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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    About AhNinniah (twitter: @AhNinniah)

    We are team of two:

    AhNinniah - art https://twitter.com/AhNinniah
    devolonter - code & music https://twitter.com/devolonter

    We take part in Ludum Dare competitions for fun. And it's so amazing, when a lot of people are doing at the same time what you do - create great games!

    Entries

     
    Ludum Dare 29
     
    Ludum Dare 27
     
    Ludum Dare 25
     
    Ludum Dare 25 Warmup
     
    Ludum Dare 22

    AhNinniah's Trophies

    AhNinniah's Archive

    Whistle – Post Jam Version

    Posted by (twitter: @AhNinniah)
    Sunday, May 18th, 2014 4:45 pm

    Post Jam version of our entry is up! We fixed some bugs, added the plot, improved graphics and added even more selfmade sounds :) You can check it right here

    park_dark

    Whistle submitted

    Posted by (twitter: @AhNinniah)
    Tuesday, April 29th, 2014 9:50 am

    Finally, after getting some sleep, we can say that our game was successfully submitted. It was the first time when we made a horror game with self-made sound effects. Although “Whistle” has some ugly bugs the experience was really interesting, and we are almost happy with the result. Not everything went as we wanted, that’s why we are going to fix that in Post Compo version. It would be great to get some feedback, so please check our game here

    Park_5

    In our turn, we want to congratulate all of you who reached the finish line! It’s time to play and rate all these great games now :)

    House_5

    We are still here, jaming!

    Posted by (twitter: @AhNinniah)
    Monday, April 28th, 2014 6:52 am

    Here is our progress so far. We came up with the idea of a small horror adventure. We’ve never done something like this before, but we love the genre itself. So wish us good luck and check out our creepy soundtrack:)

    Visit dev diary

    Post

    We are (4th time or so) in!

    Posted by (twitter: @AhNinniah)
    Monday, April 21st, 2014 4:45 pm

    Who we are:

    delovonter: he writes a code, designs a gameplay and writes sfx and music. He uses Monkey language for coding, Flixel for Monkey as a framework and Garage Band for audio.

    AhNinniah: I draw graphics, animate it and keep us motivated :) I use Inkscape for graphics and Spine for animation.

    We are in

    We made it this time!

    Posted by (twitter: @AhNinniah)
    Monday, August 26th, 2013 8:14 pm

    [View Entry]

    g8585

    We’re definitely in!

    Posted by (twitter: @AhNinniah)
    Saturday, August 24th, 2013 5:50 am

    Finaly we can take part in Ludum Dare! And nothing can stop us now :)

    Our tools:

    ld2

    Good luck everyone and have fun!

    Mad Professor Post-mortem

    Posted by (twitter: @AhNinniah)
    Wednesday, January 2nd, 2013 2:32 pm

    Idea

    At some point, we have seriously decided to turn Super Mario Bros upside down and make a game called «Mario’s Nightmare.» Goomba was going to be the main character, with Mario and Luigi as enemies. Trying to develop this idea further, we even started to play our NES (.. instead of making the game).

    In the end, we chose one idea that we could implement in time. In the game we play as crazy professor. He had just made the discovery of his life. But because of the fear that someone could steal his discovery, the professor turns into an embittered sociopath. The player should help him to get rid of the pesky scientists who are eager to get the cherished formula.

    Development

    Initially I spent too much time creating the main background. The size of the characters and animation were corrected during the final hours. And that, as expected, did not make the animation perfect — the main character runs as if he has a broken leg.

    As for programming, at this time, we’ve decided to use a new approach. The prototype was written not with squares or rectangles, but with quite a real images taken from public sources. Later, it allowed us to save a lot of time on the sprites connection.

    Music was written at night of the second day of development. Initially, the soundtrack was going to be funny and a little crazy. After several unsuccessful attempts, there was written a serious and heavy title theme about which we had some doubts. But as there has been spent too much time on the music, we decided to leave it as it is.

    Unfortunately, we forget to add some game tutorial. And at first, many people could not understand how to play the game. They had to read description on the community page. We immediately tried to fix it by adding to the page with the game information about controls, game elements, etc. Also, we’ve added a gameplay video, the ending of which came out very funny.

    Interesting Facts

    — From the very start of theme voting, we tried not to discuss and not to see all the possible variants.

    — Initially, enemies climbed the stairs to their full height, and then began to walk. But after adding animation, we realized that dancing Gangnam Style scientists — it is too much. We’ve cheated and made their appearance on the top as soon as they reached it. As it seems to us, it turned out not bad.

    — We did not have time to do the death animation of enemies, so we decided to fill them with white and then make them disappear. Since we did not have time to implement our fill color programmatically, we decided to fill animation manually. And then simply replaced the image.

    — The game score is incorrectly counted. You will get nothing for the bomb activation. All because we hung score increase at the wrong event.

    — Due to a bug in the game, you can gather up to 4 flasks, although the maximum amount should not exceed 3.

    — Despite the fact that falling bricks have its own formula of random correction, in most cases, brick falls on your head.

    — Devolonter had to become a reference of the creeping up the stairs enemy, showing this action on the floor. Now he can not look at these characters calmly. Their animation has turned the most plausible.

    View entry

    We did it!

    Posted by (twitter: @AhNinniah)
    Monday, December 17th, 2012 10:19 pm

    We are very happy about that fact that we’ve finished and submitted our Jam entry! We failed last LD but managed this time.

    Post about development will be later. Right now we just need to get a good sleep, I’m sure, as everyone else does.

    title_cut

    Go check Mad Professor, if you like :) Flash & HTML5 are available

    P.S. Can’t wait to play and rate all these amazing games created this weekend!

    Current art progress

    Posted by (twitter: @AhNinniah)
    Saturday, December 15th, 2012 10:05 pm

    Also game mechanics, player and enemies behavior, simple physics are ready.
    It’s time to have a rest and go to sleep.

    bg

    We are in!

    Posted by (twitter: @AhNinniah)
    Monday, December 10th, 2012 9:16 pm

    Hello! We are team of two: @devolonter and @AhNinniah. And we are very excited to take part in Ludum Dare 25!

    What we will be using this time:

    Graphics & Animation

    — Inkscape

    — GIMP

    — Anime Studio Pro 9

    Sounds & Music

    — Guitar Pro

    — sfxr

    — Garage Band

    — Audacity

    Language

    — Monkey (monkeycoder.co.nz)

    Framework

    — Flixel for Monkey (devolonter.github.com/flixel-monkey)

    We took part in Warmup Weekend as well! Here is our small game, created in 36 hours —  view entry

    We wish everyone good luck and to have fun! :)

    Codename E

    Posted by (twitter: @AhNinniah)
    Friday, September 14th, 2012 8:50 am

    We didn’t manage to complete the game on time. That’s why we’ve just finished and released it today. The result is:

    Codename E

    Codename E
    Program the robot’s behavior. Guide him through all the obstacles to the exit. Collect all of the modules to extend its functionality.

    How to play
    In the command input window (> _) sequentially enter commands to move the robot. The list of available commands appears in the RTFM. All commands have the following form – AAX, AA where two-letter command, X parameter of the function (from 1 to 9. Typically, the number of tiles to move).

    For example, to move the robot forward for 5 tiles, enter MF5. Need to type all the commands to complete a level. Limit – 15 commands.

    We used:
    Programming Language: Monkey
    Framework: Flixel for Monkey
    Graphics editor: Inkscape
    Level Editor: DAME
    Sound editor: Bfxr
    Music editor: GarageBand for iPad

    After the competition the game has changed little. Bugs were fixed, interface was finalized and sounds were added.

    You can play flash-version of the game here – http://lab.devolonter.ru/games/ld24/codename-e.html

    What went wrong

    - We spent a lot of time choosing the plot
    - Even longer we were choosing visual style
    - We didn’t have enough experience working with tiles
    - We were very tired

    Day three

    Posted by (twitter: @AhNinniah)
    Monday, August 27th, 2012 8:25 am

    All graphics and sounds are ready. We only need to add some levels.

    Tileset

    First level

    See you later!

    Posted by (twitter: @AhNinniah)
    Saturday, August 25th, 2012 6:04 pm

    It’s the end of our first day. We need to have a good rest in order to continue tomorrow. We’ll leave here our progress screenshot. Still have a lot of things to do.. ooh!

    Progress

    We know what to do!

    Posted by (twitter: @AhNinniah)
    Saturday, August 25th, 2012 6:30 am

    Finally, we’ve got an idea! Now all we have to do is to implement it.

    Never give up and good luck everyone!

    Our team is ready


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