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	<title>Ludum Dare &#187; angrywaffle</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Ruins Follow-up (&#8220;Demo 1220&#8243;)</title>
		<link>http://www.ludumdare.com/compo/2009/12/26/ruins-follow-up-demo-1220/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/26/ruins-follow-up-demo-1220/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 12:16:24 +0000</pubDate>
		<dc:creator>angrywaffle</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=14595</guid>
		<description><![CDATA[Hello fellow survivors (or survivors-so-far, where applicable) of various holidays, yule-tide celebrations, mid-winter feasts, and zombie infestations. Since LD16 I have done some additional work on my entry, &#8220;Ruins&#8221;. (And thanks to everyone who&#8217;s commented on the entry!) A lot of what I&#8217;ve done has been technical and a bit behind-the-scenes, but I wanted to [...]]]></description>
			<content:encoded><![CDATA[<p>Hello fellow survivors (or survivors-so-far, where applicable) of various holidays, yule-tide celebrations, mid-winter feasts, and zombie infestations.</p>
<p>Since LD16 I have done some additional work on my entry, &#8220;Ruins&#8221;. (And thanks to everyone who&#8217;s commented on the entry!) A lot of what I&#8217;ve done has been technical and a bit behind-the-scenes, but I wanted to share a very short (3 room) demo I&#8217;ve put together of both a new mechanic for the player and several smaller features of the engine.</p>
<p>If you&#8217;d like to give it a try, you can find it here:</p>
<p><a href="http://www.thewasabiproject.com/flash-games/play/ruins-demo-1220/">http://www.thewasabiproject.com/flash-games/play/ruins-demo-1220/</a></p>
<p>(This is more of a tech demo than a &#8220;game&#8221; &#8212; you can &#8220;win&#8221; by completing all three rooms, but there aren&#8217;t any gems to collect or any leaderboards to deal with.)</p>
<p>And here&#8217;s a couple of quick screenshots:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/Ruins_Demo1220_26122009_034833.png"><img class="size-medium wp-image-14597" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/Ruins_Demo1220_26122009_034833-300x241.png" alt="Ruins_Demo1220_26122009_034833" width="300" height="241" /></a><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/Ruins_Demo1220_26122009_034841.png"><img class="size-medium wp-image-14598" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/Ruins_Demo1220_26122009_034841-300x241.png" alt="Ruins_Demo1220_26122009_034841" width="300" height="241" /></a></p>
<p>From a gameplay point of view, the interesting change in this demo is the addition of a brief (about 6 seconds) period of time after dying during which you can exist as a spirit. During this spirit existence you can still interact with objects like levers and switches, but you are immune to damage and cannot attack. If you&#8217;ve created a &#8220;Patch of Life&#8221; before dying, and you reach it as a spirit before your 6 second time limit expires, you will be restored to life.</p>
<p><span id="more-14595"></span></p>
<p>Smaller updates include moving to flixel 1.47, adding levers, moving gates and bridges, pressure plates, pushable blocks, and bats (well, a rough of draft of bat AI anyway &#8212; they&#8217;re still just brown blocks that flap around the room). I also took advantage of the post processing support in flixel to add some very basic lighting effects and some blurring and color effects during &#8220;spirit mode&#8221;.</p>
<p>I&#8217;m experimenting with the tilesets as well: this demo includes tiles either taken directly from, or based on, art assets released by Daniel Cook (http://lostgarden.com) and they&#8217;re certainly nicer than what I was able to whip up at the tail end of 48 hours, but for the next Ruins demo I&#8217;m planning on trying to put together a couple of more abstract (and simpler) tilesets just to see how that might change the feel of the game. (I&#8217;d like that next demo to include a rough cut of the introductory scene for the game, that way it might give you a bit of flavor for the story rather than just a bunch of technical doodads to poke at, but I&#8217;m not sure when I&#8217;ll have that ready.)</p>
<p>As always, feedback on any part of the demo is more than welcome.</p>
<p>And finally, just for fun, here&#8217;s a screenshot of the first draft of the second cave in the demo as it appears in the editor:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/Ruins_Demo1220_Editing.png"><img class="alignleft size-medium wp-image-14605" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/Ruins_Demo1220_Editing-300x215.png" alt="Ruins_Demo1220_Editing" width="300" height="215" /></a></p>
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		<item>
		<title>&#8220;Ruins&#8221; &#8230; maybe</title>
		<link>http://www.ludumdare.com/compo/2009/12/12/ruins-maybe/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/12/ruins-maybe/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 12:08:40 +0000</pubDate>
		<dc:creator>angrywaffle</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=12152</guid>
		<description><![CDATA[I have a feeling the scope of my idea for this LD (tentatively called &#8220;Ruins&#8221;) is way, way too broad, but here&#8217;s a screenshot from the last few hours of tinkering with the latest version of flixel (and an hour of mind numbingly drawing mediocre pixel-art leaves), and a picture of my first and second [...]]]></description>
			<content:encoded><![CDATA[<p>I have a feeling the scope of my idea for this LD (tentatively called &#8220;Ruins&#8221;) is way, way too broad, but here&#8217;s a screenshot from the last few hours of tinkering with the latest version of flixel (and an hour of mind numbingly drawing mediocre pixel-art leaves), and a picture of my first and second meals of the compo (&#8230;they really were both identical arrangements of pizza and wings &#8212; I promise you&#8217;re not missing anything exciting by just having a picture of one of the two):<br />
<a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/Ruins_LD16_12122009_034551.png"><img class="size-medium wp-image-12160" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/Ruins_LD16_12122009_034551-300x225.png" alt="Ruins_LD16_12122009_034551" width="300" height="225" /></a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/IMG_0067.JPG"><img class="size-medium wp-image-12159" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/IMG_0067-225x300.jpg" alt="IMG_0067" width="225" height="300" /></a><br />
<br />
So far the player can wander around, jump over things, and shake mangoes out of trees; and since it&#8217;s 4 AM for me now, I&#8217;m somewhat reluctantly calling that &#8220;good progress&#8221; for the first night ;p</p>
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		<title>Xue (and Crushing Pressure, too!) post-LD updates</title>
		<link>http://www.ludumdare.com/compo/2009/09/13/xue-and-crushing-pressure-too-post-ld-updates/</link>
		<comments>http://www.ludumdare.com/compo/2009/09/13/xue-and-crushing-pressure-too-post-ld-updates/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 06:45:57 +0000</pubDate>
		<dc:creator>angrywaffle</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=10850</guid>
		<description><![CDATA[I did make some updates to Xue after the compo, which I spun into my &#8220;game of the week&#8221; for this past week. I&#8217;m not really super pleased with the result (in the end, I think the game still has too much &#8220;oooo&#8230; parallax&#8221; and not enough &#8220;wow, that was fun!&#8221;), but I also don&#8217;t have a [...]]]></description>
			<content:encoded><![CDATA[<p>I did make some updates to Xue after the compo, which I spun into my &#8220;game of the week&#8221; for this past week.</p>
<p>I&#8217;m not really super pleased with the result (in the end, I think the game still has too much &#8220;oooo&#8230; parallax&#8221; and not enough &#8220;wow, that was fun!&#8221;), but I also don&#8217;t have a clear direction that I&#8217;d want to push the idea in at this point, so I&#8217;m letting it stand as is for now. Maybe someday when / if I get a better sense of exactly what I want people to <em>do</em> in those caverns I&#8217;ll spin off a different game based on the entry.</p>
<p>Anyway, heres an updated screenshot (once LD was over, I immediately and shamelessly plugged in some graphics from LostGarden.com):</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/09/Xue_12092009_172916.png"><img class="size-medium wp-image-10855" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/09/Xue_12092009_172916-300x300.png" alt="Xue_12092009_172916" width="300" height="300" /></a></p>
<p>It&#8217;s playable online here: <a href="http://www.thewasabiproject.com/flash-games/play/play-xue/">http://www.thewasabiproject.com/flash-games/play/play-xue/</a></p>
<p>As Kobel suggested in the comments on the entry, I did use a color matrix to tweak the background layers (actually, the original entry did that too, but it only darkened them, so it wasn&#8217;t much of an interesting effect). There are a few different &#8220;atmospheres&#8221; that the game uses for the caves, each of which fiddle with the colors of the background layers in different ways.</p>
<p>Gameplay-wise, I added some fireball spewing monsters, along with items that restore fuel. I also fiddled with the controls for the player&#8217;s ship (and actually I&#8217;m still fiddling with them, even with the game already released online), and adjusted the way the crystals spawn.</p>
<p>The map is also completely enclosed now, so there shouldn&#8217;t be any more invisible walls, and there&#8217;s no longer a way to fly off into space off the top of the map. Technically the map generation got tweaked a bit too, but nothing terribly interesting (the maps start out at half size and get scaled up, which both speeds up the generation a bit and cuts down on some annoying small-scale features).</p>
<p>I&#8217;m always happy to get feedback (though on this one, like I said, I&#8217;m not sure if I&#8217;ll stick my fingers into it again for a while unless a really compelling new direction for it comes up).</p>
<p>I also realized when I was getting ready to write this post that I never posted the updated version of my LD14 entry &#8212; so I hope nobody will mind if I tack it on here!</p>
<p>That entry was Crushing Pressure, and it turned into this little Flash game:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/09/CrushingPressure_13092009_232123.png"><img class="size-medium wp-image-10858" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/09/CrushingPressure_13092009_232123-300x300.png" alt="CrushingPressure_13092009_232123" width="300" height="300" /></a></p>
<p>You can give it a whirl here, if you like: <a href="http://www.thewasabiproject.com/flash-games/play/play-crushing-pressure/">http://www.thewasabiproject.com/flash-games/play/play-crushing-pressure/</a></p>
<p>The original entry for LD14 had the same basic goal (rescue the little people while avoiding the walls), but it didn&#8217;t have any other obstacles to avoid (the updated version adds the DoomCubes and WhizBlades). The released version also added music, and little extras like an honest-to-goodness score counter and some quick transitions between levels. It&#8217;s still a pretty simple game, but there are a few minutes worth of gameplay hiding in there, I think.</p>
<p>Thanks for the feedback everyone left on both the original entries!</p>
]]></content:encoded>
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		<item>
		<title>Something interactive, at least</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/something-interactive-at-least/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/something-interactive-at-least/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 23:45:31 +0000</pubDate>
		<dc:creator>angrywaffle</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=8655</guid>
		<description><![CDATA[I had a couple of false starts last night, but today&#8217;s been more productive, and I have this little fly-around-and-bump-into-walls thing going: If you like, you can play around with it here: http://www.thewasabiproject.com/flash-games/play/ld15-xue/ I think I&#8217;ll be calling it &#8220;Xue&#8221;, but I&#8217;m not entirely settled on that yet. Oh, and here&#8217;s what was today&#8217;s breakfast [...]]]></description>
			<content:encoded><![CDATA[<p>I had a couple of false starts last night, but today&#8217;s been more productive, and I have this little fly-around-and-bump-into-walls thing going:</p>
<p><img class="aligncenter size-medium wp-image-8657" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/LD15_29082009_161037-300x225.png" alt="LD15_29082009_161037" width="300" height="225" /></p>
<p>If you like, you can play around with it here: <a href="http://www.thewasabiproject.com/flash-games/play/ld15-xue/">http://www.thewasabiproject.com/flash-games/play/ld15-xue/</a></p>
<p>I think I&#8217;ll be calling it &#8220;Xue&#8221;, but I&#8217;m not entirely settled on that yet.</p>
<p>Oh, and here&#8217;s what was today&#8217;s breakfast &#8212; it was responsible mostly for fueling the bump-into-walls part, I think&#8230;</p>
<p><img class="aligncenter size-medium wp-image-8667" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/Unreasonable-Portion-of-Leftover-Pizza-300x225.jpg" alt="Unreasonable Portion of Leftover Pizza" width="300" height="225" /></p>
]]></content:encoded>
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		<item>
		<title>I&#8217;m on board for caverns!</title>
		<link>http://www.ludumdare.com/compo/2009/08/28/im-on-board-for-caverns/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/28/im-on-board-for-caverns/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 03:25:29 +0000</pubDate>
		<dc:creator>angrywaffle</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[deskphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=7259</guid>
		<description><![CDATA[This&#8217;ll be my second LD &#8212; I sortof dropped the ball on the screen captures / time lapse / blog / food journal / planning ahead parts of the last one, so maybe I can improve on that this time around. For starters, here&#8217;s a grainy, badly lit picture of my desk!]]></description>
			<content:encoded><![CDATA[<p>This&#8217;ll be my second LD &#8212; I sortof dropped the ball on the screen captures / time lapse / blog / food journal / planning ahead parts of the last one, so maybe I can improve on that this time around.</p>
<p>For starters, here&#8217;s a grainy, badly lit picture of my desk!</p>
<p style="text-align: center"><img class="size-medium wp-image-7263 aligncenter" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/Desk-Before-the-beginning-300x225.jpg" alt="Desk - Before the beginning" width="300" height="225" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Crushing Pressure!</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/crushing-pressure/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/crushing-pressure/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 02:55:13 +0000</pubDate>
		<dc:creator>angrywaffle</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5782</guid>
		<description><![CDATA[Ok &#8212; I fail at planning and at keeping online development journals apparently! (I also fail at taking pictures of my tasty food stuffs, but I knew that ahead of time.) I decided at way too close to the last minute to whip up something for this LD. (my first &#8212; which is probably why [...]]]></description>
			<content:encoded><![CDATA[<p>Ok &#8212; I fail at planning and at keeping online development journals apparently!</p>
<p>(I also fail at taking pictures of my tasty food stuffs, but I knew that ahead of time.)</p>
<p>I decided at way too close to the last minute to whip up something for this LD. (my first &#8212; which is probably why it&#8217;s been such a clumsy affair!)</p>
<p>In any case, it&#8217;s a little Flash game I put together with FlashDevelop (and SFXR for the few sounds it has) called Crushing Pressure (the screen shot doesn&#8217;t really do it justice, even though there isn&#8217;t that much justice to do).</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ss_ld14_crushingpressure_01.png"><img class="alignnone size-medium wp-image-5788" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ss_ld14_crushingpressure_01-300x300.png" alt="" width="300" height="300" /></a></p>
<p>It&#8217;s online and playable here:</p>
<p><a href="http://www.thewasabiproject.com/flash/ld14/index.html">http://www.thewasabiproject.com/flash/ld14/index.html</a></p>
<p>And the source, if you like:</p>
<p><a href="http://www.thewasabiproject.com/flash/ld14/AngryWaffle_Crushing%20Pressure_LD14.zip">http://www.thewasabiproject.com/flash/ld14/AngryWaffle_Crushing Pressure_LD14.zip</a></p>
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