About alexandervrs (twitter: @alexandervrs)
Ludum Dare 27
Ludum Dare 24
Ludum Dare 23
Ludum Dare 21
The "We Finally Made a Cool Game" award!
Awarded by Ashley Coulter on August 28, 2012
I admit that the theme has discouraged me a lot, a lot of “restrictive” themes lately, “Tiny World”, “10 Seconds”… and now this. I loved “10 Seconds” but this one worries me that the gameplay might end up flat out boring.
My idea was a dungeon explorer game with randomly generated rooms.
Each time you’ll need to enter the temple and grab a treasure chest, then go for the exit. You would have one item at a time in your inventory, that includes chests and weapons.
Problem is this theme feels recurring to me, I was hoping for something with more “freedom” this time to break the monotony. I don’t really feel *joy* working on this game with this theme at the moment. So I’ll just drop it.
Here’s an early screenshot of what I had made so far,
Once again, I am in!
Last time, I created Dark Interval which a lot of people enjoyed and which I have turned into a actual ongoing game project after the compo!
Now I am not sure what I will create this time, but I see a lot of interesting themes! I might even surprise myself!
Again using GameMaker Studio (Standard edition is now free!) , I will be able to export the game to Windows, Mac, Linux and HTML5.
For graphics I will use Paint Tool SAI, Fruity Loops for music, sound effects synthesized and recorded from my environment.
Using my “ProjectTemplate”, a folder which includes a barebones gmx project along with my extensions exAudio, which makes several audio operations in GameMaker easier, and exCamera which will aid me to create a fast and add quick viewport special effects.
It also contains the folder structure I follow for all my game projects recently and a couple utilities such as an NSIS installer template with a bit more ready-to-use tweaks than the one found in GameMaker.
My “ProjectTemplate” can be found here. Feel free to use it for your projects.
Any help with additional extensions, scripts or shaders I might find at the GameMaker Community or gmlscripts.com .
I personally recommend Tween GMS if you need to quickly motion tween and quick movement in your game.
See you in LD28!
Web port of is Dark Interval is live!
Also the standalone Windows and Linux builds have the memory leak fixed.
Dark Interval, is a fast-paced escape-the-room-type survival horror game. You have 10 seconds to explore and survive the obstacles in each room before the Torment Hunter gets to you.
Windows & Linux builds are available for download! Web build is coming shortly provided I can sort out the audio glitches.
Recommended to play fullscreen, headphones on, and with gamepad that supports vibration! Have fun!
Play the game here:
I don’t know where I am going with this, adventure? action? escape the room(s)? Possibly will finish in Jam tomorrow. Pretty tired and don’t really want to rush everything ’til the deadline. Last time I did that with a 48 hour entry ended up with a boring gameplay. There’s still need for animations, a couple placeholder sound effects to replace and record some more from my camera and voices.
I was really tired last night and forgot to add an “I am in” post,
I am using GameMaker Studio, and the project template I have here, so I don’t start entirely from point zero each time I make a game in GameMaker Studio.
Any other tools or help might be used from http://gmc.yoyogames.com/ http://www.gmlscripts.com/ and http://www.64digits.com/
I hope I don’t get disqualified for posting the tools after the compo started, but whatever happens, I am having fun anyway.
I have a really nice idea I think, the progress so far,
Yep! still trying to make a survival horror game. Using rough pixel art this time, I have some issues concerning interpolation but I think I’ll manage.
I have I used an older concept of mine and trying to flesh it out some more this time with the 10 second theme twist.
Fourth ludum dare for me, I am in for this one.
Planning to create something dark this time, thinking something along the lines of action/adventure horror game. However I am known to give too much gravity on the graphics, making them detailed and smooth which usually leaves me rushing the rest of the game in my little remaining time.
This time though I am going to try pixel art, which will be less time consuming for me and let focus more on the gameplay and overall theme.
I am going to be using Paint Tool SAI for graphics.
Fruity loops for composing some music and I will record any sound effects/voices.
GameMaker Studio will be used as the main development tool, planning to export the game to Windows, HTML5, Linux and Android. (Sorry, I don’t own a Mac but you guys can try the HTML5 build instead)
As a starting base, I will use this small framework that handles some basic functionality, and anything else I might need I will take a look at,
And now that I am back from the dreamworld, I can properly announce that we finished our Jam entry, Aqualution
Teaming up with ButtercupSaiyan (BCS) this time, I am in for the jam!
BCS will take care most of the art part and I will be in charge of the programming/level design/sound part and perhaps do some graphics work as well in case of an emergency.
I am going with GameMaker Studio this time and planning ahead so the game will export to Windows AND HTML5 with no issues.
As such I will be possibly using WAV sounds and not use an extension for OGG, since the audio update for GameMaker is not here yet, and I wish to save time working on the gameplay instead of sinking time in implementing workarounds for both platforms.
Our goal this weekend is to have as much fun & excitement as possible together, and create a great game in 3 days that you will play and enjoy!
Good luck to everyone!
Finally it’s done! After all this work! Enjoy! http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5234 :D
There have been a couple problems.
First, I am using the theme of “Flying of the Bumble Bee” which even through custom editing and such, I am not sure if it abides by the solo compo rules.
Secondly, Anime Studio started adding white cracks between the joints of my PNG sprites for some reason. I searched for a solution but to no avail, so I am editing the sprites one-by-one in hand.
Finally, there are some aspects of the game that feel unfinished, as I don’t want to push out a rushed game I will submit the game as a Jam entry and use the additional time to fix the problems, plus include more things that will make the game look more complete and play better.
My previous Ludum Dare was a disaster as I’ve bitten on more than I could chew in 48 hours. The above image is from the unfinished product. This time around I’ll try to focus on some simple idea and hope my perfectionism doesn’t take over!
PaintTool SAI for graphics
SmithMicro Anime Studio for animation
Fruity Loops for music and some freeware instruments
GameMaker 8.1 to bring everything to life ( Using my simple blank template & framework )
Might try to export a HTML5 version (Using GameMaker HTML5) afterwards depending on
how complex the game will be.
Focusing too much on story & graphics!
tried to rush things a bit but… yeah, I think I am calling it quits.
The project I had in mind wasn’t really feasible in 2 days,
I will keep the project idea/story for future use probably.
Maybe I’ll use the remaining time to whip up a quick SIMPLE game instead or do the Jam,
but no promises as I am really tired. Was really fun though!
First time was really fun, so taking part again would be twice as fun!
I was going to use FlashDevelop with Actionscript 3 and AIR framework, but I need more practice before I can rapidly create games with it.
So instead, I am going to use:
Hand drawn graphics using Systemax PaintTool SAI, animated with SmithMicro Anime Studio 8,
music and sound effects using Fruity Loops, possibly with using freeware instrument samples to compose simple tracks, plus original sound effects and voice (if necessary)
GameMaker HTML5 for overall development using my game codebase.
Windows version will be surely available and HTML5 as well -if there are no annoying performance issues and code compatibility problems.
My codebase is nearly fully polished & will be posted before the compo begins.
To play my first Ludum Dare entry, go here: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5234
And is done. Play here: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5234
Wish I had more time, but nevertheless, enjoy!