Awarded by Andrew_ on August 26, 2012
Wow! I had no idea it was already time for Ludum Dare! Usually I keep up with these, and I have entered a few, but I might enter this time. If I do decide to make a game this weekend, I still have no idea what tools I should use. If anyone has any suggestions for game engines, libraries, software, tools, etc, please let me know! Happy Ludum Dare!
Well, I guess this is it. I give up, after so much processing code and a really annoying error I just can’t seem to fix, I am done. If anyone wants to look at the code and fix it/help me, you can download it here (error is in battle.pde) and if I have time, enter it into the jam. See you next time, Ludum Dare.
I’m in and ready for Ludum Dare 24! This will be my third Ludum Dare and I am ready to create a great game and do better than I have in my previous entries learning from the mistakes I made. I will be livestreaming the whole development process and I will create a timelapse and put it on Youtube when I finish.
- Code: Processing
- Graphics: Adobe Photoshop CS6 and Processing (you can design graphics with the code, pretty cool eh)
- Audio: BFXR (if I decide to add any audio) and Minim library for Processing
- Timelapse/Livestream: timeLAPSE and Livestream.com
I have been playing around with Processing and I find it to be a very powerful programming language. I think I can accomplish a lot with it this Ludum Dare. If all else fails, I will use Gamemaker/GML.
In my I’m in post, I said I would be using C++/SDL for the game, it failed to work and I gave up on using that tool and started using Plan B: GameMaker 8.1 Lite. So far I have made major progress in my game about surviving on a tiny planet and rebuilding your spaceship. I have finished most of the rooms in the game, and I am almost done creating moving entities. Otherwise I finished the inventory system and I am almost done with the days system. Also I plan on adding things such as monsters to drain your health, and crafting tools and materials for your ship. Here are some shots of the game so far. Also, the brown blocks will not be visible in the actual game when it is released as they are to block the player from walls, leaving the screen, etc.
Also check out my livestream at http://www.livestream.com/ld23andrew845
I will be live streaming here: http://www.livestream.com/ld23andrew845
In the end, I will create a timelapse video of the entire creation process.
I am in and I am ready for ludum dare 23 (which will be my second) with all of my tools working. I will make a timelapse of the process and livestream some parts. I am ready to make a game better than I did last time from everything that I learned.
- Code: C++, SDL
- Graphics: Paint.NET
- Audio: cfxr
- IDE: Visual Studio 2010
- Timelapse/Livestream: timeLAPSE and Livestream.com (Procaster)
What went right
- Images, graphic design.
- Focus on game (no distractions)
- Layout of game
- Knew how to use tools (C++ SDL)
- Game Story/Planning
What went wrong
- Not fully compatible with all platforms (Mac, Linux)
- Character movement could of been better
- Lava should have done more damage
- Could have had more levels
- Lots of DLLs and other included files
- Walls should have acted differently (instead of spawning at start of room)
What I will do better next time
- Try a different programming language that is more universal, easier to use
- Have less DLLS
- Graphics could be slightly better
- Player movement could be better
Overall, it was a great experience to be part of Ludum Dare 22.
Timelapse here: http://youtu.be/qUCHPi0LrXw
I have decided to accept bach’s Christmas challenge, so I have edited the sprites/backgrounds of my game to look more like Christmas. I also changed the game’s story.
Play it here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6571
I finally finished my game! Not bad for my first ludum dare!