About 31eee384
31eee384's Trophies
![]() Super IRC Detective Award of Maximum Awesomeness Awarded by keeyai on December 28, 2011 | ![]() Game Sign of Game Hosting Awarded by Diet Chugg on April 30, 2010 |
31eee384's Archive
LD19: Plot Introduction
So… I wrote a little (ha!) intro on my game’s plot.
Yrevoc Sid–a planet within the Goldilocks zone of its mother star. Circa 2031, humankind turned its telescopes to examine it. Life, it appeared, existed (and perhaps even flourished) on this world. It boasted an atmosphere identical to Earth’s, and water lay across nearly seventy percent of its surface. Scientists began planning missions to investigate this planet, with the ultimate goal of determining just how much life there was. But the third World War interrupted this potential discovery.
All research was diverted to the various war efforts. Invented were vast numbers of missiles, satellites, and firearms. Yrevoc Sid was soon forgotten. It was by lucky chance that the nuclear phase-out program had been completed two months prior to the war’s beginning; humanity could have easily made itself extinct. After the resolution of this three-decade war, a global government was formed. What was once military technology was now pointed to the stars.
Lush, wild planets were quickly found. They were more plentiful than any pre-war scientist had ever dreamed. However, one thing that was never found was sentient life. No planet showed any signs of civilization. Therefore, it entered the common wisdom that humans were the only species to bear this remarkable trait.
After decades of this era of faster-than-light space travel passed, a researcher had a hunch. Back on the now insignificant, war-torn Earth. A man by the name of Robert Case had found the records of Yrevoc Sid. Case observed a discrepancy–recent scans of the planet had revealed very little water, and absolutely no signs of life. He found it odd that a planet should seem so lush before the war, but truly be so barren. Obviously, a research grant would never be issued to persue a trifling misalignment like this, so the researcher set out on his own, unfunded and under the radar.
Robert Case returned to humankind a hero.
Might post some gameplay ideas tomorrow. And don’t worry, I do have more than a plot.
My Basecode
Ok, so here’s my basecode. Finally. Not going to be very useful to many people.
Was working up until *now* on this. Heh.
Basecode
My LD Workspace
This is my desk:

I’m probably going to use those two big screens in the middle. The one on the right actually is used for both of the computers behind it, a mac mini and an ubuntu machine. Both are used as servers.
So, hopefully my game will be cross-OS.
LD19: Perfect Timing!
At my school, finals week is the 13th through the 16th. The LD starts the 17th. This time I have no excuse to miss it: I have no homework, my schedule’s clear–and I can’t even study (normally always possible).
Even if the theme is something I really, really hate, I’m going to participate. This is going to be a great weekend.
As a side note, I’m semi-planning on doing this with an entity system. This really depends on the game I decide to make.
Looking at the world map, I think it’s pretty obvious I won’t be able to meet with anyone. But I will take this space to say that the map should be made bigger! WAY bigger, if possible. Maybe just a resizable popup?
A Greedy Profession — October challenge project
A Greedy Profession was made for MiniLD 20, and I started working on it again just before October. So, why not work on it for this next challenge?

A lot has changed since its original submission. Major new features include a tutorial, sounds, better controls, and high scores. All I think it lacks is music. (If I were to make the game again, I would probably take a whole different path on making the single-player fun. I just don’t have time to do this in this month.)
More after the break….
(more…)
A GREEDY PROFESSION — miniLD 20 game complete
Well, I finally finished today. (Earlier today, but now I’m just making the post.) I’m pretty happy with what I’ve done, and I’m going to improve the single-player, put in some built-in help, and hopefully do something cool with it like make some money. It’s made in Flash and pure AS3, with tons of BitmapDatas. Play it here, and make sure to read at least some of the info first or it probably won’t make sense.
You can leave any comments here until the compo opens for voting, assuming it’ll do that.
MiniLD #20: I’m in.
I finally decided that I’m going to give it my all. Might be going somewhere tomorrow, so my time might be a little limited, but I’m pretty sure I have an idea and will be able to complete a prototypeish version of it.
I’ve decided on a resource-gathering game, where the goal is to gather the most material within a time limit. During this time period you must place collectors, manually collect, and cut off your enemy’s collectors from material supplies. Pretty simple, but the levels are looking varied enough that it should turn out to be pretty fun to play with a friend. (Probably not going to code AI.)
The levels are procedurally generated (ooh, buzzword) and so will be the collection units’ graphics. Also, I hope to make a special vector font system that offsets all line segment points to create a font that never uses the same glyph twice–every character having unique offsets within it. If you didn’t notice at the beginning of this paragraph, you can see my level generator in action here.
Can’t wait until tomorrow! I think I’ll be able to finish this project.
A few comment comments:
I thought I’d spend a few minutes addressing three comments already made on my game, Hungry for Island.
(more…)
MiniLD 16: Combo Trader
Here’s my game. Late on my goal of about two hours ago, but a lot of that time was spent finalizing stuff (embedding fonts, testing on other computers, uploading the right version…) and it’s ready now, I think, to share.
MiniLD16 First Day: Combo Trader
I started late, last night at 7pm, and I’m going to work until 7pm Saturday. So now I’ve had just over 15 hours of possible work time. Of course, I’ve used very little of that–how much I’m not sure.
I have done something at least. My goals will have to be a little scaled back, but I do have a working framework for the majority of the action part of gameplay.
Before I go into what I want this game to be, here’s a link to the current version and a screenshot.





