Concept artist and amateur coder.
About Arne
Arne's Trophies
![]() The Madk Award for Excellence in Graphic Art Awarded by madk on January 2, 2010 | ![]() The "I Wish I Could Draw Like That" Award Awarded by SonnyBone on January 2, 2010 | ![]() The "I Would Pay Money For This" Award Awarded by SonnyBone on January 2, 2010 |
![]() The Graphics Wizard Award Awarded by samel on December 15, 2009 |
Arne's Archive
Editor on the way
I surprised myself and actually got some code done. I have made a simple Editor where I can select, draw, draw randomly and clear. Scrolling isn’t done yet. The map might be 128×128, I don’t know yet.
I’m thinking of replacing the shadow ellipse with a selection ellipse for the enemies and items. Or, I can do several shadows which work for different sizes of things.
Overall, the environment is a bit noisy and hard to read, but that’s partly because I crammed so many different objects onto one screen.
Isometric RPG thing
So what about exploration? I’m a fan of Zelda 1 where you could basically go pretty much anywhere on the overworld map right from the start. Here I’d like to do something similar to Dragon Quest 1 where the enemy difficulty partly limits your progression.
I might get the map drawing and scrolling done tomorrow. Perhaps player movement (and buckets). Probably not enemy instances or items.
Mr Magical wand will have to do the transparency mask for me. I haven’t really ordered the graphics in a sensible order. I don’t know if the stuff tiles well either.
Now I’m mighty tired. My slow start aside, I’ve been drawing all day and got a decent amount of graphics done.






