18 Year old student. I'm making games in my spare time. Not much to talk about right now.
About Almost
Almost's Trophies
![]() So Many Flames Awarded by madk on May 2, 2010 | ![]() The "I'm Stuck in a Pit of My Own Creation" Awarded by GBGames on September 2, 2009 |
Almost's Archive
Almost Done!
thigns are still progressing well. I’m feeling the time pressure, but I think I’ll be fine for time.
Just need to add a really rough menu/howToPlay and then I’ll spend any remaining time prettying graphics.

As you can see, I’ve added missiles for difficulty and coins as something to collect.
Optimized!
Progress going good, just optimized the speed of my game around tenfold, and decreased the levels filesize by a similar number.
lovely screenshot.

As you can see, 2 layers of cave (foreground and background) that can be switched ingame for awesome platforming.
Also, a neat motion blur, a stylish edge tracing, and a halfdecent overall look
Other not so obvious features include my very quick and very convenient mapeditor that I created to generate the maps, the fact that there are many screens such that as soon as the player goes off one edge, he starts on the other edge of the next screen.
Similarly, you don’t see how cool it is to go around stuff in a 2D platformer. I assure you, it is quite cool.
Low on ideas, but got something working
Ah, I had a reasonable sleep, now to work again
I tried to come up with some very cave-like gameplay, but it all seemed rather dreary. It seems to me that caverns is goign to be mroe of a setting than a gameplay mechanic.
Anyways, 2D platformer. I have 2 superimposed such that the player is interacting with only the frontmost at any given time. Pressing spacebar will instantly reverse the order of the two caves, creating hopefully interesting gameplay.

Making it pretty is tomorrow’s work. Storyline is unneeded.
Oh, and check out the awesome realtime value sliders and the restart button that reloads all scripts and restarts the game, pretty convenient if you ask me.
I’m in
Hey! I just found out about this today, and I figure ‘why not?’
So I’ll be entering with Löve as the engine, and misc programs like the gimp for visual content.. I can probably play with audacity to make some brutal sound effects as I need them.
Since I hear we’re allowed to use some existing content as long as we share it beforehand and it contains no gamelogic, here’s my generalized poorly written GUI setup made in Love.
EDIT: won’t let me upload to the post for no reason.. I’ll upload it elsewhere and link to it I guess http://www.mediafire.com/file/yez1mluwykt/GUI.zip



