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Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
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Night, LD

Posted by
Sunday, April 22nd, 2012 3:37 am

That was close.
Demo!
Well, I’ve got school tomorrow so I won’t be entering the competition. Might have time for the jam though. I’ve got mine spawning in now! They don’t explode or anything. In the demo, type five numbers and then press enter to generate a track with that seed. Same seed = same track. Don’t enter any seeds with things less than 2000 or something.

Prettier Roads

Posted by
Sunday, April 22nd, 2012 1:36 am

WHY DID I SPEND SO LONG DOING THIS
Yep. Roads are now prettier. I’m still working on generating a road from a seed- no way I’m going to finish in time. Maybe I’ll take a break and add mines.

An Idea

Posted by
Saturday, April 21st, 2012 6:55 pm

I think I’ve got an idea for creating competition and such.
Basically, when you want to do a race, you type in a seed. Then, this seed generates a racetrack- if the seed is the same, the track is the same. Then the game will download a highscores table for that seed, and you’ll be able to race against a ghost of the racer who got the best time on that specific track. There’ll be a feed on the title screen displaying new records and newly discovered tracks.
… Now I just need to figure out how I’ll pull this off.

Gotta Go Fast!

Posted by
Saturday, April 21st, 2012 3:24 pm

Skid marks!
Demo!
I added skid marks for when you quickly change direction (slight loss of traction) and also boosting! Hold space down to go superfast. Press ENTER to generate a new track.
Next up: Making things pretty!

Good Night LD <3

Posted by
Saturday, April 21st, 2012 4:01 am

I’m heading to bed. I’ve been working on getting little track/skid effects going. Tomorrow I’ll finish that up, and then get some boosting in. Then pretties, then, who knows?

Road Generation!

Posted by
Saturday, April 21st, 2012 1:14 am

On the road again~
Demo!
Roads are now in! They generate randomly and junk. Press space to generate a new batch.

Movement!

Posted by
Friday, April 20th, 2012 9:22 pm

The black dot is you.
First demo, with simple movement and stuff.
Not much else to show at this point. I want to make a game where you race around the equator of tiny planetoids, pretty much inspired by Chevy’s keynote.

Oh, and…

Posted by
Friday, April 20th, 2012 4:55 pm

I’ll also be using my custom font:
http://fontstruct.com/fontstructions/show/tiny_2_1

Participation!

Posted by
Tuesday, April 17th, 2012 9:54 pm

I’ll probably be participating in this Ludum Dare.
I shall use Flashdevelop with the Flixel library for coding, with graphicsgale for graphics.
I probably won’t do music.

Luto Hominus’ Dungeon Generation

Posted by
Tuesday, December 20th, 2011 4:23 am

Step 1: Create a blank array of cells, each 9*9 tiles. This example uses 5*5 cells.

Step 2: Scatter points around randomly for the player, block, and kiln to spawn. Add an extra ‘dummy’ point for taste. Mark each of the cells these points are in ‘visited’.

Step 3: Draw lines from the player point to the block point, and the block point to the dummy point and kiln point. Mark each of the cells these paths touch as ‘visited’.

Step 4: Carve out the ‘visited’ cells into empty rooms. Note down exits to each room.

Step 5: Check the available exits in each room. Choose one configuration at random from five possible configurations for that exit configuration (75 room types total). Place these rooms into the correct cells.

Step 6: Output all these to a tilemap and you’re done!
(Excuse the tiny image size. One pixel = one tile.)

Luto Hominus Post Mortem

Posted by
Monday, December 19th, 2011 10:08 pm

A post mortem for Luto Hominus.

(more…)

Transferring to Jam

Posted by
Sunday, December 18th, 2011 7:01 pm

I… I didn’t make it. The game is buggy and unfinished. I don’t want to submit this wreck.

Instead, I’ll be participating in the jam (the shame!). Here’s a demo of what I have now, though:

http://dl.dropbox.com/u/3802044/LD22.swf

A demo before I head to bed…

Posted by
Sunday, December 18th, 2011 5:45 am

Okay, I got some randomly generating dungeons in. They generate with a spawnpoint, a block, and a player! They’re rather bland right now, but I’ll fix that later.

Dungeons and minimaps!

As seen in the screenshot above, there’s also a minimap now! Hooray!

Here’s a demo if you want to putter around in the dungeon.

Arrow keys move, hold space for minimap. You can push/pull blocks once you grab them.

Yay, Kiln!

Posted by
Saturday, December 17th, 2011 8:25 pm

A golem in the making!

Kilns are in! They burn with fire, and you can drop blocks into them! Also, you can now push and pull blocks.

I’ve come up with a title for my game: Luto Hominus. It means clay man in Latin, which is basically what a golem is.

… I am way too far behind schedule.

Good Morning, LD!

Posted by
Saturday, December 17th, 2011 2:22 pm

Mornin’ everyone.

Just got up and had breakfast, then implemented blocks of clay that you can push around!

Big block o' clay.

Next up: A kiln, and then combat!

Have a Nice, Dank Dungeon

Posted by
Saturday, December 17th, 2011 4:17 am

Before I go to bed, I better post what I’ve done.

It liiiiiiiives

Play a demo here.

And now, I’m off to sleep.

5 Hours In, Ashkin Joins The Fray!

Posted by
Friday, December 16th, 2011 11:46 pm

Sup.

Finally got an idea. Basically, it will be Sokoban, except you play a person who is exceptionally ALONE. You push clay blocks (thanks _frog on #tigirc) into a kiln to create a golem so you won’t be lonely anymore. And that’s pretty much it.

P.S. I’ll be working in AS3 (Flixel library), using GraphicsGale for graphics.

Oh boy, Mini LD!

Posted by
Friday, June 11th, 2010 4:23 pm

I didn’t know there was a Ludum Dare this weekend! Hopefully I’ll get something done. I plan to:

  • Work in Flixel
  • Make a game about some industrial manufacturing plant- perhaps a factory or oil-refining plant
  • Graphics in Paint.net
  • Have an interesting graphic style, perhaps black and white with color highlights.
  • Have simple game mechanics
  • Actually finish and submit within the time limit
  • Not have the game be completely hated by the masses

I think I’ll warm up with some graphics. I’m a little rusty.

Wish me luck!

-Ashkin

Last minute upload with source

Posted by
Sunday, April 25th, 2010 3:13 am

Okay, I need to upload source and example?

http://www.swfcabin.com/open/1272186446

And source:

http://www.sendspace.com/file/ojo1bx

Bed!

Out of time :’(

Posted by
Sunday, April 25th, 2010 2:26 am

Darn, bed. School in the morning, so I have to go to bed early. No playable build to show, and I won’t get back before the deadline.

So… I like the thing I have going. I’m going to keep going with it for the next few days over the deadline to make something playable. So far I’ve got arrows working which took way longer than it should’ve… Walking, a map, background… What can I say, I’m not very productive.

I’ll just leave this here…

http://i41.tinypic.com/2vl8tpx.jpg

Bye for now, Ashkin


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