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Ludum Dare 26 — April 26-29th, 2013
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About ahnimal (twitter: @ahhnimal)

Flash Programmer or something along those lines. I can do other stuff too, but I usually prefer Flash.

Entries

 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20

ahnimal's Trophies

Potato Approved
Awarded by Jalict on April 28, 2013

ahnimal's Archive

Timelapse

Posted by (twitter: @ahhnimal)
Tuesday, December 18th, 2012 7:56 pm

Here’s a timelapse of my stream from the weekend. Not much to say really. It’s good.

8 minutes to spare.

Posted by (twitter: @ahhnimal)
Sunday, December 16th, 2012 7:05 pm

I’m done. It turned out decent. I think I’ll stick with programmer art next time. Drawing is exhausting.

Go play and vote

Goodnight

be9a3a65c21a724a0e24b7f414981620[1]

Another day at Villain Inc.

Posted by (twitter: @ahhnimal)
Saturday, December 15th, 2012 6:49 pm

We’re about at the halfway mark. Day one is over. The structure of my game is complete. Now I just have to redraw everything and add another combat scene. If I have time I’ll add some very basic sounds.

If I’m not too tired after this, I’ll make a post-compo version of this with voice acting and proper collision and stuff.

I can’t show you much other than the title screen yet, but I can tell you that you play as the evil Dr. Goatman. 1goat. Here you go:

aphKh[1]

Progress

Posted by (twitter: @ahhnimal)
Saturday, December 15th, 2012 11:43 am

I might be a little behind my schedule, but I’m making good progress. I’ve set up basic platforming and combat. That’s just one step away from being able to go on a villainous killing spree. I need to finish the combat and set up some dialogs and  then I just need to draw everything

Here’s a screenshot of the final battle between stereotypical villain and stereotypical hero in the corner store: (Art is temporary)

fc1U5[1]

Got a concept

Posted by (twitter: @ahhnimal)
Friday, December 14th, 2012 9:04 pm

So I’m going to make some kind of pixelated action platformer. There’s gonna be a hidden mechanic or two and a nice dark atmosphere.

It’s 5 AM. I’ll go get some sleep now.

Here’s the first screen:

I need a title

I need a title

 

 

 

 

 

 

 

 

 

 

 

 

I’m in! 5th time!

Posted by (twitter: @ahhnimal)
Friday, December 14th, 2012 2:28 pm

This is my 5th Ludum Dare. I feel confident. I feel ready. Let’s do it.

 

My tools:

Code: FlashDevelop
Graphics: Pickle and/or Photoshop Elements 7
Sound: bfxr and/or audacity
Stream: Open Broadcaster, Twitch
Timelapse: Chronolapse

 

I’m not into frameworks so I have prepared a base code. Starting from scratch would be painful. Here it is. It just supports drawing and updating objects. Nothing too fancy either.

If you’re into it, you should watch me at twitch. You can even stalk me while I sleep. I’ll be listening to the #LD48 room in Soundrop. It’s a plugin for Spotify. It’s cool. Use it.

 

Here are some pictures of my workspace and snacks:

desk

 

 

 

 

 

 

 

Monster Energy, Chili Chocolate, Pringles Sour Cream & Onion and Paprika, and Mountain Dew

Monster Energy, Chili Chocolate, Pringles Sour Cream & Onion and Paprika, and Mountain Dew

 

 

 

 

 

 

 

 

Good luck. Have fun.

Damn

Posted by (twitter: @ahhnimal)
Sunday, August 26th, 2012 6:47 pm

My game broke a few minutes before the deadline, but I submitted what I’ve got. I’ll try to fix the game tomorrow, if bug fixing is permitted.

I need sleep. I’ll write a proper post tomorrow.

Screenshot:

Refueled

Posted by (twitter: @ahhnimal)
Sunday, August 26th, 2012 12:14 pm

I’m getting to the final stages of my game. I’m currently making the end game screen, which needs a lot of statistics.

I also went and got some more beverages for the night.

Go and watch me stream if you have a free space on your second monitor

Particles and stuff

Mountain Dew and Monster

Getting to the important parts

Posted by (twitter: @ahhnimal)
Sunday, August 26th, 2012 3:48 am

I have slept fantastic. Now it’s time to finish the game. I still haven’t thought of a name for it yet either.

I have made some decent level generation, better collision damage and some particles. Now it’s time to actually make the player die and evolve, which involves keeping a log of all the players actions, and add upgrades accordingly.

I should have gotten a few hours less sleep. I feel like I’m getting behind my schedule.

Go watch my stream at twitch

There’s 14 hours left. Good luck everybody.

Progress

Posted by (twitter: @ahhnimal)
Saturday, August 25th, 2012 10:29 am

I fixed up my “feature” system and added health to units. Hit detection is a bit too simple at the moment. Level generation is almost done.

Watch me streaming muted at twitch

Coming up next:

  • Random level generation
  • Weapons
  • Particles
  • Proper hit detection
  • Level progression

Moving forward

Posted by (twitter: @ahhnimal)
Saturday, August 25th, 2012 4:17 am

I know have some basic mechanics in place and I have a player moving around and following the mouse. Now I just need to make the stage bigger and add more stuff to my organisms.

I’m still streamin’ at twitch, but it’s muted due to slow internet.

I have circles

Posted by (twitter: @ahhnimal)
Friday, August 24th, 2012 6:51 pm

I’m going for a minimal evolution simulator. I’m hoping to have some cool features and effects on those circles by the end of the day.

I’m ready! Come at me!

Posted by (twitter: @ahhnimal)
Friday, August 24th, 2012 4:35 pm

I think the rules says something about sharing your base code, so here ya go!

I got some Monster Khaos to survive the night, and hopefully have an early prototype ready when I wake up tomorrow.

I’m still streamin‘ if you’re into watching me write a few hundred lines of code or if you just like watching me sleep.

Have fun!

I’m in again

Posted by (twitter: @ahhnimal)
Friday, August 24th, 2012 1:04 pm
This is my 4th Ludum Dare. My previous entries have been generic and boring, so I’m hoping my experience will bring me better results this time around.
I’ll be streaming everything I do, non-stop, at http://www.twitch.tv/ahnimal and making a timelapse from the recording.
As usual I’ll be using my default Flash setup:
  • Flashdevelop for codin’
  • Photoshop Elements 7 for drawin’
  • SFXR for effectsin’
  • Audacity for recordin’
  • Musagi for musicin’
I have prepared some base code, so I don’t have to waste time with basic blitting and velocity. I’ll post it later.
Here is a photo of my workstation.
Good luck and have fun!


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