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About Arne

Concept artist and amateur coder.

Arne's Trophies

The Madk Award for Excellence in Graphic Art
Awarded by madk on January 2, 2010
The "I Wish I Could Draw Like That" Award
Awarded by SonnyBone on January 2, 2010
The "I Would Pay Money For This" Award
Awarded by SonnyBone on January 2, 2010
The Graphics Wizard Award
Awarded by samel on December 15, 2009

Arne's Archive

Editor on the way

Posted by
Sunday, December 13th, 2009 1:54 am

Iso_Editor I surprised myself and actually got some code done. I have made a simple Editor where I can select, draw, draw randomly and clear. Scrolling isn’t done yet. The map might be 128×128, I don’t know yet.

I’m thinking of replacing the shadow ellipse with a selection ellipse for the enemies and items. Or, I can do several shadows which work for different sizes of things.

Overall, the environment is a bit noisy and hard to read, but that’s partly because I crammed so many different objects onto one screen.

Isometric RPG thing

Posted by
Saturday, December 12th, 2009 10:03 am

Isometric RPG

Isometric RPG

So, I spent the whole day on graphics. Not much time left to work on an engine now. I was thinking of doing something like Hydlide where you simply bump into enemies (grid based movement). Your character and some enemies can also be in offensive or defensive mode. Drawing the characters consistently in all angles and stances is a pain.

So what about exploration? I’m a fan of Zelda 1 where you could basically go pretty much anywhere on the overworld map right from the start. Here I’d like to do something similar to Dragon Quest 1 where the enemy difficulty partly limits your progression.

I might get the map drawing and scrolling done tomorrow. Perhaps player movement (and buckets). Probably not enemy instances or items.

Mr Magical wand will have to do the transparency mask for me. I haven’t really ordered the graphics in a sensible order. I don’t know if the stuff tiles well either.

Now I’m mighty tired. My slow start aside, I’ve been drawing all day and got a decent amount of graphics done.


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