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Tower of Abba : The Win32 Port
Not quite a sequal – but I got it working, and I only had to change two lines of code! Yaay!
But compiling all the libraries/downloading dx sdk/converting images to jpg instaead of gif— thats was pains.
It’s a lot of fun, so try it now!

Win32 : for those with Visual Studio
http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32.zip
Win32 : for without visual studio:
http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32NoVC.zip
source:
http://www.andrewbeckmusic.com/LD12/TowerOfAbbaSourceWin32Abeck.zip
Edit:: added non-visual studio version
Tower of Abba!! Final!!!
Ok just in the nick of time – its uploading but should be there soon… my webspace is running REALLY slow
used libvorbis, ogre, ode, ois, sdl, cegui, all of which are included in the binary, thats why its so large! (12mb)
my source/content is just 4mb!
Anyway its a lot of fun and I hope you enjoy!
http://www.andrewbeckmusic.com/LD12/LD12-TowerOfAbbaSrc.zip
http://www.andrewbeckmusic.com/LD12/LD12-TowerOfAbbaAbeck.zip
Win32 : for those with Visual Studio
http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32.zip
Win32 : for without visual studio:
http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32NoVC.zip
Edit:: binary still has dependency problems – you need libogg and libvorbis installed to play it – will try to fix it (http://xiph.org/downloads/)
Edit:: binary seems to work on leopard- leave a comment if you have any problems running it
3:10 am
Well – things are looking quite well under os x. It runs under tiger on intel computers – and all the libraries I use are cross-platform so it should go well in a port over to windows. God I hope.
The gameplay is turning out to be quite nice – I’m actually spending too much time playing it rather than finishing it. I also need some sort of win condition…
Libraries are Ogre, CEGUI, OIS, ODE, and prolly SDL will come along sometime soon for cross-platform audio. I don’t know if this falls under single player – but I would like it to run under windows just so judges can judge it! I don’t think it would take much tweaking to work as long as you have those libraries, because they are all well supported.
I played around with ODE for a couple of days a week ago and hated it, switched to chipmunk, but had to go back to ODE for this since it’s 3-d. Man- I finally “got” the joint system and it is quite nice.
Man – this post is really boring and dry. Ok here is me giving everyone a thumbs up
ah – a good nights sleep
After performing my obligitory strategic sleep, I feel refreshed and optimisitic. The key is to sleep long enough to forget the long drawn-out pain of setting up my environment last night but little enough to give me enough time to make up for all the time tracking down F#$(*%!#(INg dependency errors.
So now I’m back on the train – or the tower as it were. My work in progress title is “Tower of Abba”. But it shouldnt have anything to do with the rock band with the same name (although they may have a cameo somewhere).
The game is a defense style game where you rotate around a round tower made up of bricks. Little sprites try to climb up the tower while you set traps on bricks to stop them.
Remember my ludum dare friends – do it for the funz!
Gonna make it happen
First time doing this, so I’m going for it with all the enthusiasm and unbridled excitement of a wide-eyed, unbroken noob.
Ogre, chipmunk (maybe ODE if i go for 3d), libsndfile, and maybe openal for audio – does anyone know a good cross-platform audio output library? All I want it for is an output stream – I usually write everything else by hand.


