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Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • Ludum Dare 31 begins: in 80 days, 3 hours, 29 minutes, 21 seconds
  • (Time might be off, we’ll have it right soon)


    The Future of Ludum Dare (Part 1)

    Posted by (twitter: @mikekasprzak)
    September 15th, 2014 7:57 pm

    Well, when you’re as big as Ludum Dare, eventually you have to act like it. Lets chat.

    I hope what I’m saying in the video makes sense. We’re NEVER going to charge for Ludum Dare, but we have real manpower costs: mine. I’ve been here, running the show for 6 years now, supporting it for all 12, and I still want to do it!

    As it grows, it gets more and more demanding. Honestly, I can’t ignore it anymore (I’ve tried). Everyone on IRC knows how I never visit anymore. I’ve had to balance my time doing my work and running Ludum Dare. I love doing it, but we’re at this point now. We either do something bad, or we do something awesome. I prefer awesome.

    Again, all I’m asking today is for permission. Permission to evolve it in to something that lets me get paid, which keeps me away from contract work, which lets me do things to improve Ludum Dare in the time I couldn’t before. How we make money is a discussion for another day. Crowdfunding, Kickstarters, Patreons, Sponsors, heck even the wild idea of making it a proper charitable organization. We’ll look into opening this worm can, but not today.

    Today is about admitting we have a problem. And that it’s probably time to take the next step.

    Share your thoughts in the comments. Feel free to tweet or e-mail me too.

    * * *

    Also! Share your thoughts on Ludum Dare, the website, the community in THE MEGA THREAD. All your thoughts, criticisms, and especially the things you love. It’s been an incredible resource for me. Everything, the good, the bad, is so encouraging. Thanks again!

    Results for Ludum Dare 30

    Posted by (twitter: @ludumdare)
    September 15th, 2014 7:56 pm

    And with that, our 30th event has ended. Here are the results:

    How did I do?

    You can view your results here:

    My Results: ludumdare.com/compo/ludum-dare-30/?action=me

    The individual category results are just above your comments.

    Top 100 Games

    Check out winning competition and jam games here:

    Compo Top 100: ludumdare.com/compo/ludum-dare-30/?action=top
    Jam Top 100: ludumdare.com/compo/ludum-dare-30/?action=top&cat=Overall(Jam)

    Winners are decided by the Overall category.

    Congratulations to all the winners.

    Category Winners

    Here at Ludum Dare, being the best overall game isn’t the only way to win. Games are rated in 7 additional categories, with a special “Coolness” category highlighting people that went above and beyond to be sure you got a vote.

    Categorical Top 25’s: ludumdare.com/compo/ludum-dare-30/

    *NOTE*: You can click on the titles of the categories for Top 100 lists per category.

    Survey!

    Sorceress organized a survey! You can check out the results here.

    Ludum Dare 31 – Coming December 5th-8th 2014!

    We’ve got one more event left this year, our big Winter event in December! Follow us on Twitter or join the mailing list to stay informed.

    The Future of Ludum Dare

    If you were linked directly here, you missed out on a VERY IMPORTANT VIDEO from me, talking about the future of Ludum Dare. Go check it out! Only two minutes of your time (plus 30 seconds). Thanks!

    Thanks again everyone for making Ludum Dare great!

    – Mike Kasprzak (PoV)

    Final results of my #LD30 entry ^_^

    Posted by (twitter: @igoramendola)
    September 16th, 2014 2:06 pm

    Although my game isn’t on top 100 of any category, I’m very happy with the results :D

    ratings

    I think I’m still an amateur guy in comparison with the top 100 and this was my first LD submission (finally, after two failed attempts). But I feel I’m improving my skills compared with my work of a few months ago, especially the graphic part.

    I have learned a few things doing my entry and it was a very good experience. Also, I’m glad to have received many feedback. But one of the best parts of this LD was to play the other games… and I played a lot!!

    Hope to participate on next LD ;)

    Far, far, far exceeded my expectations.

    Posted by
    September 16th, 2014 1:30 pm

    #16 Humor 4.12
    #45 Innovation 4.06
    #61 Fun 3.83
    #363 Overall 3.40
    #375 Audio 3.00
    #403 Theme 3.44
    #922 Graphics 2.50
    #1694 Coolness 35%

    #16 Humor? #45 Innovation? …#61 FUN?!

    Thanks to everyone who played my game despite it being harder than a steel girder.

    If you want to play my game without ripping your hair out, do so here:

    I’m so glad my Networkaholics game was well received like this, especially given my last Ludum Dare scores:

    Coolness 51%
    #254 Theme 3.32
    #423 Humor 2.40
    #497 Audio 2.52
    #660 Innovation 2.65
    #728 Fun 2.52
    #762 Overall 2.68
    #881 Mood 2.10
    #903 Graphics 2.04

    Thanks everyone. This made my day, week, and probably the rest of the year.

    Wait what?… I won?!

    Posted by
    September 16th, 2014 11:46 am

    My second compo entry and I won?!

    I can’t believe my game won!!!

    There were so many absolutely fantastic entries. It really feels unreal to see the ratings. Congratulations to everyone who finished! You’re all winners!!!

    Huge congratulations to KevinZuhn’s team aswell for their winning LD30 jam entry!

     

    I can’t wait for the next one :)

    LD30_Thanks

    Superdimensional is over here

     

    2d artist is needed

    Posted by
    September 16th, 2014 11:42 am

    A 2D artist and animator is needed for a small funny upgrades game.

    In the game you are a narwhal that has a cannon instead of a horn, you can shoot toilets from your cannon/horn to kill the waves of octopuses with mustaches attacking you. After each wave you can upgrade your narwhal/cannon/toilet to get ready for the next wave. I have many more ideas for the game, but i won’t write them all here.

    I am a c# programmer with over 2 years experience with unity, but i never worked on a team before.

    My goal for this game is to make it as weird(in a funny way) as possible, so I will except your ideas and suggestions.
    The artist i am looking for should be able to make both the sprites and the animations.
    Need not to want to do this for money, but for fun(but if we do earn any money we will share it).
    Need to have 1+ years experiment with designing for games.
    Need to have Skype.
    I am not looking for people that will work full time on this project(only because i won’t), but you should be able to work on this on your free time for about 10 hours per week.

    If you are interested please email me at nir.shalmon00@gmail.com

    Starcular: Post Mortem

    Posted by
    September 16th, 2014 11:41 am

    Starcular start screen

    When we (alvivi and me) decided to participate in the LD for the first time we knew the hardest part would be to have a good idea. We talked a little bit about the possible subjects and when it was the time to talk about connected worlds we didn’t have any idea. Then, the results came and we had to work on connected worlds.

    The firs night (the LD started at 3:00 am here in Spain) we were very tired and didn’t know what to do. We decided to go to sleep and try to dream a cool idea. That didn’t happen. On saturday we talked about many crazy things. An intergalactic jail, a puzzle game, and even a worlds dating game (it was very strange, worlds with faces talking on a date).

    We didn’t start with Starcular until saturday night. That gave us 48h to make a game. At the beginning we were not very confident about the idea, but then the levels came out, the graphics, animations, mechanics… At the end of the second day we were happy with the game we were doing. I think that’s the main goal.

    First level (tutorial).

    What Went Well:
    -The game mechanics gave us more possibilities than what we thought at the beginning. That made the level design easier.
    -The graphic style was simple enough to work fast and give a good impression.
    -The music we found with CC Attribution (3.0) fit very well with the rhythm of the game. We were very lucky.

    What Didn’t Go Well:
    -We had to close the physics very fast to start making appropriate levels for them. Many people think the main character doesn’t move very well. They might be right.
    -We would like to do an introduction video to tell the story, but we didn’t have time and we dismissed it.

    In a few hours we will see the result and will try to learn from your opinions and improve to do better the next time.

    Starcular LD web page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42345

    new game maker marching in,,,,,,

    Posted by
    September 16th, 2014 11:27 am

    hey guys im new to all this game dev stuff but im gonna try ludum dare 31,,,,,, looking forward to it hopefully i can finish a game,,,,,,,,, thx

    pic of dog here for bonus

     

    Ludum Dare 30 | Level-Sync

    Posted by
    September 16th, 2014 10:12 am

    First Ludum Dare entry, and really surprised and humbled by the results. I really appreciate the votes  and feedback!

    I was under extra tight time constraints due to several other ongoing deadlines and would have loved to add more levels, which seemed to be the thing mentioned most from the feedback. Maybe a post-compo version, if time allows.

    Thanks once again to all who voted and commented! Definitely will work harder on Coolness in the future.

    #7 Innovation 4.44
    #22 Theme 4.22
    #87 Fun 3.77
    #241 Overall 3.55
    #569 Graphics 3.09
    #745 Mood 2.77
    #1204 Coolness 49%

     

    Ignis – score aftermath

    Posted by
    September 16th, 2014 8:25 am

    Ignis score:

    #140 91% Graphics 3.88
    #179 90% Theme 3.76
    #363 76% Overall 3.40
    #552 64% Innovation 3.16
    #564 63% Mood 2.98
    #578 62% Fun 3.02
    #581 61% Humor 2.28
    #674 65% Audio 2.48

    -The good-

    Graphics:
    I knew the graphics are gonna be my game’s strong point, around 30% of the time was spent on graphics, either coding or designing. People liked the intro screen and reflection effect a lot.

    Theme:
    It took me around 2 hours to brainstorm the idea of the reflected world platformer. In my mind it suited the nature of the theme really well, in the end I was sure I could make a game out of it. This was another part of my game I relied on the most.

    Overall:
    I polished as much as I could, maybe even went a bit overboard. I believe this score could’ve been higher if I had time to make a music track or two. People liked the concept very much.

    Fun:
    Considering how hard the game turned out to be I expected an even lower rating after getting some feedback. At first I wanted it to be hard since the time constraint wouldn’t let me make many fun levels, but in the end it made the game much less approachable. Apparently people quit far too early and didnt even give the game a closer look. At least 4 people who left a reply didn’t even bother to notice the main game mechanic being the reflection part of the level, thus leaving comments like “it’s buggy” or “Really love the reflection, but couldn’t get anywhere to experience what it does”. In the end I learned the best thing a game can have is approachability.

    -The bad-

    Innovation:
    Obviously opting in for a platformer killed this score a bit. I still feel the reflection part of the game is fairly neat, however I think it could’ve been pulled off much better if I had the time to do so. I believe I tried to do too much for a 48 hour competition.

    Mood and Humor:
    I wasn’t doing much to immerse a player in the game. Ignis has nothing to offer when it comes to storywriting, it feels like an arcade game with non-developed character.

    Audio:
    The game only has around 5-6 sounds and no BGM. I was introduced to the tools people use to make music for jams like this only after the submission period. I expected this, and now I learned what to do in the future.

    Hot or Cold?

    Posted by
    September 16th, 2014 8:20 am

    logoHot and Cold is now officially #654 game in the world of this compo. Yeah, I was hoping for the top 500, but it’s not bad for a first timer who delivered something not quite finished, okay? Also, I scored top 200 in humor (umm, fine, I’m a hilarious person) and was placed 249 in audio (wait what?). I’m proud!

    Now, is there a way to see all the games I rated in these past three weeks or did I firetruck up by not taking a screenshot?

    My Humble Stats

    Posted by (twitter: @PandaDima)
    September 16th, 2014 7:07 am

     

     

    Ludum Dare Stats

    The Bacon Uprising’s results summed up

    Posted by
    September 16th, 2014 6:04 am

     

    Like… really. #27 in humor, wtf :O My plan was to suck just a little bit less than last time and to try to fit in the top 100 of any category and even this seemed like a bold prediction. The final outcome surpassed all my expectations, hopes and wishes. Thank you very much to everyone for their kind words in the comments and generous ratings, I’m happy to see some of you dig that kind of humour as well :)

     

    To wrap up, here’s a bacon strip riding a pig. Because why the fuck not.

    Is this real ?

    Posted by (twitter: @SoulGameStudio)
    September 16th, 2014 5:56 am

     

    This morning I woke up and found this :

    rank

    I wondered what was that weird pink round next to overall. I right clicked on it, save it to my desktop and realized it was entitled “bronze.gif”…

    This is so awesome guys, thanks a lot!

    We plan to work on a post jam version which would include 50 levels and more features, first for the web then on mobile. Anyway, thanks Ludum Dare for the inspiration and the fun, see you next time ;)

    Zanlings Match – results

    Posted by (twitter: @FranklinsGhost)
    September 16th, 2014 4:54 am

    Screen01

    Ratings

    Coolness 100%
    #40 Humor 3.76
    #277 Graphics 3.56
    #364 Mood 3.22
    #534 Theme 3.29
    #569 Innovation 3.14
    #592 Audio 2.66
    #730 Fun 2.85
    #780 Overall 2.99

    Really happy with my results for Humour but had been hoping to get a better result in the Overall category. Didn’t beat my last LD, ohh well maybe next time…

    Still plan on expanding on Zanlings Match and have come up with 42 other contestants so far.

    Congratulations again everyone on another successful LD and only 80 days till we do this all again.

    Woah there!

    Posted by
    September 16th, 2014 4:35 am

     

    Results are out for my compo game Two Must Become One. This game is my first LD ever, and I have to say, didn’t expect this AT ALL:

    #113 Audio 3.58
    #130 Overall 3.71
    #184 Mood 3.47
    #307 Fun 3.35
    #394 Innovation 3.37
    #409 Graphics 3.32
    #724 Theme 3.00
    #1626 Coolness 37%

    Holy bananas! 130th place on the first try!? Yay! Thanks a lot to everyone who voted and commented! I got a lot of very helpful feedback too, and I’ll try to better myself and future LD entries.

    What’s interesting is that people’s impression of my game was apparently good enough to make them rate it +3 stars (in other words, most could have felt bad if they gave me 1-2 stars for it).  Audio got the highest rating, despite the fact I added some music literally in the last minute. The song itself I composed ages ago too, but it fit this game perfectly. I am pretty sure my game has gotten much better ratings than it would otherwise have because of the audio.

    What also fascinates me is that most ratings are between 3 and 4 stars, and additionally are pretty close together (3.32 Graphics, 3.35 Fun and so on). I guess it made a solid first impression.

    The fact that theme only got a 3 star rating is not surprising at all. I was not able to add all features I wanted to add, which could have made a connection to the theme more obvious. This also means I need to tune down on game scale next time, because this game here as is, is pretty in-depth for being made in only 48 hours. Looking back, I’m wondering how the fridge I got it done in time in the first place. But well, I did it! Weee!

    The coolness rating came out pretty bad. I admit I didn’t play too many other games this time because I was happy just to be done with it and to have my first LD entry finished. “Winning” or “getting ratings” wasn’t exactly my aim here. This will change next LD competition, though!

     

    Overall, taking part in this competition was a very positive experience, and the only thing I would improve next time was decreasing the scale of the LD entries. And maybe stop recreating things that already exist! I need better ideaass!

     

     


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