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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Asteroid Explorer – Postmortem

Posted by
Monday, December 14th, 2009 5:53 pm

This was my first Ludum Dare and my first game I programmed too.  My game was very simple but I wanted something I knew I could finish and finish I did.

What went right:

  • The game got finished
  • Fixed any major bugs

What went wrong:

  • The goal of the game: it never really happened
  • Bugs took a long time fix
  • Ran out of muffins

What went into my belly:

  • 6 muffins
  • lots of soda
  • Rigatoni with pasta sauce
  • Angus burger
  • bagel
  • chow mein

What I learned:

  • You can make a very simple game in 48 hours while knowing practically nothing about game programming
  • What a SIGTRAP is
  • How to use Code::Blocks and its debugger
  • You can never have too many muffins
  • Pasta sucks without parmesan cheese

whoo got something screenshot-able

Posted by
Sunday, December 13th, 2009 1:26 am
a screenshot of my game so far

a screenshot of my game so far

I thought I would make a explore the asteroid field game.

collision is working but all it does so far is show a BAM! image when you hit the asteroids so I need to work on that and an way to score points and a way to the show points I guess. So far I have amazed how much I got done. It helps having low standards I guess.

Trying a hand of LD

Posted by
Friday, December 11th, 2009 5:39 pm

Hopefully I am metaphorically dealt some good cards. This is my first Ludum Dare. I am thinking of using C++ and SDL or Gamemaker.


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