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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
  • Ludum Dare 30 Begins: in 21 days, 13 hours, 6 minutes, 37 seconds
  • [ Real World Gatherings | Ludum Deals | MiniLD #53 ]


    Ludum Deals for LD30 [1]

    Posted by (twitter: @mikekasprzak)
    July 31st, 2014 10:31 am

    Deals! Here is this LD’s list of offers, bargains and other things.

    Development

    • PlayCanvas3D Collaborative HTML5 game dev platform – Get a 12 month Pro account, worth $180, for free if you submit a game to Ludum Dare using the PlayCanvas development platform. Email support@playcanvas.com with your username and a link to your finished game.

    Content Creation

    Unity Asset Store

    If you’d like to submit your own deal, you can post details and a link in the comments below, or send me an e-mail. Keep in mind I don’t have a lot of time, but if you need a confirmation or just to ping me once it’s posted, go ahead and mail me. When I have a chance I’ll add it to the list.

    Also it MUST be relevant to what we do here (i.e. make games).

    Real World Ludum Dare 30 Gatherings [15]

    Posted by (twitter: @mikekasprzak)
    July 21st, 2014 11:47 am

    While Ludum Dare is typically an online event (make a game from the comfort of your home), many real world events happen around Ludum Dare. Here’s the list:

    If you want your event on the list, post a comment letting me know where your event is. Be sure to include a link to further details (either here on the blog, or elsewhere).

    c4 lazy lib 2d (a java game library) game and graphics tutorial here!

    Posted by
    August 1st, 2014 12:49 am

    So i made a tutorial on haw to use the Game and graphics classes in my game engine/api. Remember: i your using my game engine you can open a window with graphics and eminence customization in 5 lines of code.

    http://youtu.be/lw54KH_8bZE

    Our LD 28 submission is now available for iOS!

    Posted by (twitter: @aviladotandres)
    July 31st, 2014 4:17 pm

    Here it is! Polished, with original music and more levels than we first planned, Space Diplomacy goes touch! Available in the App Store (FREE)!

    Download me! For FREE!

    Download me! For FREE!

    One Week Challenge

    Posted by
    July 31st, 2014 10:39 am

    Ok guys im hosting a Game Jam on GameJolt.com, basically you have 1 week to make a game based on the theme. We are looking for some themes so if you have any shoot me an email at justinr345@comcast.net.

     

     

    The link to said jam is: http://jams.gamejolt.io/oneweekchallange

    XParkour – my new game!!!

    Posted by
    July 31st, 2014 3:39 am

    Hey guys, I have bulit my game called XParkour, and I put it on sale on itch.io!!!
    If you would like to check it out, here is the link:

    http://tosic.itch.io/xparkour

    Here is the logo of my game:

    Xparkour

     

    And some screenshots:

    XParkourschot1

    XParkourschot2

    There are more screenshots on the link!

    I’m Back!, And Starting a new project(NEED YOUR IDEAS!!!!)

    Posted by (twitter: @JammyJames123)
    July 31st, 2014 2:07 am

    Hi guys and gals, I am back. After my extremely long time away from game dev xD. But yeah, I am working on a new game. Called Space Life(Don’t know if that is already taken but I don’t think it is) it is a 2D clone of 0x10c( “nought to the ten c” ) which “Was” a project notch was working on before he scrapped it and said he would rather work on small games. Although, it has the communtities touch to it. It is set very far into the future. Too many numbers for my brain to remember xD.

    But yeah, I was thinking if you guys could give me any ideas on the game-play. Remember this game is set in the future, so please don’t add anything like “Wooden Slingshot” xD. Also, the game is a RPG(Role-Playing game). Just to keep that in mind. So the game will vary in classes, races, skills, vehicles, weapons, personalities, planets ETC. The game also features an on-board computer(Like notches D-CPU, only that it is more futuristic and no-way features any of notches storyline ETC). So here is a thing of things you guys could possibly add to it:

    • Races(E.G. Humanoid, other “Off-world” species)
    • Classes(E.G. Smuggler, Soldier, Civilian,  rogue, pilot, what ever you can think of :P)
    • Planets(E.G.I plan having a lot of these, so every type of player can “Fit” into the game)
    • Random Encounters(E.G. Ship failures, Smuggler raids on your ship, going into a black hole)
    • Currencies(Different types for different planets)
    • Languages(For different races/species)
    • Weapons(Guns, Ranged, Melee(Any type of weapon))
    • Background stories of Characters and planets
    • Types of Music people listen to in the world
    • Food
    • Drink
    • Dating system(E.G. Calendars, time keeping(How is this done on different planets?)
    • Anything else you would like to add

    Remember, I want the game to be everyone’s idea. You guys can shape the world, add things, remove things ETC. Just no bad things…

     

    Thanks,

    The help is REALLY appreciated :D :D :D

    -James(The guy’s post you wasted like 3 mins of your life on)

    P.S. You can also mail me at coolcodman123@gmail.com if you have any further queries or things you would like to add.

    Jackton Factory: The Movie

    Posted by
    July 31st, 2014 1:46 am

    Here’s a poster I made for a movie adaptation of my Ludum Dare 27 game, Jackton Factory. Of course, I have no plans to actually make this movie, but making the poster was pretty fun. I plan to include it in Spanner in the Works.

    Jackton Factory: The Movie

    How did they stretch 10 seconds into a feature-length film? Were there 700 characters?

    On the subject of SitW, development is going pretty well. I ran into coder’s block for a couple of weeks, but I am very much back in action now. I’m currently working on making a level editor, which will be useful for me (Tiled is definitely not ideal for this game’s purposes!) and allow me to add Steam Workshop support. Eventually. Only time will tell if I’ll continue to run into inspiration problems for such long periods of time throughout the development process – I sure hope not.

    Game Template For Phaser Users

    Posted by (twitter: @MyNames_Spencer)
    July 30th, 2014 4:42 pm
    Hello everyone!

    As it’s coming closer and closer to Ludum Dare, I decided to make a simple ‘Game-Template‘ (for Phaser) which allows the programmer to skip all the basic stuff, such as setting up their index page, getting there classes worked out, and even let’s you have a very basic character that can move up/down/left/right.

    As per the rules, I am releasing this template, and the art in it (which was created by me) for free over on my github page.

    If anyone who uses Phaser (which is an html5/javascript game framework, check it out if you haven’t) would like to use this simple starting template for the compo, feel free to. I would recommend that you are comfortable with Phaser, and using the state manager, however if you have any questions about it, I will be more than happy to answer them here on this post.

    For any Ludum Dare veterans who see a problem with this (such as I made the template include to much, or something along those lines), please let me know by leaving a comment and telling me what the problem is. The art that is included in the template, is not intended to be used during the compo, you must make your own art/sounds/assets in order to follow the rules. The art is just there to show you it works.

    Also, to any Phaser programmers, if you see anything that can be improved with this template, please let me know. I do not consider myself a ‘pro’ at Phaser in any way, so I’m sure I must of done something that can be done simpler. Thanks for the help, and I hope this benefits you!

    Good Luck To Everyone Who’s Participating!

    Patch 1

    Posted by
    July 30th, 2014 4:14 pm

    I fixed my game so go ahead and play secret of the shuttle

    I wrote some bug report software for you guys!

    Posted by
    July 30th, 2014 9:11 am

    Last LD I had a major game breaking bug that affected 1/2 of the people playing it. I’m not going to go into detail about it but it affected you if you had certain hardware limitations.

    This year in order to avoid the same situation I had the idea of software that would read everything coming out of the console and if the game crashed or the user reported having trouble with it, it would report the console output as well as the user’s report of what happened, then I thought I would make it so that it would be configurable and other people could use it. It works with any programming language on any operating system. All you have to know is how to launch an application on that OS from the command line. Its not a very big program so it should not be a problem to include in your game download.

    I don’t have any public download yet but once I have a quick tutorial video on how to use it I will create a new post linking the download and the video.

    PS. I forgot to specify that all of the console output and the user report would be sent to a server that you would have to host.

    EDIT: I decided not to make a video, but instead there is a “how to.rtf” file inside zip file, you can download it here: here, tell me what you guys think!

    On Vacation But Fix For Game will be out tomorrow

    Posted by
    July 30th, 2014 2:50 am

    Currently i am at my grandparents and they tend to lack a computer so i cant make an essisental fix for my game “Secret Of the Shuttle”. I will be back tomorrow so i will make my game playable! Also Jupiter Hadley i would love if you could make a video for my game since i wasnt in your mini ld 53 series. Thankyou all for barring with me. Soon i will have a point and shop system added to the game. If you have any suggestions for what to buy in the shop then please do tell me! Good Night everyone!

    Is it allowed to use own built Level Editors in the LD?

    Posted by
    July 30th, 2014 2:49 am

    Hi, first timer here, I am wondering if I am allowed to use a Level Editor that I have built myself, for the next upcoming LD? Or is that still considered ‘Part of the process’ that you create a level editor during the 48 hours?

    The level editor was built from scratch by myself, and creates 2 files for the map (One for tiles, and one for collisions), which can be used in a game (Of course with the proper “loading the map” code).

    I am wondering whether i should work on this some more, or just start from scratch again during the LD.

    Also if it is required, I will also provide the source code to it with the game from the LD.

    Thanks!

    Ludum Dare to Believe Season 2 is coming soon!

    Posted by (twitter: @http://www.twitter.com/ButtonMasherBro)
    July 29th, 2014 1:39 pm

    Hello fellow Ludum Dare aficionados! It’s your good ‘ole friends, The Button Masher Bros.!

    We wanted to get the hype train on the rails and firing on all cylinders, so Josh put together this super quick teaser to let you guys know that we will be featuring our favorite videos from Ludum Dare 30!

    If anybody missed season 1, you can watch our 12 part series where we detailed our favorite games of Ludum Dare 29. You can also follow us on Twitter (Chris, Josh, and Show).

     

    I leave you with one question, IS YOUR BODY READY?

    WeekChallenge – Paper Frog

    Posted by (twitter: @FallingBear3)
    July 29th, 2014 12:33 pm

    Hi guys, I finished my second game, at last. Made with unity3d, it is my first attempt at animation, sound design and few other things.
    Check it out here: http://fallingbeargames.com/2014/07/28/paper-frog/
    Thanks :D

    Paper Frog


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