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<channel>
	<title>Ludum Dare &#187; allefant</title>
	<atom:link href="http://www.ludumdare.com/compo/author/allefant/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<title>ill prepared</title>
		<link>http://www.ludumdare.com/compo/2011/04/30/ill-prepared/</link>
		<comments>http://www.ludumdare.com/compo/2011/04/30/ill-prepared/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 12:36:40 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=46722</guid>
		<description><![CDATA[With two dead-line filled coding jobs keeping me busy 7 days a week and barely having done any coding besides this for 8 or 9 months, I&#8217;m ill prepared for this LD. Tired, no proper dev environment set up, blender  isn&#8217;t compatible with any of my old stuff. So have to compromise a lot &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>With two dead-line filled coding jobs keeping me busy 7 days a week and barely having done any coding besides this for 8 or 9 months, I&#8217;m ill prepared for this LD. Tired, no proper dev environment set up, blender  isn&#8217;t compatible with any of my old stuff. So have to compromise a lot &#8211; most likely won&#8217;t have anything finished by the deadline.</p>
<p>Also, I don&#8217;t like open themes like this. And this one is the worst I&#8217;ve ever seen &#8211; it&#8217;s basically as good as no theme at all &#8211; make any game and have an old man say &#8220;it&#8217;s dangerous to go along take blah&#8221; and it will perfectly fit the theme. So yeah. Having watched a play-through of the first 20 minutes or so of the original Zelda (shamefully have to admit I never saw the game before) I do have a vague idea though (&#8220;remake Zelda&#8221; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ). Any finally knowing about this game is one good thing I can take from this LD <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So anyway, the plan is to fix up my C+Allegro framework to latest versions of everything and use it. And right now I&#8217;m writing a custom Blender export script from scratch, for Blender 2.5. Took me some time to figure out where to place the addon&#8230; so hopefully I can speed up a bit now. Here&#8217;s a screenshot of my progress so far:</p>
<div id="attachment_46745" class="wp-caption alignnone" style="width: 310px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/Screenshot-Blender-k.png"><img class="size-medium wp-image-46745" title="Screenshot-Blender-k" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/Screenshot-Blender-k-300x161.png" alt="" width="300" height="161" /></a><p class="wp-caption-text">my great progress...</p></div>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>timelapse+gameplay videos</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/timelapsegameplay-videos/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/23/timelapsegameplay-videos/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 22:36:03 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26811</guid>
		<description><![CDATA[Made timelapse and gameplay videos. Even though I didn&#8217;t have enough time to finish the game this LD was lots of fun again for me timelapse gameplay]]></description>
			<content:encoded><![CDATA[<p>Made timelapse and gameplay videos. Even though I didn&#8217;t have enough time to finish the game this LD was lots of fun again for me <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.youtube.com/watch?v=1jTz11HnMQM">timelapse</a></p>
<p><a href="http://www.youtube.com/watch?v=rlEBv-gHoOs">gameplay</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>done</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/done-15/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/done-15/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 19:23:32 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25784</guid>
		<description><![CDATA[It&#8217;s done. Not finished&#8230; but I better get sleep. http://allefant.com/zombies_by_allefant.zip]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s done. Not finished&#8230; but I better get sleep.</p>
<p>http://allefant.com/zombies_by_allefant.zip</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/third.png"><img class="alignnone size-large wp-image-25790" title="third" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/third-550x309.png" alt="third" width="550" height="309" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>progress&#8230;</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/progress-40/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/progress-40/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 00:40:45 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=24945</guid>
		<description><![CDATA[Coded non-stop, lots of work done. I also worked some on artwork (they have eyes now). And I learned a lot about chipmunk. This is the first time I&#8217;m using a physics library of any kind but I&#8217;m very positively surprised. Chipmunk does everything right. C API. Simple, does just what it needs to. API [...]]]></description>
			<content:encoded><![CDATA[<p>Coded non-stop, lots of work done. I also worked some on artwork (they have eyes now). And I learned a lot about chipmunk. This is the first time I&#8217;m using a physics library of any kind but I&#8217;m very positively surprised. Chipmunk does everything right. C API. Simple, does just what it needs to. API makes sense and is easy to use. Good documentation and examples. Probably the first time I don&#8217;t find anything to criticize about a library I used. So, despite learning the API and spending time watching the examples, I probably saved a bit of time compared to if I had used my own line-line collision function as I did in the past. However I lost all that time because I decided to write my own XML parser instead of downloading expat or something. The problem is I need level data and just drawing them in Inkscape and reading in the .svg files seemed like the easiest approach.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/second.png"><img class="alignnone size-full wp-image-24946" title="second" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/second.png" alt="second" width="512" height="288" /></a></p>
<p>What I have left for tomorrow is: Different kinds of monsters. Then using the weak monsters (the only ones you can really fight on your own) as weapons against the stronger monsters, beat the final boss.</p>
<p>If I had the time I could also add actual graphics and sound effects and music. And more gameplay effects like more varied monsters and more varied attacks. Alas, I have to work all Monday, so have to get up right around when LD ends &#8211; so I lose the last 6 hours or so. I also stupidly slept for the first 6 hours of the compo because I stayed up right until the theme was announced. And I&#8217;ll sleep another 6 hours now since I&#8217;m too tired to go on.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>joining this LD</title>
		<link>http://www.ludumdare.com/compo/2010/08/21/joining-this-ld/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/21/joining-this-ld/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 12:12:19 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=23960</guid>
		<description><![CDATA[Well, for now at least, let&#8217;s see how much of the day I&#8217;ll have off. My idea for enemies-as-weapons is as follows. You control a wizard who has two spells. A fireball which does some direct damage to a creature. And a zombification spell which resurrects bodies of fallen creatures as zombies loyal to their [...]]]></description>
			<content:encoded><![CDATA[<p>Well, for now at least, let&#8217;s see how much of the day I&#8217;ll have off. My idea for enemies-as-weapons is as follows. You control a wizard who has two spells. A fireball which does some direct damage to a creature. And a zombification spell which resurrects bodies of fallen creatures as zombies loyal to their master. The game now has a few areas with creatures of different strength and you are to build up an army of zombies to face the final boss.</p>
<p>The screenshot below is how far I am right now after about 2 hours and also how the final graphics will look. It shows the wizard and some enemy creatures.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/first.png"><img class="alignnone size-full wp-image-23968" title="first" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/first.png" alt="first" width="512" height="288" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>done</title>
		<link>http://www.ludumdare.com/compo/2010/04/25/done-12/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/25/done-12/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 22:25:52 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=19072</guid>
		<description><![CDATA[Ah, this was a lot of fun for me. My original idea was some kind of RPG where I wanted to implement line-of-sight lighting &#8211; but the Islands theme prevented that. So I decided to go 3D instead. I wanted to try using a 3D engine, but unity doesn&#8217;t work here in Linux and after [...]]]></description>
			<content:encoded><![CDATA[<p>Ah, this was a lot of fun for me. My original idea was some kind of RPG where I wanted to implement line-of-sight lighting &#8211; but the Islands theme prevented that. So I decided to go 3D instead. I wanted to try using a 3D engine, but unity doesn&#8217;t work here in Linux and after tying the Ogre3D and Panda3D demos I felt too overwhelmed to actually go on with them. So instead I looked at my code from previous LD and pyweek entries and decided to go with just that and Blender.</p>
<p>As always I ran out of time to actually implement much gameplay, but there&#8217;s more than in my previous 3D entries. There&#8217;s 18 taxi orders, displayed as little boxes in the upper left corner. And there&#8217;s 7 docking stations, each one with a different color. Passengers will have their destination color in a triangle above there head and need to be delivered before time runs out.</p>
<p><a href="http://www.youtube.com/watch?v=7cmk7X9RUGQ" target="_blank"><img class="alignnone size-full wp-image-19076" title="screenshot4" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/screenshot4.png" alt="screenshot4" width="512" height="300" /></a></p>
<p>(Clicking image should open a video of the game on Youtube.)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>starting with gameplay</title>
		<link>http://www.ludumdare.com/compo/2010/04/25/starting-with-gameplay/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/25/starting-with-gameplay/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 12:47:41 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=18623</guid>
		<description><![CDATA[Ok, added collision. It&#8217;s really buggy but as much as can be done with just a polygon soup imported from Blender and no 3d engine. I also realized the external camera might not have been a good idea without an engine either&#8230; not that the camera glitches could make the game much worse Anyway, the [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, added collision. It&#8217;s really buggy but as much as can be done with just a polygon soup imported from Blender and no 3d engine. I also realized the external camera might not have been a good idea without an engine either&#8230; not that the camera glitches could make the game much worse <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Anyway, the game ideas is, you are the blue guy who is an airship taxi driver and has to drive customers (the yellow guy) from island to island.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/screenshot3.png"><img class="alignnone size-full wp-image-18624" title="screenshot3" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/screenshot3.png" alt="screenshot3" width="512" height="300" /></a></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title></title>
		<link>http://www.ludumdare.com/compo/2010/04/24/18055/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/18055/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 22:52:51 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=18055</guid>
		<description><![CDATA[Well, I added lots of stuff: Camera control Airship control (the airship is the  flat box with steering wheel in the screenshot) Vertex colors OpenGL fixed-pipeline vertex-lighting A second island Clouds HUD display What I&#8217;m still missing: Gameplay Collision detection More and better models Textures (won&#8217;t have time) Audio (won&#8217;t have time) Skybox (won&#8217;t have [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I added lots of stuff:</p>
<ul>
<li>Camera control</li>
<li>Airship control (the airship is the  flat box with steering wheel in the screenshot)</li>
<li>Vertex colors</li>
<li>OpenGL fixed-pipeline vertex-lighting</li>
<li>A second island</li>
<li>Clouds</li>
<li>HUD display</li>
</ul>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/screenshot21.png"><img class="alignnone size-full wp-image-18051" title="screenshot2" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/screenshot21.png" alt="screenshot2" width="512" height="300" /></a></p>
<p>What I&#8217;m still missing:</p>
<ul>
<li>Gameplay</li>
<li>Collision detection</li>
<li>More and better models</li>
<li>Textures (won&#8217;t have time)</li>
<li>Audio (won&#8217;t have time)</li>
<li>Skybox (won&#8217;t have time)</li>
</ul>
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		<slash:comments>0</slash:comments>
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		<title>i have an island</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/i-have-an-island/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/i-have-an-island/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 15:27:32 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=17494</guid>
		<description><![CDATA[Well, I missed the last 2 LDs because there was way too much work to think of joining. And what do you know &#8211; the same is true this time. However, I&#8217;m trying to reserve some time this weekend for LD anyway (or rather, just forget about all the other stuff and see what will [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I missed the last 2 LDs because there was way too much work to think of joining. And what do you know &#8211; the same is true this time. However, I&#8217;m trying to reserve some time this weekend for LD anyway (or rather, just forget about all the other stuff and see what will happen <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ). So, well, what did I do so far. First I put the the Monkey Island 1 music on endless loop to inspire me for the islands theme, then watched a video of a goat pulling a cart with&#8230; the typical LD entrant in it. Then spent several hours to get my code to export and import a Blender model and display it in OpenGL working again.</p>
<p>Behold, I can display my island now:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/screenshot.png"><img class="alignnone size-full wp-image-17492" title="screenshot" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/screenshot.png" alt="screenshot" width="512" height="300" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>final LD14 entry</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/final-ld14-entry/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/final-ld14-entry/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 02:04:36 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5747</guid>
		<description><![CDATA[A final screenshot: And the download link (Including Windows .exe): http://allefant.googlepages.com/TheGreatWaveoffKanagawa.zip readme Since I was too tired to write a readme at the end of the compo, guess I can put one here Cursor Left/Right: Lean backwards/forwards At the top of the screen, there&#8217;s a blue wave icon and a yellow hat icon showing the [...]]]></description>
			<content:encoded><![CDATA[<p>A final screenshot:<br />
<a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screen5.png"><img class="alignnone size-full wp-image-5748" title="screen5" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screen5.png" alt="" width="500" height="330" /></a><br />
And the download link (Including Windows .exe):</p>
<p><a href="http://allefant.googlepages.com/TheGreatWaveoffKanagawa.zip">http://allefant.googlepages.com/TheGreatWaveoffKanagawa.zip</a></p>
<h4>readme</h4>
<p>Since I was too tired to write a readme at the end of the compo, guess I can put one here <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cursor Left/Right: Lean backwards/forwards</p>
<p>At the top of the screen, there&#8217;s a blue wave icon and a yellow hat icon showing the relative position of you and the advancing wall of doom. The goal is to ride the wave to the right and manage to land at the wooden dock at the end without the big wave reaching you.</p>
<p>There&#8217;s no randomness at all, the 6th level is quite easy after some practice &#8211; can be done without ever missing a wave and winning it far ahead of the big one. Guess it&#8217;s the problem of playtesting your own game for 48 hours straight&#8230; you&#8217;re bound to be almost perfect at it&#8230; or actually, I&#8217;m still kinda bad at it: <a href="http://www.youtube.com/watch?v=MHkivU03JlA">video of level 6</a></p>
<p>Ah, and the cursor up key can be used to flutter your arms and fly up a bit, it helps landing on the dock. If you surf past the dock it&#8217;s usually over (but you can move backwards by turning upwards more than 90 degree so if you were fast enough&#8230;)</p>
<h4>Used media</h4>
<p>Also should say something about the used stuff:</p>
<p>The title picture is obviously just that painting and not made by me &#8211; considering how the game is all made after the picture that should be ok <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The music/sounds are kinda cheated&#8230; both the music and the only sound effect are made in LMMS. The melody is out of some .mid. And the samples are all stock samples as I had no time to fire up sfxr and make instruments and wave noise in it&#8230;</p>
<p>Everything else is drawn by hand in Gimp, color-sampling (and for the wood structure also tracing) various pictures of the same painter.</p>
<p>Code is almost totally from scratch &#8211; only the initial versions of image.py and text.py are from the last pyweek.</p>
<h4>Getting it to run</h4>
<p>Under Windows, just clicking one of the two .bat files (windowed/fullscreen) should work. In theory not even Python needs to be installed&#8230; but some msvc dll might be missing if you don&#8217;t.</p>
<p>Under Linux, execute main.py. Needs pygame and pyopengl to work.</p>
<p>Under OSX, I have no idea.</p>
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		<item>
		<title>day 1 over</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/day-1-over/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/day-1-over/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 01:13:49 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5312</guid>
		<description><![CDATA[I&#8217;m too tired to continue. Drew the final programmers&#8217; art placeholder graphics in Gimp, and added a particle effect.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m too tired to continue. Drew the final programmers&#8217; art placeholder graphics in Gimp, and added a particle effect.<br />
<a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screen3.png"><img class="alignnone size-full wp-image-5313" title="screen3" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screen3.png" alt="" width="500" height="312" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/day-1-over/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>some progress</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/some-progress-5/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/some-progress-5/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 23:19:58 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5275</guid>
		<description><![CDATA[Lost some time working around a few weird pygame/pyopengl crashes and spent quite some time finetuning the water/surfing physics. The surfer is just a box for now. Next I need a title menu, get rid of place holder graphics, and finish up the gameplay. Maybe sound if time remains.]]></description>
			<content:encoded><![CDATA[<p>Lost some time working around a few weird pygame/pyopengl crashes and spent quite some time finetuning the water/surfing physics. The surfer is just a box for now. Next I need a title menu, get rid of place holder graphics, and finish up the gameplay. Maybe sound if time remains.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screen21.png"><img class="alignnone size-full wp-image-5276" title="screen21" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screen21.png" alt="" width="500" height="312" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/some-progress-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>first lines of code</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/first-lines-of-code/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/first-lines-of-code/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 13:48:59 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5018</guid>
		<description><![CDATA[Finally started coding &#8211; water drawn with pygame. Next I need some wave physics, then collision detection and some surfing physics. I&#8217;ll try to code it all in Python from scratch &#8211; in a few hours I&#8217;ll know if that&#8217;s a big mistake.]]></description>
			<content:encoded><![CDATA[<p>Finally started coding &#8211; water drawn with pygame. Next I need some wave physics, then collision detection and some surfing physics. I&#8217;ll try to code it all in Python from scratch &#8211; in a few hours I&#8217;ll know if that&#8217;s a big mistake.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screen11.png"><img class="alignnone size-full wp-image-5019" title="screen11" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screen11.png" alt="" width="500" height="312" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>concept</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/concept/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/concept/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 12:29:53 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4991</guid>
		<description><![CDATA[Well, while googling I saw this japanese painting&#8230; and the wave to the left looked like a big wall of doom. So here&#8217;s my rather unimaginative concept&#8230; a sidescroller where you control a Chinese surfer who has to escape from the wave&#8230;]]></description>
			<content:encoded><![CDATA[<p>Well, while googling I saw this japanese painting&#8230; and the wave to the left looked like a big wall of doom. So here&#8217;s my rather unimaginative concept&#8230; a sidescroller where you control a Chinese surfer who has to escape from the wave&#8230;</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/concept1.png"><img class="alignnone size-full wp-image-4993" title="concept1" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/concept1.png" alt="" width="500" height="312" /></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>.exe + video</title>
		<link>http://www.ludumdare.com/compo/2008/08/11/exe-video/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/11/exe-video/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 15:00:50 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3419</guid>
		<description><![CDATA[I ran bbfreeze on the main python script, so should work in windows by simply double clicking the owl.exe (also contains the source, so i replaced the previous link in my final post as well): http://allefant.googlepages.com/OwlbyAllefantsourceandwin32.zip And I managed to encode and upload a gameplay video i made yesterday while half asleep: http://www.youtube.com/watch?v=hWRXimhigvk (removed embedded [...]]]></description>
			<content:encoded><![CDATA[<p>I ran bbfreeze on the main python script, so should work in windows by simply double clicking the owl.exe (also contains the source, so i replaced the previous link in my final post as well): <a href="http://allefant.googlepages.com/OwlbyAllefantsourceandwin32.zip">http://allefant.googlepages.com/OwlbyAllefantsourceandwin32.zip</a></p>
<p>And I managed to encode and upload a gameplay video i made yesterday while half asleep: <a href="http://www.youtube.com/watch?v=hWRXimhigvk">http://www.youtube.com/watch?v=hWRXimhigvk</a></p>
<p>(removed embedded link as that seems to be an admin-only feature of wordpress (?))</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>done</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/done-4/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/done-4/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 20:14:58 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[kittens]]></category>
		<category><![CDATA[mice]]></category>
		<category><![CDATA[owls]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3219</guid>
		<description><![CDATA[[updated with bbfreeze link instead of just sources] Here is the final entry: http://allefant.googlepages.com/OwlbyAllefantsourceandwin32.zip It should contain now an &#8220;owl.exe&#8221; which supposedly will work without python/pygame/pyopengl. It&#8217;s made using bbfreeze. No idea if it actually works. If you have the three dependencies, then running run.py should work instead. Not really done, but I&#8217;m too tired [...]]]></description>
			<content:encoded><![CDATA[<p>[updated with bbfreeze link instead of just sources]</p>
<p>Here is the final entry: <a href="http://allefant.googlepages.com/OwlbyAllefantsourceandwin32.zip">http://allefant.googlepages.com/OwlbyAllefantsourceandwin32.zip</a></p>
<p>It should contain now an &#8220;owl.exe&#8221; which supposedly will work without python/pygame/pyopengl. It&#8217;s made using bbfreeze. No idea if it actually works. If you have the three dependencies, then running run.py should work instead.</p>
<p>Not really done, but I&#8217;m too tired to do anything anymore. It&#8217;s possible to reach the top, just recorded a video of it, will post it later. It&#8217;s way too hard/tedious in any case. In the end, I wasted too much time on little things (like getting the 3d-wrap-around done) and spent way too little time on the actual gameplay and level design. Oh well, still was lots of fun, I coded more-or-less non-stop <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screen5.png"><img class="alignnone size-medium wp-image-3220" title="screen5" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screen5-300x225.png" alt="" width="300" height="225" /></a></p>
<p>[edit]</p>
<p>Oh, nice comments..  editing here as a reply. A few things:</p>
<p>If you run into a cat while carrying a block, it will respawn at its original position. So you can always get the map back to its original state.. just can be somewhat tedious <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The tunnel cat jump is rather easy, harder jumps are waiting further up. The three mice below it should give you a hint about the solution <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you don&#8217;t want to repeat the two times of tedious block-building in the beginning, open up &#8220;data/The Tower.txt&#8221; in a text editor, then find the &#8220;P&#8221; in line 79 (and don&#8217;t ready any lines below to avoid spoilers <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ), and replace it with a &#8220;.&#8221;. Then go to line 30 or wherever you want and replace a &#8220;.&#8221; by a &#8220;P&#8221; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  After tunnel cat some more difficult jumps and two less tedious blocks puzzles await, so if you actually played until up there, it might be worth it <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>update + food</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/update-food/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/update-food/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 01:28:37 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3036</guid>
		<description><![CDATA[Things are going slow. Now there&#8217;s a.. cylinder in the middle of the tower. So well, I must do a lot fast from now on. Anyway, need some sleep first. And food.. which is cooking right now.. and now done and photographed. Some kind of noodles and the last rest of coca cola which was [...]]]></description>
			<content:encoded><![CDATA[<p>Things are going slow. Now there&#8217;s a.. cylinder in the middle of the tower. So well, I must do a lot fast from now on.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screen41.png"><img class="alignnone size-medium wp-image-3037" title="screen41" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screen41-300x225.png" alt="" width="300" height="225" /></a></p>
<p>Anyway, need some sleep first. And food.. which is cooking right now.. and now done and photographed. Some kind of noodles and the last rest of coca cola which was still left in the bottle. And the small animal normally sitting on top of my computer wanted to be in the picture as well.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/dsc00419.jpg"><img class="alignnone size-medium wp-image-3051" title="dsc00419" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/dsc00419-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>And my final food pic which I moved from the final post to here, so it won&#8217;t show in the grid:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/dsc00420.jpg"><img class="alignnone size-medium wp-image-3461" title="dsc00420" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/dsc00420-300x225.jpg" alt="" width="300" height="225" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>slowly getting there</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/3013/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/3013/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 22:06:19 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3013</guid>
		<description><![CDATA[Having fun with OpenGL here. Added kittens and a ground. Now need maybe some gameplay items, and then create a level.]]></description>
			<content:encoded><![CDATA[<p>Having fun with OpenGL here. Added kittens and a ground. Now need maybe some gameplay items, and then create a level.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screen3.png"><img class="alignnone size-medium wp-image-3011" title="screen3" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screen3-300x225.png" alt="" width="300" height="225" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>level geometry</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/level-geometry/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/level-geometry/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 19:27:25 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2967</guid>
		<description><![CDATA[Well, all I wanted was a Nebulous style round-the-tower effect, now I have actual 3d cubes as tiles. I&#8217;m way way behind schedule though, so not sure if it still will lead to anything.]]></description>
			<content:encoded><![CDATA[<p>Well, all I wanted was a Nebulous style round-the-tower effect, now I have actual 3d cubes as tiles. I&#8217;m way way behind schedule though, so not sure if it still will lead to anything.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screen2.png"><img class="alignnone size-medium wp-image-2966" title="screen2" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screen2-300x225.png" alt="" width="300" height="225" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>first screen</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/first-screen-2/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/first-screen-2/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 16:24:51 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2921</guid>
		<description><![CDATA[Well. With no idea after 12 hours, I finally decided what to do: (drumroll) A platformer. You play an owl, and start at the bottom of The Tower. Then you have to jump up all the way to the top of The Tower. What I got so far is: A blue screen, and an Owl [...]]]></description>
			<content:encoded><![CDATA[<p>Well. With no idea after 12 hours, I finally decided what to do:</p>
<p>(drumroll)</p>
<p>A platformer.</p>
<p>You play an owl, and start at the bottom of The Tower. Then you have to jump up all the way to the top of The Tower. What I got so far is:</p>
<ul>
<li>A blue screen, and an Owl made out of a few colored GL_TRIANGLE_FAN and a few GL_LINE_LOOP.</li>
</ul>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screen1.png"><img class="alignnone size-medium wp-image-2922" title="screen1" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screen1-300x225.png" alt="" width="300" height="225" /></a></p>
<p>What I need to do next:</p>
<ul>
<li>Make vector-brick tiles for the tower.</li>
<li>Draw a monster (kittens).</li>
<li>Code (display of level geometry, platformer controls, collision detection, monster behavior)</li>
<li>Draw a level (The Tower).</li>
</ul>
<p>Optional, if I have time left:</p>
<ul>
<li>Animate owl and kitten.</li>
<li>Some extra tiles besides the brick.</li>
<li>Sound/Music</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

