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	<title>Ludum Dare &#187; asgerbj</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Super Tower Smashup &#8211; The disqualified game</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/super-tower-smashup-the-disqualified-game/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/super-tower-smashup-the-disqualified-game/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 00:49:25 +0000</pubDate>
		<dc:creator>asgerbj</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3285</guid>
		<description><![CDATA[Yes, we know that we got disqualified (teams not allowed), but we still wanted to make a game in 48H. So here it is, Super Tower Smashup! Win32 EXE: http://rapidshare.de/files/40209706/stsuwin32bin.zip.html Source DL: http://asgerbj.dk/upload/supertower10.zip Please leave comments.]]></description>
			<content:encoded><![CDATA[<p><strong>Yes, we know that we got disqualified </strong>(teams not allowed),<strong> </strong>but we still wanted to make a game in 48H. So here it is, Super Tower Smashup!</p>
<p>Win32 EXE: <a title="Win32 exe" href="http://rapidshare.de/files/40209706/stsuwin32bin.zip.html">http://rapidshare.de/files/40209706/stsuwin32bin.zip.html</a></p>
<p>Source DL: <a title="Super Tower Smashup" href="http://asgerbj.dk/upload/supertower10.zip" target="_blank">http://asgerbj.dk/upload/supertower10.zip</a></p>
<p><img src="http://img517.imageshack.us/img517/2998/titlefg0.png" alt="Title screen" width="320" height="240" /></p>
<p>Please leave comments.</p>
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		<slash:comments>3</slash:comments>
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		<title>Day 1 &#8211; Game Progress</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/day-1-game-progress/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/day-1-game-progress/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 01:02:59 +0000</pubDate>
		<dc:creator>asgerbj</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[game progress]]></category>
		<category><![CDATA[journal]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3033</guid>
		<description><![CDATA[Local time: 02:58 AM We woke up to see the theme voting results, and &#8220;The Tower&#8221; was not what we had expected. But in a hurry we turned an old idea, to fit the theme. Some kind of a smashup game, a clone of the SNES game &#8220;Super Smash TV&#8221;. You are in control of [...]]]></description>
			<content:encoded><![CDATA[<p>Local time: 02:58 AM</p>
<p>We woke up to see the theme voting results, and &#8220;The Tower&#8221; was not what we had expected. But in a hurry we turned an old idea, to fit the theme. Some kind of a smashup game, a clone of the SNES game &#8220;Super Smash TV&#8221;. You are in control of a random muscular character, and you&#8217;re goal is to kill all the enemies on the current floor of the tower, without dying, and then proceed to the next floor, with more and heavier enemies. We are planning an arcade mode, so you will be alive untill you are extremely outnumbered.</p>
<p>We began making a fast title screen to match the theme of our game, which looks a lot like the old gaming consoles Gameboy and SNES.</p>
<p><img src="http://img517.imageshack.us/img517/2998/titlefg0.png" alt="Title screen" width="320" height="240" /></p>
<p>To give it some kind of relevance to the theme, The Tower, we made a cut-scene of our character moving on to the next floor in an elevator. This sequence, will be played every time you conquer a floor and move on to the next.</p>
<p><img src="http://img179.imageshack.us/img179/9199/elevatorscrzh4.png" alt="The Cut-scene" width="320" height="240" /></p>
<p>After the cut-scene you arrive to the actual game. A floor, that actual looks more like an arena, where you have to kill all enemies around you. The gates will open randomly, and spawn more zombies. If there&#8217;s enough time, we will add other enemies than just those zombies on the screenshot below.</p>
<p><img src="http://img295.imageshack.us/img295/9325/scrlm4.png" alt="Screenshot 1" width="320" height="240" /></p>
<p>We also managed to create sounds for the title screen, the cut-scene, floor doors open/close, weapon shooting and bullets hitting the wall. Besides that we created the animation of a zombie dying.</p>
<p><img src="http://img176.imageshack.us/img176/7096/deathzombie1yz6.png" alt="Zombie dying animation" width="270" height="18" /></p>
<p>There&#8217;s still a lot of work to do.</p>
<ul>
<li>Zombie AI</li>
<li>Zombie spawn system</li>
<li>Balancing the game, adjust hitboxes</li>
<li>Music</li>
</ul>
<p>We are now going to bed, and looking forward to continue tomorrow morning. An upcoming journal of day 2, and probably a few comments and pictures of our workspaces and lunches will be posted later. Goodnight!</p>
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		<title>Signup</title>
		<link>http://www.ludumdare.com/compo/2008/08/08/signup/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/08/signup/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 22:09:16 +0000</pubDate>
		<dc:creator>asgerbj</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[signup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2681</guid>
		<description><![CDATA[Team: asgerbj (graphics, sound), peder2tm (programming) Language: Python Libraries: PyGame This is our first time to participate in Ludum Dare. Our main goal is just to complete a game in 48H. That is even challenging enough.]]></description>
			<content:encoded><![CDATA[<p><strong>Team</strong>: asgerbj (graphics, sound), peder2tm (programming)<br />
<strong>Language</strong>: Python<br />
<strong>Libraries</strong>: PyGame</p>
<p>This is our first time to participate in Ludum Dare. Our main goal is just to complete a game in 48H. That is even challenging enough.</p>
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