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Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About PoV (twitter: @mikekasprzak)

Mike Kasprzak, AKA "PoV" is your fearless leader. He plays this role so the others don't have to. He didn't start Ludum Dare, but has been around since the beginning. Even though it's wrong, he speaks the word "Dare" as it would be spoken in English. He does that with "Euler" too, which should make that guy pretty mad.

Mike is a game industry veteran with more than a decade of experience, and multiple console and mobile games to his name. Currently he owns and operates Sykhronics Entertainment, an Independent Game Developer based out of London, Ontario, Canada. Sykhronics is best known for the iPhone game Smiles, which was a finalist in the 2009 Independent Games Festival Mobile, was the winner of the Intel Atom Developer Challenge's "Most Elegant Design" award in 2010, and won the 2011 Developers Choice Award in Transgaming's GameTree.tv Developer Competition. Also PuffBOMB, a classic Ludum Dare entry of his that went on to be a finalist in the Slamdance Guerrilla Game Making Competition and be named a "Top Dog" on legendary gaming archive Home of the Underdogs.

Mike is currently working on Alone, The.

Mike was a contributing author to the book "iPhone Games Projects" and used to write for independent games website GameTunnel.

Mike's funny story is that he "won a car" in a compo. He's been a full time independent game developer for more than 5 years.

Company: Sykhronics Entertainment
Twitter: mikekasprzak
Blog: TooNormal

Mike's Notable Compo Entries
LD12 - towlr [towlr.com]
72H2 - Zooble [Link]
LD03 - PuffBOMB [puffbomb.com]
LD02 - Sheep Strike
LD01 - Trout!
LD00 - Fun Game (not actually fun)

Entries

 
Ludum Dare 26
 
Ludum Dare 23
 
 

PoV's Trophies

The Stroustrup Award for Writing a Web-Based Game in C++
Awarded by Jacob on April 24, 2012
The IRC Math Teacher of the Year Award
Awarded by Henry McLaughlin on October 29, 2011
Being POV ld20 edition
Awarded by sol_hsa on May 5, 2011
The "Why Does PoV Get All The Cool Trophies?" Award
Awarded by Henry McLaughlin on December 11, 2010
Being POV
Awarded by KoryWazHere on December 8, 2010
Double Rambo
Awarded by MrPhil on November 10, 2010

PoV's Archive

Hey MiniLD’ers

Posted by (twitter: @mikekasprzak)
Saturday, March 2nd, 2013 2:58 pm

Hey guys. You probably see why we don’t do rating during MiniLD’s now (just not enough turn-out). Looking at the logs, the most ratings any one game has is 8, then 5, 4, down to 0. Should I go ahead and close the MiniLD without rating? There’s really not enough data to give any fair comparison.

Ludum Dare 25 Results

Posted by (twitter: @mikekasprzak)
Monday, January 7th, 2013 7:15 pm

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Lets talk about Source Code

Posted by (twitter: @mikekasprzak)
Wednesday, December 19th, 2012 3:33 pm

So earlier this afternoon I sent out a quick poll to the Ludum Dare twitter account. The premise was simply, should the Ludum Dare Compo (48 Hour solo event) require source?

SummarySrc

So yes, as it turns out a significant number of people like this requirement (or are indifferent). Drilling down in to the reasons people like this rule, we get the following:

  1. It’s a good reference for new developers
  2. It encourages community
  3. It lets us verify that somebody didn’t cheat (**)
  4. It keeps people honest
  5. It can solve disputes (**)
  6. Some broken games can be fixed with just a few source tweaks
  7. I like to look at how people implement things
  8. Source code is one of the best things to learn from
  9. Any code created in 48/72 hours wont contain any serious secrets
  10. Even if it’s not you, somebody will learn from the code
  11. Ludum Dare is about Learning

And some of the reasons against.

  1. The code is often messy and not a good example of proper game code
  2. I use a proprietary engine. I can’t release its source.
  3. Some tools can’t easily export source
  4. Code can be stolen, games can be illegally published
  5. I like to make games and sell them later
  6. Unity/Flash users get lots of features and only have to share game code
  7. My code is mine

I was actually surprised by the overwhelming response, so to make sure we didn’t have skewed results, I added a 2nd question about half way through the poll:

SummaryLern

So about 60% have looked at source code, and 33% have learned something from it. All things considered, that is a significant number.

The data says something else too.

Tw1

I didn’t ask specifically how much source code people have looked at, but one fact I will share is that in the 10 years we’ve run Ludum Dare, we’ve never had to take action because of what was found in source code. I can’t remember any questionable games ever making it in to the top games. Funny enough, many real disputes have been complaints about people forgetting source.

Now as you all know, Ludum Dare very big now. The idea of us policing entries is well beyond what we can do. We don’t actually have prizes, so there’s really no reason to cheat at Ludum Dare. So the old policy of “to stop cheaters” really didn’t make a lot of sense to me anymore.

That said, there’s a lot great reasons to continue requiring source. The Jam has never required source, and that has been one of our main ways of inviting more people to participate in the event. That will not change. But where there may be room to change is why source is required. So, to quote myself:

Tw2

Of course, if disputes do happen, having source gives us something to make a case with. Innocent until proven guilty is kind-of a nice policy after all. So perhaps the main reason we share code should change.

Here’s another thought:

Tw3

Now there’s an interesting twist. One of the classic complaints of “From Scratch” developers versus Unity/Flash/GameMaker/Middleware developers is the sort of “unfairness” that they have to share so much. It is an issue we let happen, and it is true it’s not fair. So alright, Matt’s idea provides a fix to that long long problem. Not to mention, #2, #4 and #6 in the “No” list. There’s nothing stopping you from submitting everything as usual, but it gives more liberties to those that are protective/unable to share their engine code. In contrast, it does mean fixing code for some entries (Yes #6) is not be possible (extremely cool but uncommon anyway).

So that’s what’s being considered. Again, we really don’t have the time to police thousands of entries, so the thought is to redefine why we ask for code, and perhaps what we ask of code.

Share your thoughts in the comments.

Ludum Dare 25 Weekend Ends. Judging begins!

Posted by (twitter: @mikekasprzak)
Monday, December 17th, 2012 8:10 pm

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How many games have we made this year?

Posted by (twitter: @mikekasprzak)
Friday, December 14th, 2012 1:47 pm

Lets do some number crunching. All games made during 2012, so far.

LD23 = 1402
LD24 = 1406
      ------
       2808

LD23 Warmup = 54
LD24 Warmup = 29 (I forgot to publicize it)
             ----
              83

MiniLD31 = 31
MiniLD32 = 60
MiniLD33 = 18
MiniLD34 = 69
MiniLD35 = 34
MiniLD36 = 31
MiniLD37 = 54
MiniLD38 = 20
          ----
          317

October Challenge 2012
Finished   = 63
Incomplete = 13
            ----
             76

LD48    = 2808
Warmups =   83
MiniLD  =  317
October =   76
         ------
          3284

So 3284. That’s 1716 short of 5000. If we count the warmup games so far, that’s 37, bringing the total down to 1679 to reach 5000. The last two Ludum Dare events we did just over 1400.

Do we have enough momentum to create nearly 300 more games? We’ll see.

Ludum Deals for LD25

Posted by (twitter: @mikekasprzak)
Wednesday, December 12th, 2012 10:02 pm

Deals! Here’s a list of offers and other things.

  • BlackBerry Port-A-Thon 2 — RIM offering $100 for each ported app. Some free devices too. 36 hours starting Friday, but they end before LD does. HTML5, AIR (Flash), Native C/C++ (Unity, Marmalade). Finished.
  • 10% off BetaForce Server Hosting – Use Promo Code: LD4825 (More) – EDIT: Fixed
  • Excelsior JET Java->Native (no JRE) – $10 For Charity Promo (Regular Price $1200+)
  • PlayCanvas Beta Access – 3D HTML5 Tools
  • One Game a Month – Bonus EXP for signing up this weekend
  • Unity Pro 4 Extended TrialT3-NVU8-A2TH-8ESV-UHA4-KJZT – Good for 3 months! – Provides Unity Pro 4.x, Team License 4.x, iOS Pro 4.x, Android Pro 4.x, and Flash Pro 4.x. Expires March 14th, 2013. Ignore mentions of “30-day Unity Pro Trial” during setup. It is wrong. The code is still good until March 14th. Download Unity. Read the PDF. All 400 codes used! Thanks everyone!
  • Genetica 4.0 – 40% “End of the World” discount. Tools for Procedural texture generation.

If you’d like to submit your own deal, you can post details and a link in the comments below, or send me an e-mail. Keep in mind I don’t have a lot of time, but if you need a confirmation or just to ping me once it’s posted, go ahead and mail me. When I have a chance I’ll add it to the list. Also it should be relevant to what we do here (i.e. make games).

Welcome to Ludum Dare 25!

Posted by (twitter: @mikekasprzak)
Saturday, December 8th, 2012 1:19 pm

Hello and welcome everyone to a very festive edition of Ludum Dare. It’s time to make games, eat food, and be merry… for it could be your last. ;)

Theme voting has begun. Every day this week we’ll begin a new round of voting. Wednesday we tally all the votes, and Thursday when we begin the Final Round. Lets do this!

[ ROUND 1 | ROUND 2 | ROUND 3 ]

[ ROUND 4 | FINAL ROUND | π ]

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Warmup Weekend – Ludum Dare 25

Posted by (twitter: @mikekasprzak)
Wednesday, December 5th, 2012 2:29 pm

No surprise, Warmup Weekend is back!

Between now and Ludum Dare 25′s start time, you should make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, learn it.

Bullet point summary:

  • No rules or limits. This is practice.
  • Learn your development tools! Write some code, run it.
  • Make some art, get it on screen, make it move.
  • Print some text to the screen. Print some text to a log (if applicable).
  • Make some sound, get it in game, make it play.
  • If you’re motivated enough, make your experiments in to a game!
  • Make something that should take “hours”, not 2 days.
  • Then package it up, put it online.
  • No time or day limit. But if you have no other plans this weekend, why not?

If you like what you’ve done, feel free to share it.

[ Submit Here | View all Warmup Games ]

We’re just getting started!

More Jams going on: Hack-a-Jam, Indie Speed Run

GDC 2013 Chat

Posted by (twitter: @mikekasprzak)
Monday, December 3rd, 2012 3:52 pm

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Live Ludum Dare 25 Video Streams

Posted by (twitter: @mikekasprzak)
Sunday, December 2nd, 2012 3:23 pm

Viewers, look below. Participants, post a comment with a link to your live video stream.

Real World Ludum Dare 25 Gatherings

Posted by (twitter: @mikekasprzak)
Tuesday, November 13th, 2012 9:10 am

While Ludum Dare is traditionally an online event (make a game from the comfort of your home), many real world happen around Ludum Dare. Currently we are up to 21 gatherings:

Post a comment letting me know where an event is, include a link to further details, and I’ll add it to the list.

October Challenge 2012 Wrapup

Posted by (twitter: @mikekasprzak)
Thursday, November 1st, 2012 11:32 pm

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Announcing October Challenge 2012

Posted by (twitter: @mikekasprzak)
Thursday, September 27th, 2012 4:02 pm

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October 2012 Resources and Opportunities

Posted by (twitter: @mikekasprzak)
Thursday, September 27th, 2012 2:21 pm

If you’d like to share a resource or opportunity, post a comment below or send a tweet to @mikekasprzak (or if you prefer e-mail go here).

Opportunities and Contests

  • PC (Windows) – Ultrabook and Windows 8 App Innovation Contest – Pitch your Ultrabook Game/App idea and win one of 300 limited edition Ultrabooks filled with Sensors (touch, accel, GPS, etc)! Then make it and win one of 50 cash prizes ($1000) and potentially one of 8 larger cash prize ($10000, $20000)! Pitches due October 24th and ASAP (early)!
  • Mobile (BlackBerry 10) – $10,000 Guarantee – RIM guarantees all quality certified apps (that earn over $1000) will earn at least $10,000 their first year. RIM pays the difference.
  • Mobile (BlackBerry 10) – Free PlayBook and Marmalade BB license – Free 6 month Marmalade BB license and PlayBook to publish an app for BlackBerry. C++ or HTML5.
  • PC, Mobile, Web – Independent Games Festival – Highly regarded Independent Games event with cash prizes, due October 17th! ($100 Fee)
  • Web (Flash) – Epic Flash Game Contest – Build Player.io Multiplayer Flash Games with Micro-transactions and win one of 10 Cash and CS6 prizes. Due February 18th
  • All – Sellbox – Sell from your Dropbox or Google Drive Account. Deal: 1% Fee! *NEW*

Launching Soon

  • PC (Win8/WinRT) – Windows 8 – Integrated store. Launching October 26th! ($49 year)
  • Mobile (WP8) – Windows Phone 8 – RTM was Sept 14th. Estimated launch November 2012

Marketplaces (Mobile)

  • Mobile (Apple) – iOS App Store – iPhone, iPod touch, iPad ($99 year)
  • Mobile (Android) – Android Marketplace – Android phones and tablets ($25 Fee)
  • Mobile (Android) – Amazon App Store – Amazon Fire Tablet (First year free, $99 year?)
  • Mobile (BlackBerry) – Appworld – PlayBook Tablet and BlackBerry 10 phones (SDK)
  • Mobile (WP8) – Windows Phone 8 – TBD
  • Mobile (PS Vita, Other) – PlayStation Mobile – Target the PS Vita, Phones, Tablets with C#

Marketplaces (PC)

  • PC (Windows & Mac) – Steam Greenlight – Community voted PC Distribution ($100 Fee)
  • PC (Windows & Linux) – Desura – PC Game and Mod storefront with a Steam-like client
  • PC (Windows) – Intel AppUp – Windows and Ultrabook Apps
  • PC (Windows) – Indie City – Indie Games portal from Blitz Games
  • PC (Win, Mac, Linux) – Indievania – No Cost Indie Game Portal (just Paypal fees)
  • PC (Win, Mac, Linux, Android) – Gameolith – Download store with many options

Marketplaces (Web)

Portals w/ Ad share

Licensing/Sponsorship

Payments

Hardware Surveys

Resources

Ludum Dare 24 Weekend Ends. Time to Rate Games!

Posted by (twitter: @mikekasprzak)
Monday, August 27th, 2012 7:30 pm

(more…)

Welcome to Ludum Dare 24!

Posted by (twitter: @mikekasprzak)
Thursday, August 23rd, 2012 4:16 am

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Live Ludum Dare 24 Video Streams

Posted by (twitter: @mikekasprzak)
Monday, August 13th, 2012 9:56 am

Viewers, look below. Participants, post a comment with a link to your live video stream.

Real World Ludum Dare 24 Gatherings

Posted by (twitter: @mikekasprzak)
Monday, August 13th, 2012 9:48 am

We’re up to 21 Gatherings, with more in discussion (see comments):

(more…)

Ludum Dare 24 “Theme Slaughtering”

Posted by (twitter: @mikekasprzak)
Sunday, August 12th, 2012 1:04 pm

It’s Theme Slaughtering Week!!

Our favorite sauce s0s went out of his way and set this up for us. Click the link below and help us bring over 6000 submitted themes down to a more reasonable 100.

–> http://sos.gd/themes/ <--

Go go!

[ Suggested Themes (all 6200'ish), Theme Suggestion Post ]

Theme Suggestions for Ludum Dare 24

Posted by (twitter: @mikekasprzak)
Saturday, August 4th, 2012 5:13 pm

It’s that time again… actually a few days later than that (thanks for the prod Sorceress), but it’s time to suggest themes for the upcoming Ludum Dare event!

https://docs.google.com/dFJ6Wm1hZnRxYzh1X0VQTS1NOTgzYVE6MQ

Results: https://docs.google.com/0AvoAtpvLDdrPdFJ6Wm1hZnRxYzh1X0VQTS1NOTgzYVE

We’ll keep suggestions open for about a week, then begin pre-filtering shortly after. Suggest a theme today!


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