Well, I have my idea. Advancing wall of doom? How about advancing brick 3d cube wall maze of doom! The wall would crush you, except there’s a hole in it. This hole leads into an intricate 3d maze. This maze is in sections, the exit of one leading to the entrance of another, and the maze gets tougher and tougher every time.
But keeping with the theme, it is an ever-advancing wall that you are navigating through. Instead of crushing you, this long rectangular maze is passing through an energy field that will vaporize you if you take too long.
That’s right. It’s an advancing 3d maze of doom that will vaporize you if you don’t move on to the next section in time.
So after deciding I could use blender, I set about learning what I needed to know. I figured I could make its game engine do most of the work for me, with python to generate the mazes. Not an easy feat for someone who’s never even completed a tutorial in the thing or completed anything in python to date.
First thing’s first, I set up wink and tested it out. Might as well have an easy way to screenshot.

Then I began looking up the rules.

Then I began my research…



Then, five hours later, frustrated and no closer to even starting the game than I was before, I began to think that maybe I should try PyOpenGL instead…

Hungry with no sleep, I go now to shower and head to work at wal-mart.