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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 0 hours, 17 minutes, 25 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 2 days, 0 hours, 17 minutes, 26 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

    Welcome to Ludum Dare 29′er!

    Posted by (twitter: @mikekasprzak)
    April 23rd, 2014 3:57 pm

    Hey! 2014! Year 12! It’s Ludum Dare time! Woo!

    Final Round Theme Voting has begun! The highest rated themes from Rounds 1-4 have been collected here for the Final Grand Theme Battle! Who will be victorious? You decide!


    Yeah! Final Round!


    Keynoting Ludum Dare 29 is Eniko, telling her story of Ludum Dareness.

    Watch for guest appearances by Crowbeak, Benn, and Sheepolution.

    Dare I say: Have an amazing weekend everyone!

    Ludum Deals for LD29 [8]

    Posted by (twitter: @mikekasprzak)
    April 9th, 2014 11:30 am | 10 love | 13 Comments »

    Real World Ludum Dare 29 Gatherings [24]

    Posted by (twitter: @mikekasprzak)
    February 17th, 2014 11:38 am | 22 love | 49 Comments »

    Declaring base code

    Posted by
    April 23rd, 2014 5:32 pm

    Okay so there is a decent chance I will re-use my Colorado base code that I used to make “Byte Raider” for LD28.

    Here is the latest version:

    I might also use some of the shaders from “Byte Raider”, which are available in the release package somewhere, maybe under rom.zip:

    All my code is under AGPLv3, so if you release a game with my base code, make sure it’s also AGPLv3 so I can reuse your code.

    Always when I’m busiest

    Posted by (twitter: @Move127)
    April 23rd, 2014 5:29 pm

    Well, this will only be my second time doing LD, but both times have come at the end of the semester when I’m busiest.

    I’ve been working hard for the last two weeks so that I’ll have time to work really hard this weekend, fortunately the work this weekend will be a lot more fun than writing papers and grading.

    Engine: Unity
    Art: pixlr.com
    Music/Sound: Garageband and audacity

    Pixel Art

    Posted by (twitter: @LukeofRamsden)
    April 23rd, 2014 5:16 pm



    I was just doodling when I thought of an idea for a picture. Seens as it is Ludum Dare 29 in a couple of days, I decided to make some pixel art for LD, and I came up with this!

    ludum dare controller

    Hope you like it :D


    I’m Probably Going to Have a Go on This!

    Posted by (twitter: @Beardbotnik)
    April 23rd, 2014 5:15 pm

    Think I’ll enter the Jam this time around if I have enough time off work.


    Engine: Unity3d
    3D Art: Blender
    2D Art: Krita, Gimp, Inkscape, FireAlpaca
    Sounds: Microphone, Audacity
    Music: Musagi, FL Studio and Microphone

    Hopefully the theme is super duper :D

    I’m in!

    Posted by
    April 23rd, 2014 5:13 pm

    Second time doing Ludum Dare.




    Garageband / Audacity

    Paint.net  /  Photoshop


    I’m in! :)

    Posted by
    April 23rd, 2014 5:11 pm

    okie dokie.  I’m gonna give this one a shot.

    I’ll be using Unity for the engine.  Houdini and Gimp and prolly Bitmap2Material for the graphics.  Cakewalk Sonar, Fruity Loops, and SFXR for the sound.


    Posted by
    April 23rd, 2014 4:44 pm

    I have decided that I will use HTML5 with the Phaser library. I chose this because I had trouble with exporting to Windows in my last Ludum Dare. So hopefully HTML5 will assist me with that issue.

    Excited to see what the theme will be but this time I feel more confident and I am ready to go!

    The theme is awful! Everything is ruined forever!

    Posted by (twitter: @tolicious)
    April 23rd, 2014 4:39 pm

    Is that you, each time you remember what the results of the past voting rounds were?

    Why are you doing this to meeeee ;__;

    If so, here is a surprise for you: Your attitude is severely limiting your ability to come up with good ideas. It is much easier to have ideas when you are positive, motivated and actually give the theme a shot. If the theme is already hard for you and all you think about is “this is awful, people are stupid for voting on this” you sure aren’t making your life easier.

    “But Tobias”, you say, “the theme is too limiting. Everyone will come up with the same game.” Yeah, and you probably said that everyone will do a WarioWare type of game for “10 seconds”. And how many of those did we have again? I played a hundred games and I only remember 2 of those – and a LOT of other really creative, fun and diverse games.

    “But the theme is simply AWFUL. Nobody can come up with anything good for this!” Sure, except all the hundreds of people who didn’t chicken out when their favourite theme wasn’t chosen.

    This is you, not even trying to jump into the water of new experiences.

    So maybe this time, instead of dropping out immediately or thinking half-heartedly about the theme for half an hour to prove to yourself that you can’t come up with anything – try to keep an open mind. Maybe it won’t help, but at least this time you actually tried. And who knows, maybe you’ll come up with your best game idea yet by leaving your comfort zone! Of one thing I am sure though: You’ll become a better game designer in the process.

    P.S.: And please, stop making posts complaining that people are stupid for voting in a way you don’t like. You are not a victim, so stop behaving like one.

    P.P.S.: Yeah, there are themes I don’t like either. Lots of them. And I am awful at coming up with ideas. But I am trying to improve. How about you?

    My final vote

    Posted by
    April 23rd, 2014 4:38 pm


    I had to do some tough decisions. Even though I upvoted it in Round 1, I have reservations about Break the Rules, for example.

    In most cases, I decided to prefer the more interesting (Everything is Connected vs. Control more than One) or suitable (Ruins vs. Glitch) themes while choosing. Most of downvotes have come for preferring other themes, while some of them are just simply bad in my opinion (It never ends, Two Worlds, It’s NOT supposed to do that!, etc.)

    I’m helluva excited BTW, can’t wait for Friday! Good luck for every contributors.

    - K


    Twitch Streaming Guide

    Posted by (twitter: @Furyhunter)
    April 23rd, 2014 4:14 pm

    Hey everyone! Here’s a guide on how you can stream your game development process on Windows. Streaming is one of many ways you can participate in the community and share your development experiences.

    You will need to install Open Broadcaster Software. This is a competitor to the popular XSplit, and in my opinion is easier to use. Also, it’s free!

    When you start the application, you’ll see a window similar to this one:

    OBS tutorial 1

    You’ll see two boxes labeled Scenes and Sources, which are very important to composing your stream production:

    • Sources are aptly named video sources which can be layered and positioned to create the final output. For most purposes, simply using a Monitor Capture is fine enough. You can right click here to add and manipulate sources.
    • Scenes are configurations of sources that you can switch to using bound hotkeys or plugins that automatically switch scenes for you. I recommend setting up at least two scenes and binding them to hotkeys, one as your desktop and the other as a “I’ll be right back” or censor screen so you don’t have to show an idle screen or something private. A funny gif will suffice (yes, you can use pictures as sources).

    Press Preview Stream and play around with your scene and source settings to get a feel for the application. Once you’re ready we can start working on the encoding and uploading to Twitch.tv… Press Settings, and you’ll get this window:

    OBS Tutorial 2

    On the left side:

    • General — change application language, switch and add streaming profiles, various settings
    • Encoding — change which encoder is used. If you are using Intel’s integrated video on Sandy Bridge and up processors, you should use Quick Sync. I haven’t seen performance stats for Nvidia NVENC for those who use those graphics cards, but I have heard that it is actually very bandwidth heavy. So play around with these settings and observe your Preview bitrate and performance.
    • Broadcast Settings — here you can choose to record directly to file or to a streaming service. We’re using Twitch here, so what you’re going to have to do is login to Twitch, go to your Dashboard, and click Stream Key on the toolbar, and copy your Stream Key from there. Select Twitch as your streaming service and a server near you, and paste your stream key into the box. Set some hotkeys for toggling the stream (I use Ctrl+Alt+Num7 and 8).
    • Video — This controls the output size. You should choose your monitor resolution and then downscale it as you need to based on how much bandwidth you have. Since we’re not hosting full video game streams, it’s safe to set your FPS to 15 to dramatically reduce bandwidth usage and maximize your set bitrate from the Encoding panel.
    • Audio – You probably won’t have to mess with anything here, but it’s worth mentioning. You can set mute toggle hotkeys, push-to-talk, etc.
    • Advanced — Set the encoding profile to main and the keyframe interval to 2, or the Broadcast Settings panel will continue to whine at you.
    • Microphone Noise Gate — this is a panel added by the Microphone Noise Gate plugin, this will automatically toggle your microphone so background noise doesn’t get into the stream when you’re not speaking. You’ll have to configure this based on your microphone setup.

    Once you have reviewed all of the settings panels, you can start your stream by clicking “Start Streaming”!

    Now that you’re streaming, you can go to your dashboard, hide the preview (so you don’t get a feedback loop from the sound of your stream) and change your playing status to Playing Ludum Dare, as follows:

    OBS tutorial 3

    By setting your Playing status to Ludum Dare, you’ll show up on the right panel on the Ludum Dare website as well as in the game category for the jam.

    Hope this helps!


    Posted by
    April 23rd, 2014 3:52 pm

    Now that Round 4 is released, these are the top twenty themes:


    Im in!

    Posted by
    April 23rd, 2014 3:49 pm

    I will be using : Love2d, sfxr,paint.net/gimp. Can’t Wait!

    We’ll be having a jam!

    Posted by
    April 23rd, 2014 3:43 pm

    Just a quick message to introduce our team for the Jam! I’ve roped together the developers from work (we write a web based case management system) to form a team for the Jam.

    There are going to be 4 of us, and well hopefully be using:

    - CreateJS

    - HTML5

    - Inevitably some PHP to do something (even if its just log some statistics!)

    - Cubase

    - Photoshop

    The last time I entered was LD23 and I am very much looking forward to this event!


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