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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 16 hours, 51 minutes, 51 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 16 hours, 51 minutes, 52 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    About AClockWorkLemon (twitter: @cworkgames)

    About me..... hmm....

    I am a hobbyist Game Designer. I'm 16 and live in Sydney, Australia. Generally, I work with 2D games using the trusty (not so) ol' Game Maker 8, however i have recently been honing my skills on Unity3D, as well as XNA and Flash with FlashPunk.

    I am a huge fan of Nicklas "Nifflas" Nygren, and his games. Knytt Stories all the way!

    Not much else to say....

    Entries

     
    Ludum Dare 21
     
    Ludum Dare 19
     
    Ludum Dare 18
     
    Ludum Dare 17

    AClockWorkLemon's Trophies

    The Good Taste Award
    Awarded by stqn
    on August 23, 2010

    AClockWorkLemon's Archive

    OH CRAP!

    Posted by (twitter: @cworkgames)
    Saturday, December 17th, 2011 5:15 pm

    OK! so, i totally forgot about Ludum Dare, and so here i am, 24 hours in, without even starting!

    BUT! Rather than give up on this attempt, this is a good chance for me to do some seriously fast development. Glorious train wreck time!

    Tools and tricks:
    Language: Python
    Framework: My own, PyPunk (based on FlashPunk)
    Text Editor: SublimeText using the CoalGraal syntax theme
    Compiler: PyInstaller

    Not sure if i will end up submitting anything to the compo, but i’ll try! Jam is always there as well, i suppose :D

    Done!

    Posted by (twitter: @cworkgames)
    Sunday, August 21st, 2011 8:21 am

    And here we go, my entry for Ludum Dare #21:

    http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=1844

    I realize i have another 10 hours or so to go, but it’s 1AM, and i have school tomorrow (today?), so i don’t really have any time left. That said, hope you like it!

    And after 12 hours…….

    Posted by (twitter: @cworkgames)
    Saturday, August 20th, 2011 6:57 am

    I have an idea, and a pretty bad cave generator. I need to sleep now, but hopefully tomorrow i’ll be able to get a much nicer cave generator running, along with some gameplay. You can see current progress here:

    http://clockworkgames.comuv.com/games/ld21/

     

    Oyasumi!

    Workspace (or lack thereof)!

    Posted by (twitter: @cworkgames)
    Friday, August 19th, 2011 12:22 am

    Well, i figured that all things considered, that i should probably clean my desk, ready for the compo. And yes, my table is also my whiteboard. ujelly?

    Lots, and lots of shit

    Before

    CLEAN!

    After

    I’M IN!

    Posted by (twitter: @cworkgames)
    Thursday, August 18th, 2011 2:03 am

    (I think)

    It’s AClockWorkLemon here, and i might be back with an entry this compo! Can’t make any promises, what with schoolwork and such, but hey! Let’s see how it goes! If i end up making a game, i will be using one of the following:

    • GameMaker 8 (Pro)
    • ActionScript 3, with the amazing FlashPunk library
    • Python 2.7, using the libTCOD library (if i go for this, the game will likely be very short and sweet. Obviously don’t have enough time for a full-scale Roguelike :3)

    Plus, for SFX, ill be going for the omnipresent SFXR. Supposing i get time to make music, i … err … i’ll see what i can find ^_^

    Some Post-compo Stuffs!

    Posted by (twitter: @cworkgames)
    Saturday, July 23rd, 2011 1:41 am

    Man, it’s been a while. Been caught up with school, so i couldn’t attend the last few LDs :(
    That said, I have had the time to work on my skills a little, and have been working on a game in AS3, with the help of good (not so) ‘ol FlashPunk.
    If any of you remember LD#18, i entered a game called “AfterDark” (you can find it HERE). Well, the entire game has been re-written in ActionScript since then, and this is the result:

    GET A BETTER BROWSER DAMMIT!

    Slight graphics upgrade since last time...

    GET A BETTER BROWSER DAMMIT!

    Also got a new name, and a new logo!

    The game is still in sponsorship stage, but if you want, you can give it a go on FGL (you will require a developer/sponsor account) HERE

    
    				

    Remember AfterDark?

    Posted by (twitter: @cworkgames)
    Friday, January 28th, 2011 9:30 pm

    Well, i finally got around to updating it to v2!

    check it out here:

    http://clockworkgames.comuv.com/?page_id=10

    YAY!

    TIMELAPSE

    Posted by (twitter: @cworkgames)
    Sunday, December 19th, 2010 8:16 pm

    Couldn’t be botered adding in music, too braindead.

    I Finished!

    Posted by (twitter: @cworkgames)
    Sunday, December 19th, 2010 6:36 pm

    I know, its impossible… but it happened!

    Just managed to get the sounds working in time, etc etc.

    It's a screenshot

    So yeah. Big thanks to the people at the IRC channel :D

    LINKY!

    Jammin’

    Posted by (twitter: @cworkgames)
    Sunday, December 19th, 2010 2:03 pm

    Well, i hate to say this, but i just dont have time to finish for the compo (i dont think). If i can finish in time, then yay!, but i dont think i will. That said, i’ll definately have something ready for the jam :D

    Hey, i got somewhere!

    Posted by (twitter: @cworkgames)
    Saturday, December 18th, 2010 8:50 pm

    I FINALLY managd to make something!

    Still a long way to go, but here is it curently:

    http://megaswf.com/simple_serve/87830/

    Player Basecode

    Posted by (twitter: @cworkgames)
    Saturday, December 18th, 2010 12:55 pm

    Well, sorry i didnt put it up earlier, but i didnt lknow i would use it then :P

    If you are using FlashPunk, then this is for you:

    http://pastebin.com/wTgqPiwx

    UPDATE: Not much at all :/

    Posted by (twitter: @cworkgames)
    Saturday, December 18th, 2010 1:18 am

    Well, i have thought p an idea, now its time to start making it! dinner (pizza) is on the way, so i’m all set!

    Imma start naow :D

    Posted by (twitter: @cworkgames)
    Friday, December 17th, 2010 8:55 pm

    After mulling over the theme while playing minecraft, its time to start. I have an idea, so i’ll get cracking.


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