Flash Programmer or something along those lines. I can do other stuff too, but I usually prefer Flash.
About ahnimal (twitter: @ahhnimal)
Entries
Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 22 | Ludum Dare 21 |
Ludum Dare 20 |
ahnimal's Trophies
![]() Potato Approved Awarded by Jalict on April 28, 2013 |
ahnimal's Archive
Timelapse
Tuesday, December 18th, 2012 7:56 pmHere’s a timelapse of my stream from the weekend. Not much to say really. It’s good.
8 minutes to spare.
Sunday, December 16th, 2012 7:05 pmI’m done. It turned out decent. I think I’ll stick with programmer art next time. Drawing is exhausting.
Goodnight
![be9a3a65c21a724a0e24b7f414981620[1]](http://www.ludumdare.com/compo/wp-content/uploads/2012/12/be9a3a65c21a724a0e24b7f4149816201.jpg)
Another day at Villain Inc.
Saturday, December 15th, 2012 6:49 pmWe’re about at the halfway mark. Day one is over. The structure of my game is complete. Now I just have to redraw everything and add another combat scene. If I have time I’ll add some very basic sounds.
If I’m not too tired after this, I’ll make a post-compo version of this with voice acting and proper collision and stuff.
I can’t show you much other than the title screen yet, but I can tell you that you play as the evil Dr. Goatman.
. Here you go:
Progress
Saturday, December 15th, 2012 11:43 amI might be a little behind my schedule, but I’m making good progress. I’ve set up basic platforming and combat. That’s just one step away from being able to go on a villainous killing spree. I need to finish the combat and set up some dialogs and then I just need to draw everything
Here’s a screenshot of the final battle between stereotypical villain and stereotypical hero in the corner store: (Art is temporary)
Got a concept
Friday, December 14th, 2012 9:04 pmI’m in! 5th time!
Friday, December 14th, 2012 2:28 pmThis is my 5th Ludum Dare. I feel confident. I feel ready. Let’s do it.
My tools:
Code: FlashDevelop
Graphics: Pickle and/or Photoshop Elements 7
Sound: bfxr and/or audacity
Stream: Open Broadcaster, Twitch
Timelapse: Chronolapse
I’m not into frameworks so I have prepared a base code. Starting from scratch would be painful. Here it is. It just supports drawing and updating objects. Nothing too fancy either.
If you’re into it, you should watch me at twitch. You can even stalk me while I sleep. I’ll be listening to the #LD48 room in Soundrop. It’s a plugin for Spotify. It’s cool. Use it.
Here are some pictures of my workspace and snacks:
Good luck. Have fun.
Damn
Sunday, August 26th, 2012 6:47 pmMy game broke a few minutes before the deadline, but I submitted what I’ve got. I’ll try to fix the game tomorrow, if bug fixing is permitted.
I need sleep. I’ll write a proper post tomorrow.
Screenshot:
Refueled
Sunday, August 26th, 2012 12:14 pmI’m getting to the final stages of my game. I’m currently making the end game screen, which needs a lot of statistics.
I also went and got some more beverages for the night.
Go and watch me stream if you have a free space on your second monitor

Particles and stuff
Getting to the important parts
Sunday, August 26th, 2012 3:48 amI have slept fantastic. Now it’s time to finish the game. I still haven’t thought of a name for it yet either.
I have made some decent level generation, better collision damage and some particles. Now it’s time to actually make the player die and evolve, which involves keeping a log of all the players actions, and add upgrades accordingly.
I should have gotten a few hours less sleep. I feel like I’m getting behind my schedule.
There’s 14 hours left. Good luck everybody.

Progress
Saturday, August 25th, 2012 10:29 amI fixed up my “feature” system and added health to units. Hit detection is a bit too simple at the moment. Level generation is almost done.
Watch me streaming muted at twitch
Coming up next:
- Random level generation
- Weapons
- Particles
- Proper hit detection
- Level progression

Moving forward
Saturday, August 25th, 2012 4:17 amI know have some basic mechanics in place and I have a player moving around and following the mouse. Now I just need to make the stage bigger and add more stuff to my organisms.
I’m still streamin’ at twitch, but it’s muted due to slow internet.

I have circles
Friday, August 24th, 2012 6:51 pmI’m going for a minimal evolution simulator. I’m hoping to have some cool features and effects on those circles by the end of the day.

I’m ready! Come at me!
Friday, August 24th, 2012 4:35 pmI think the rules says something about sharing your base code, so here ya go!
I got some Monster Khaos to survive the night, and hopefully have an early prototype ready when I wake up tomorrow.
I’m still streamin‘ if you’re into watching me write a few hundred lines of code or if you just like watching me sleep.
Have fun!
I’m in again
Friday, August 24th, 2012 1:04 pm- Flashdevelop for codin’
- Photoshop Elements 7 for drawin’
- SFXR for effectsin’
- Audacity for recordin’
- Musagi for musicin’

![aphKh[1]](http://www.ludumdare.com/compo/wp-content/uploads/2012/12/aphKh1-550x430.png)
![fc1U5[1]](http://www.ludumdare.com/compo/wp-content/uploads/2012/12/fc1U51-550x430.png)









