Press ENTER to generate a new track.
    Next up: Making things pretty!

    Good Night LD <3

    Posted by
    Saturday, April 21st, 2012 4:01 am

    I’m heading to bed. I’ve been working on getting little track/skid effects going. Tomorrow I’ll finish that up, and then get some boosting in. Then pretties, then, who knows?

    Road Generation!

    Posted by
    Saturday, April 21st, 2012 1:14 am

    On the road again~
    Demo!
    Roads are now in! They generate randomly and junk. Press space to generate a new batch.

    Movement!

    Posted by
    Friday, April 20th, 2012 9:22 pm

    The black dot is you.
    First demo, with simple movement and stuff.
    Not much else to show at this point. I want to make a game where you race around the equator of tiny planetoids, pretty much inspired by Chevy’s keynote.


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