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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About Archwyrm

I like cheese and computer games. But not together.

Archwyrm's Trophies

For Wanting a Not Wanting a Trophy Trophy
Awarded by TeePy on December 17, 2007
Best Groveling
Awarded by TenjouUtena on December 17, 2007

Archwyrm's Archive

Towers of Skye “tech demo”

Posted by
Sunday, December 16th, 2007 7:36 pm

Well, I ran out of time. =) This is not even the gameplay that I intended and it is not playable (unless you like to lose). I spent too much bloody time on collisions and missile trajectories, etc.. The “daleks” that you see in the screenshot were going to be gun turrets which you use to shoot down incoming missiles. If enough missiles hit the ground, the ground is destroyed and your tower plummets. I had other buildings and a point to the whole thing, but those were plans that had to be thrown out. ;) I think with another hour to two hours, this could actually be playable, though not polished. My greatest regret is that I did not get a chance to rotate the missiles so that they point in their direction of travel.

Final pic

Here is the zip. Download and run at your own boredom.

python source (64K) Needs pygame and pyopengl.

Edit: Uploaded new version with a .bat file that uses CRLF terminators.

Edit 2: Uploaded a non-zero length archive (for ‘archival’ purposes now that judging and whatnot is over). Not really sure how that happened in the first place.

A screenshot at last..

Posted by
Sunday, December 16th, 2007 2:08 am

Ok, here is my first screenshot. I have been wrestling a lot with the underlying code, so things have been a bit slow. Plus I have to re-familiarize myself with a number of graphics tools.

First screenshot
The premise of this game is that you have a flying island high above a windswept planet. On your island you must gather the precious gas resource and defeat your rivals for control over it all. You have the choice of whether to build gas gathering buildings, defensive turrets (pictured), offensive missiles, or stability buildings.

The chain reaction is that when your island is hit with missiles neighboring areas begin to weaken. If there is too much weight on a weakened area from your buildings, whole parts of your island may crumble.

Ok, time for some shuteye and then the final push!

Food roundup

Posted by
Sunday, December 16th, 2007 1:58 am

 I ate these lovely dishes quite some time ago, but I have been far too busy with my code to even process and upload the photos. At least I took them in the first place!

mmm.. cheese

Burrrrrrrrrito!

Sadly, these will be the last of these that you will see from me. The digicam has just now left with some tourists on their way to Mexico.. Oh well, they need it more than I do.

This is what is ruining my eyeballs..

Posted by
Friday, December 14th, 2007 8:09 pm

While thinking about how I am going to make my chains react, I took this photo. IRC stays on the laptop, terminal goes on the left monitor, and docs/game stuff goes on the right monitor.

deskphoto


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