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Night, LD

Demo!
Well, I’ve got school tomorrow so I won’t be entering the competition. Might have time for the jam though. I’ve got mine spawning in now! They don’t explode or anything. In the demo, type five numbers and then press enter to generate a track with that seed. Same seed = same track. Don’t enter any seeds with things less than 2000 or something.
Prettier Roads

Yep. Roads are now prettier. I’m still working on generating a road from a seed- no way I’m going to finish in time. Maybe I’ll take a break and add mines.
An Idea
I think I’ve got an idea for creating competition and such.
Basically, when you want to do a race, you type in a seed. Then, this seed generates a racetrack- if the seed is the same, the track is the same. Then the game will download a highscores table for that seed, and you’ll be able to race against a ghost of the racer who got the best time on that specific track. There’ll be a feed on the title screen displaying new records and newly discovered tracks.
… Now I just need to figure out how I’ll pull this off.
Gotta Go Fast!

Demo!
I added skid marks for when you quickly change direction (slight loss of traction) and also boosting! Hold space down to go superfast. Press ENTER to generate a new track.
Next up: Making things pretty!
Good Night LD <3
I’m heading to bed. I’ve been working on getting little track/skid effects going. Tomorrow I’ll finish that up, and then get some boosting in. Then pretties, then, who knows?
Road Generation!

Demo!
Roads are now in! They generate randomly and junk. Press space to generate a new batch.
Movement!

First demo, with simple movement and stuff.
Not much else to show at this point. I want to make a game where you race around the equator of tiny planetoids, pretty much inspired by Chevy’s keynote.
Oh, and…
I’ll also be using my custom font:
http://fontstruct.com/fontstructions/show/tiny_2_1
Participation!
I’ll probably be participating in this Ludum Dare.
I shall use Flashdevelop with the Flixel library for coding, with graphicsgale for graphics.
I probably won’t do music.
Luto Hominus’ Dungeon Generation
Step 1: Create a blank array of cells, each 9*9 tiles. This example uses 5*5 cells.

Step 2: Scatter points around randomly for the player, block, and kiln to spawn. Add an extra ‘dummy’ point for taste. Mark each of the cells these points are in ‘visited’.

Step 3: Draw lines from the player point to the block point, and the block point to the dummy point and kiln point. Mark each of the cells these paths touch as ‘visited’.

Step 4: Carve out the ‘visited’ cells into empty rooms. Note down exits to each room.

Step 5: Check the available exits in each room. Choose one configuration at random from five possible configurations for that exit configuration (75 room types total). Place these rooms into the correct cells.

Step 6: Output all these to a tilemap and you’re done!
(Excuse the tiny image size. One pixel = one tile.)
Transferring to Jam
I… I didn’t make it. The game is buggy and unfinished. I don’t want to submit this wreck.
Instead, I’ll be participating in the jam (the shame!). Here’s a demo of what I have now, though:
A demo before I head to bed…
Okay, I got some randomly generating dungeons in. They generate with a spawnpoint, a block, and a player! They’re rather bland right now, but I’ll fix that later.
As seen in the screenshot above, there’s also a minimap now! Hooray!
Here’s a demo if you want to putter around in the dungeon.
Arrow keys move, hold space for minimap. You can push/pull blocks once you grab them.
Good Morning, LD!
Mornin’ everyone.
Just got up and had breakfast, then implemented blocks of clay that you can push around!

Big block o' clay.
Next up: A kiln, and then combat!
Have a Nice, Dank Dungeon
5 Hours In, Ashkin Joins The Fray!
Sup.
Finally got an idea. Basically, it will be Sokoban, except you play a person who is exceptionally ALONE. You push clay blocks (thanks _frog on #tigirc) into a kiln to create a golem so you won’t be lonely anymore. And that’s pretty much it.
P.S. I’ll be working in AS3 (Flixel library), using GraphicsGale for graphics.
Oh boy, Mini LD!
I didn’t know there was a Ludum Dare this weekend! Hopefully I’ll get something done. I plan to:
- Work in Flixel
- Make a game about some industrial manufacturing plant- perhaps a factory or oil-refining plant
- Graphics in Paint.net
- Have an interesting graphic style, perhaps black and white with color highlights.
- Have simple game mechanics
- Actually finish and submit within the time limit
- Not have the game be completely hated by the masses
I think I’ll warm up with some graphics. I’m a little rusty.
Wish me luck!
-Ashkin
Last minute upload with source
Okay, I need to upload source and example?
http://www.swfcabin.com/open/1272186446
And source:
http://www.sendspace.com/file/ojo1bx
Bed!
Out of time :’(
Darn, bed. School in the morning, so I have to go to bed early. No playable build to show, and I won’t get back before the deadline.
So… I like the thing I have going. I’m going to keep going with it for the next few days over the deadline to make something playable. So far I’ve got arrows working which took way longer than it should’ve… Walking, a map, background… What can I say, I’m not very productive.
I’ll just leave this here…
http://i41.tinypic.com/2vl8tpx.jpg
Bye for now, Ashkin





