About 01101101 (twitter: @OIIOIIOI)
Ludum Dare 30
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You take the cake !
Awarded by Carduus
on April 27, 2012
the Weird Alive Thing Award
Awarded by nSun
on April 24, 2012
Secret Dev Award
Awarded by Selliato
on April 21, 2012
Yes indeed! The Hall of Fame for StarShrimp Trooper now comes with a level filter, so you can see how much faster you’ll have to go to beat the record for each constellation (unless you did the best time, in which case you can now enjoy seeing your name at the top of the list ^^)
As you can see I’m still undefeated for the One-Eyed Otter level, so what are you waiting for?!
Hi, I’m noc,
Making the bad guys was much more easy than hero, but I drawn a lot of sketches just to be sure it would be easy to animate in a 2D game.
If the character is easy to understand in a quick-made sketch, it’s sure it will be easy to animate
I use watercolors to see very quickly the concurrences between the different characters. The main difficulty was to have a color harmony between them and be sure that the player can recognize which enemy it’s keeping focused on the shrimp and the next star it has to reach.
more sketches soon, it’s time to play.
All fun and games of course ^^
Speaking of which, here’s our game if you want to give it a try: it’s about a space shrimp, cosmic lobsters and silly-named constellations…
We’re not sure about what will be our gameplay yet but there is some lore aspects that came out of Ni!’s twisted mind early after the theme release and, against all odds, stuck in the other’s heads as an essential feature…
Meet our main character: an unnamed but already designed space shrimp trooper.
It’s almost noon around here, and some are still sleeping (we went to bed less than 3 hours ago after all…) but I think I’ll start writing some code to flesh out our idea!
From left to right: Ni! – noc. – Fleacontent – 01101101 – Grmpf – Capt. CAPSLOCK
It will be our 6th LD together…
And this is the place we are going to work from… Cosy, innit? ^^
We’ll get a livestream going shortly; in the meantime CAPSLOCK is preparing the BBQ!
See you soon!
Quick update on our progress: noc’s fingers are turning into brushes. Makes pad handling quite uneasy but who cares, we only need him to draw marvelous artworks…
Meanwhile, 01101101 is frenetically coding: we now have a working prototype of bare-hand underground exploring software. Still have to put some stuff worth digging in all those galleries.
The amazing noc. just arrived and starting working on the “cut-scenes” art!
We are making good progress, the goal is clear and the gameplay is pretty well defined. Lots of room for improvement, but for now we need to get a playable version as soon as possible.
Hope everything is going all right for you guys!
I’m excited to be participating to this new LD! (No way I’m breaking my combo ^^)
I’ll have Grmpf and CPT CAPSLOCK with me once again.
Me and Grmpf will be using the Haxe language and the FlashDevelop IDE.
Photoshop or something similar will probably come into play at some point.
For the music/sound aspects, CAPSLOCK will use his magic (I actually have no idea what he’ll be using).
PS: Our code will be hosted here on Github.