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Ludum Dare 24 — Coming August 2012

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About Almost

18 Year old student. I'm making games in my spare time. Not much to talk about right now.

Almost's Trophies

So Many Flames
Awarded by madk on May 2, 2010
The "I'm Stuck in a Pit of My Own Creation"
Awarded by GBGames on September 2, 2009

Almost's Archive

Almost Done!

Posted by
Sunday, August 30th, 2009 3:57 pm

thigns are still progressing well. I’m feeling the time pressure, but I think I’ll be fine for time.

Just need to add a really rough menu/howToPlay and then I’ll spend any remaining time prettying graphics.

cavewithmissiles

As you can see, I’ve added missiles for difficulty and coins as something to collect.

Optimized!

Posted by
Saturday, August 29th, 2009 8:36 pm

Progress going good, just optimized the speed of my game around tenfold, and decreased the levels filesize by a similar number.

lovely screenshot.

CaveBounce

As you can see, 2 layers of cave (foreground and background) that can be switched ingame for awesome platforming.

Also, a neat motion blur, a stylish edge tracing, and a halfdecent overall look

Other not so obvious features include my very quick and very convenient mapeditor that I created to generate the maps, the fact that there are many screens such that as soon as the player goes off one edge, he starts on the other edge of the next screen.

Similarly, you don’t see how cool it is to go around stuff in a 2D platformer. I assure you, it is quite cool.

Low on ideas, but got something working

Posted by
Saturday, August 29th, 2009 9:10 am

Ah, I had a reasonable sleep, now to work again

I tried to come up with some very cave-like gameplay, but it all seemed rather dreary. It seems to me that caverns is goign to be mroe of a setting than a gameplay mechanic.

Anyways, 2D platformer. I have 2 superimposed such that the player is interacting with only the frontmost at any given time. Pressing spacebar will instantly reverse the order of the two caves, creating hopefully interesting gameplay.

almost a cave

Making it pretty is tomorrow’s work. Storyline is unneeded.

Oh, and check out the awesome realtime value sliders and the restart button that reloads all scripts and restarts the game, pretty convenient if you ask me.

I’m in

Posted by
Friday, August 28th, 2009 8:58 am

Hey! I just found out about this today, and I figure ‘why not?’

So I’ll be entering with Löve as the engine, and misc programs like the gimp for visual content.. I can probably play with audacity to make some brutal sound effects as I need them.

Since I hear we’re allowed to use some existing content as long as we share it beforehand and it contains no gamelogic, here’s my generalized poorly written GUI setup made in Love.

EDIT: won’t let me upload to the post for no reason.. I’ll upload it elsewhere and link to it I guess http://www.mediafire.com/file/yez1mluwykt/GUI.zip


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