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Well that about wraps it up..
I think ill have to call it quits about here, I have critters and sheep (zombie sheep BTW) wandering around the cavern.

Good luck to everyone and remember to have fun! Cant wait to see what everyone comes up with.
My cavern generation if anyone is interested.. numpy is teh fun.
data = numpy.random.randint(0, 2, size)
alive = numpy.zeros(size, int)
for c in range(iterations):
alive[:] = 0
for x in range(-1, 2):
for y in range(-1, 2):
alive[max(0,-x):min(-x+width,width), max(0,-y):min(-y+height,height)] += \
data[max(0,x):min(x+width,width), max(0,y):min(y+height,height)] >= 1
data[alive =5 ] = 1
cheers!
A.
u r write hear


Player movement is still a bit dodgy – ill work on that in the morning – before adding in the NPCs. YaML is the way to go for that methinks – easy tweaking.
First Screen – ready for sleep :)

Random level generation success!
I think I have managed to get further than I was expecting for the comp already… now only the game remains
Tomorrow I will work on gameplay – im still undecided roguelike or side scroller? or both? or something else.
Idea
Ive been on a bit of a randomly generated level binge lately and got inspired by numpy, and Cellular Automata. Basically, I spent way too long trying to get numpy to do all the work for me
If anyone knows numpy – is it possible to iterate over the array and compare elements vs where you are in the array currently?
Lucky me the neighbors are having a rockin party so I cant go to bed just yet!

Caverns eh?
Im in!.. no idea what to do yet.. but inspiration will come
OB work space:

Dev:
Eclipse, Python, Gimp
PyGame, piglett, cocos, porygon




