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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About 64Mega (twitter: @64Mega)

    I'm a South African indie developer/do-it-all who has been mucking around with opcodes since 2004, blowing up VGA cards while trying to force it to use IBM8415 modes, drawing like crazy, all while standing on a wobbly footstool and playing the guitar with one hand. MULTITASKING.

    In complete and utter seriousness, I am a solo-developer who just happens to enjoy the art and music sides of game development too. And design, don't forget the design.

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    Finished!

    Posted by (twitter: @64Mega)
    Sunday, April 28th, 2013 11:39 am

    OK, I finished my game.

    http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11166

    screenshot104

    And I uploaded the complete timelapse from it’s development:

    Now I want to rest for a while; feeling burnt out.

    Rocket Runner

    Posted by (twitter: @64Mega)
    Sunday, April 28th, 2013 12:50 am

    I had fully intended to not enter this Ludum Dare, mostly because I managed to convince myself that I should be doing other things. No idea what those other things were now, but I’ll probably remember them again afterwards.

    Anyway, the theme is a bit bland; I decided to make a ‘runner’ game.

    Here’s a screenshot:

    RocketRunner

    The game goes on until a certain point, randomly generating platforms (There is one consistent platform at the bottom of the screen). The challenge factor will be the introduction of collectible items and lots of rockets to dodge (Thus the game’s name). I’m intending for there to be a tank or war-machine of some sort at the end that you have to destroy somehow. Still working out the details.

    Posted by (twitter: @64Mega)
    Sunday, December 16th, 2012 8:32 am

    I’m done. Due to pressing duties, notably those involving earning my food and such, I only spent four hours on it.

    http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=11166

    I’ll shortly be posting a timelapse video of the work, from beginning to end.

    Time to gear up

    Posted by (twitter: @64Mega)
    Saturday, April 14th, 2012 1:52 am

    Hello everybody. This is my first LD, and I’m looking forward to it.

    I’ll be using C++ for this one, along with:

    > SFML 1.6

    > OpenGL (I use it’s textures to store sprites for various reasons)

    > OpenAL (Sound backend)

    > Switching from my wrapper to plain GME: http://www.slack.net/~ant/libs/audio.html

    And that’s probably everything. Now I’m just waiting like everybody else.


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