An Indie games developer who has used BlitzMax, Flash and currently useses Unity to make 'great' games!
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 23 Warmup
Ludum Dare 22
October Challenge 2011
Ludum Dare 21
Ludum Dare 20
Self Replicating Trophy
Awarded by noonat on April 24, 2009
Warning Spoilers Ahead, please play the game first http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=680
Well once I had the idea of a lifeform that only lives for 10 seconds the concept was good, to go.
But I was less sure of the world this Decimoid would live in, on ideally it would be a set of worlds with interconnected branches like neurons in the brain.
Thankfully this massive multi-planet world collapsed to a single planetoid, maybe not quite as adventurous but a lot easier to work with in the time available.
The Good – Things went well I had the basics in my head so set of to make a simple but cute critter. Inspired by the work of Pixar the Decimoid is a cross between Eve and well a heart shape.
So I’m doing all the modelling up front, none of the prototype the gameplay and then add in the models later, which is wrong but it kind of worked.
The bits fell together quite will the requirement for an egg just popped up as a way to prevent the Decimoid’s from dying in a single generation.
They needed a way to show their age so, went for a colour cycle and with Unity’s gradient component it was a breeze to add a nice colour cycle, green – yellow – orange – red – blue – white.
Threw together a skeleton, and skull for the RIP Decimoids, an egg that hatched and then started working on the full life cycle in game.
Got some trees in there, one dropping heart fruit and the other spikey fruit. Giving your decimoid the options for love or war.
Added a predator, modelled and scripted to hopefully surprise the player.
That ended day one, still lots of interaction bits, sound effects and tweaking to work on.
Day 2 had me throwing together a main menu, then off to do the sound effects and sort out the egg laying next generation cycle needed for the games core mechanic.
Things appeared to be going really well and falling together as I pushed past the complexity curve due to the sheer simplicity of the game.
Even had a go making some music but that is an area I really need to work on.
Spent some more time getting the main menu to show you the decimoid’s life cycle and re-jigging the design to look nice.
The game was working so put it up early well with about 3-4 hours to go.
The Bad - Not a lot really, thankfully hit a road block on the interconnected planetoids as the game world, as this could have caused issues with pathfinding and navigation issues.
Should have really worked on the NPC AI code more so they would forage/fight and
f mate with each other in a more intelligent matter.
Given the game more QA time, as a couple of things needed tweaking and fixing but made it into the release. The Camera does not correctly orientate on the next players egg and it is way to easy for the player to shoot off into outer space and waste precious time.
Not really a bad thing but the emergence of the self-mating feature, where you can shoot a heart and then jump in front of it to lay an egg.
This can cascade into egg powered interstella flight, which is another
bug feature, albeit a fun one.
The Ugly - Not a lot went bad with this. I kept things simple, maybe too simple but the released game is a silly bit of manic fun. I had fun making it and hope you enjoy giving it a spin.
Thanks again Ludum Dare!
So day 2 starts and I’ve got a little bod character that hatches from an egg and a countdown timer as he only lives for 10 seconds.
Got basic movement and some basic environmental bits working but need to add mating, sfx, music, menu, scoreboard and will need some gameplay balancing.
The aim of the game is to see how many generations you can survive and maybe even thrive.
Well best get back to it!
What would be a better name for a lifeform that only lives for ten seconds?
And a bit of modelling and some texturing and Bod is born!
His egg came first, I wanted to get the scale of him right so he could fit into the egg!
So my Ludum Dare plan has hatched! ;0)
He might need some code but at least he’s in Unity now!
Minor updates and tweaks but more “Dark Tribbles”.
The storyline I’ve made up is you have to pilot a remote clearance drone throught the airducts and clear out the “Dark Tribbles”.
Got a basic, ehm minimalist game working already, yay Minimalism and Unity. Please give it a quick go here and any and all feedback welcome!
Still lots to do and running out of time!
Updated build but ‘playable version’ online here – LAUNCH
Well I’m in I need to finish and polish my in Beta Game…
It’s a Tower Defence style game developed in Unity, currently has 100 levels and a level editor but still needs some more work polishing and finishing.
It has also been put forward for Steams Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=93351427
And has a facebook page here http://www.facebook.com/GnomesInBlack
Good Luck to all the October Challengers!
Have you tried making a game with Unity, here’s a new monthly 14 day challenge to get you started.
Find out more here
Just a quick link to my post Ludum Dare blog post over here
Mangaged to get this done!
Not sure where it’s going yet, Tiny World is just too big a concept! ;o)
Going for the build it and they will come approach. They being great game ideas.
Tools: Unity, EZGUI, SM2, Blender, SFXR, Strong Coffee.
I’m learning the ropes or should that be bones of Blender Animation and basic UV painting so would like to create some amazing low poly artwork/animations*, and well a bit of gameplay maybe.
*Something moving with a texture!
Note to Self: Do a warm-up run prior to the Compo!
Spoiler Warning : Contains full play through.
Stayed up to get the theme…
tried to sleep
needed sleep very late/early
game concept grew into AAA+ CGI extravaganza…zzzzZZZZ
Now OMG big idea little time!
Spent the last couple of days (off and on, due to injury) working on this!
Player flies a hover ship (green) over a wrapping procedural landscape and has to battle enemy drones (red), haven’t thought of a name for it yet! (ehm!)
All guesses on a postcard and the winner gets Kudos or an old age pension ;o)!
..Now if I build a flying Giant Monster Angry Cyber Kitten model, hmmm!
PS I’m in!