Always geeky, sometimes cool.
Always geeky, sometimes cool.
Ludum Dare 23
the BEST programmer in the world award
Awarded by mohammad on September 1, 2012
Joy… the fun part of coding…
Great for procrastination… but bad when I still have lots left to finish on my own entry
I WILL do some gameplay… I promise.
Btw, if anyone wants to subscribe to me on Youtube, feel free… I am going to be posting loads of content related to Ludum Dare, and going to be starting a channel devoted to indie game development… I need to start getting some subscribers.
Here it is:
Now I am going to start implementing some of the gameplay features I have in mind and try to wrap this up into an actual game. (Proper controls, game interface, menus, HUD, scoring, etc..)
I feel sorry to say it, but I think audio might be getting the cut, I haven’t even begun to code anything for audio yet and unless I get all the other stuff that I have floating around my mind in super quick, I might have to give audio a miss this time.
Just a quick test to see how collisions and blocks exploding will work…
Need to come up with some cool ideas for planets, worlds and asteroids colliding… shouldn’t be too hard, since that is already AWESOME…
Starting to get some ideas for gameplay and mechanics now… just need to start implementing some and prototyping, see if they are fun
Ideally I wanted to stay up longer to work on my entry, but since I am not getting any flashes of inspiration about what type of game to make, I think I am going to get some sleep. Hopefully I will awake in the morning with some cool ideas.
Here is a video of the current progress on my voxel engine:
Need to improve the way that I am rendering blocks, its pretty dumb at the moment.
Well I am super pleased with that theme… kinda works well with my pre-chosen destiny of making something voxel related… I don’t know what sort of gameplay I am going to do yet… but I can’t think for too long right now, I have got a voxel engine to write!
Is it worth the setup hassle?
And would anyone actually watch and find it useful?
I’m thinking maybe it might be detrimental to the final game output that is made…
Well that’s what I am going to be attempting to do…
I have been reading up and brushing up on all my theory, so I know what I plan to do when LD starts. So I should hit the ground running… just I guess there are 101 different pitfalls and issues associated with voxels engines that I will encounter that I haven’t planned for…. oh well.
I think the hardest part is going to be fitting an actual game + voxel engine + theme together in the time, I’m pretty confident on being able to create a nice voxel renderer and have some good functionality, just it all depends on the theme for the comp and whether or not I can get any decent gameplay out of it…
Hehe, fingers crossed for a good weekend.
Only just a little under 2 days to go…
Who is excited?
think definitely am going to give Ludum Dare a go this time. I have never entered one of these before and it looks quite fun. I previously had a go at the MolyJam even a few weeks ago and actually managed to finish a game in under 48 hours… Infact I didn’t get as much time to program as I would have wanted over that weekend…
Here is a link to a video of my finished MolyJam game from a few weeks ago:
I am going to be using my own engine/source code that I linked to in a previous post.
I might also look into some of the timelapse/streaming options available, but I have never tried this before so not 100% sure on the tools available. I am going to look into this Chronolapse tool that everyone seems to be talking about…
So are most people planning to do a 2D or 3D game?
Looking at a lot of the previous comps and reading what tech most people will be using and writing in, I guess a lot will be 2D…
Bizarrely I always find writing a 2D game much much much harder than 3D, I guess maybe that is due to my 2D art skills being rubbish and never investing the time into 2D techniques.. I think its easier to make thinks look pretty and wing it in 3D
So yeah I am going to be doing a 3D OpenGL game…
All posts, images, and comments are owned by their creators.