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Things to crush. Next up: Resources and building
What my game is doing now:
- Setting a new standard for ugly programmer art
- Spawning buildings for the wall to crush
- Minimap at the bottom right to move the viewport left and right, the wall needs some room to grow
- Spawn new pieces for the wall(forgot to spawn any before I took the screenshot)
Next on my list is adding resources, make the interface elements for expanding the wall and health for the pieces. The wall will lose health when it crushes something, so in addition to expand and upgrade it you will have to repair it as you go.
The two red wall icons is where you can build new pieces for the wall. These will move further out as you expand the wall.
The wall is moving. Next up: Build it bigger
Things my game is capable of:
- Draw tiles for the background
- Move the wall of doom forward
In my game you start out with a single piece of wall which is moving forward. As you move along things will appear that the wall will crush. When you crush things you get resources. You can use these resources to upgrade existing pieces of wall or build new ones. The two red wall pieces show you where you can build things.
The image is not very impressive. Looks cooler when you can see the thing actually moving forward.
My first LD
This is going to be my first LD. I first heard about LD right after LD13 and have been looking forward to participating since that.

Since this is my first go at making a game in 48 hours I’ll stick to a language and library I know, C++ and SDL. I’m using Visual Studio 2008 as my IDE. Other tools I’m using will be Gimp for art and sfxr for sound. Not sure about music yet.
The compo starts at 5 in the morning in my timezone. So I won’t be awake when the theme is announced. I’ll probably get up around 8 and start then.

