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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 5 days, 3 hours, 48 minutes, 15 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 5 days, 3 hours, 48 minutes, 16 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    About Andrew_

    Entries

     
    Ludum Dare 24
     
    Ludum Dare 23
     
    Ludum Dare 22

    Andrew_'s Trophies

    Forever Alone
    Awarded by Andrew_
    on August 26, 2012

    Andrew_'s Archive

    Procrastinating

    Posted by
    Friday, December 13th, 2013 2:37 pm

    Wow! I had no idea it was already time for Ludum Dare! Usually I keep up with these, and I have entered a few, but I might enter this time. If I do decide to make a game this weekend, I still have no idea what tools I should use. If anyone has any suggestions for game engines, libraries, software, tools, etc, please let me know! Happy Ludum Dare!

    I give up

    Posted by
    Sunday, August 26th, 2012 3:41 pm

    Well, I guess this is it. I give up, after so much processing code and a really annoying error I just can’t seem to fix, I am done. If anyone wants to look at the code and fix it/help me, you can download it here (error is in battle.pde) and if I have time, enter it into the jam. See you next time, Ludum Dare.

    I’m in for the third time

    Posted by
    Monday, August 13th, 2012 7:29 pm

    I’m in and ready for Ludum Dare 24! This will be my third Ludum Dare and I am ready to create a great game and do better than I have in my previous entries learning from the mistakes I made. I will be livestreaming the whole development process and I will create a timelapse and put it on Youtube when I finish.

    Tools:

    • Code: Processing
    • Graphics: Adobe Photoshop CS6 and Processing (you can design graphics with the code, pretty cool eh)
    • Audio: BFXR (if I decide to add any audio) and Minim library for Processing
    • Timelapse/Livestream: timeLAPSE and Livestream.com

    I have been playing around with Processing and I find it to be a very powerful programming language. I think I can accomplish a lot with it this Ludum Dare. If all else fails, I will use Gamemaker/GML.

    Making Progress

    Posted by
    Saturday, April 21st, 2012 6:54 pm

    In my I’m in post, I said I would be using C++/SDL for the game, it failed to work and I gave up on using that tool and started using Plan B: GameMaker 8.1 Lite. So far I have made major progress in my game about surviving on a tiny planet and rebuilding your spaceship. I have finished most of the rooms in the game, and I am almost done creating moving entities. Otherwise I finished the inventory system and I am almost done with the days system. Also I plan on adding things such as monsters to drain your health, and crafting tools and materials for your ship. Here are some shots of the game so far. Also, the brown blocks will not be visible in the actual game when it is released as they are to block the player from walls, leaving the screen, etc.

    Also check out my livestream at http://www.livestream.com/ld23andrew845

    Livestream and Timelapse

    Posted by
    Friday, April 20th, 2012 6:55 pm

    I will be live streaming here: http://www.livestream.com/ld23andrew845

    In the end, I will create a timelapse video of the entire creation process.

    I’m in!

    Posted by
    Thursday, April 19th, 2012 6:27 pm

    I am in and I am ready for ludum dare 23 (which will be my second) with all of my tools working. I will make a timelapse of the process and livestream some parts. I am ready to make a game better than I did last time from everything that I learned.

    Tools:

    • Code: C++, SDL
    • Graphics: Paint.NET
    • Audio: cfxr
    • IDE: Visual Studio 2010
    • Timelapse/Livestream: timeLAPSE and Livestream.com (Procaster)

    Trapped Alone – Postmortem

    Posted by
    Saturday, December 24th, 2011 12:47 pm

    What went right

    • Images, graphic design.
    • Focus on game (no distractions)
    • Layout of game
    • Knew how to use tools (C++ SDL)
    • Game Story/Planning
    • Timelapse/Livestream

    What went wrong

    • Not fully compatible with all platforms (Mac, Linux)
    • Character movement could of been better
    • Lava should have done more damage
    • Could have had more levels
    • Lots of DLLs and other included files
    • Walls should have acted differently (instead of spawning at start of room)

    What I will do better next time

    • Try a different programming language that is more universal, easier to use
    • Have less DLLS
    • Graphics could be slightly better
    • Player movement could be better

    Overall, it was a great experience to be part of Ludum Dare 22.

    Timelapse here: http://youtu.be/qUCHPi0LrXw

    Get it here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6571

     

    Trapped Alone – Christmas Edition

    Posted by
    Saturday, December 24th, 2011 12:35 pm

    I have decided to accept bach’s Christmas challenge, so I have edited the sprites/backgrounds of my game to look more like Christmas. I also changed the game’s story.

    Play it here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6571

    Finished!

    Posted by
    Sunday, December 18th, 2011 3:31 pm

    I finally finished my game! Not bad for my first ludum dare!

    Play it here

    Progress

    Posted by
    Sunday, December 18th, 2011 11:26 am

    So far I have 5 different levels, they all work, with obstacles such as lava and spikes. Soon I will add acid which will make the game even harder.

    Live Streaming

    Posted by
    Friday, December 16th, 2011 7:14 pm

    I will be live streaming most of the game devlopment process here: http://www.livestream.com/ld22andrew845 and I will create a timelapse in the end.


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