December 5th, 2013 9:41 am
As another Ludum Dare looms, it’s time again for Warmup Weekend!
So! Did you somehow skip all the jams going on these past few weeks? Then between now and Ludum Dare 28′s start time, you should probably make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development cycle. Learn how to make a release too!
Bullet point summary:
- No rules or limits. This is practice.
- Learn your development tools! Write some code, run it.
- Make some art, get it on screen, make it move.
- Print some text to the screen. Print some text to a log (if applicable).
- Make some sound, get it in game, make it play.
- If you’re motivated enough, make your experiments in to a game!
- Make something that should take “hours”, not 2 days.
- Then package it up, put it online.
- No time or day limit. But if you have no other plans this weekend, why not?
If you like what you’ve done, feel free to share it.
[ Submit Here | View all Warmup Games ]
December 2nd, 2013 11:37 am
It’s Slaughter Time!
All this week, help us reduce the thousands of themes submitted to a more manageable size using our patent pending (not really) Sosowski hot-or-not slaughtering technology. Also, my thanks again to Sorceress for helping out.
Theme Voting begins this weekend!
November 28th, 2013 2:41 pm
November 19th, 2013 6:41 am
While Ludum Dare is traditionally an online event (make a game from the comfort of your home), many real world events happen around Ludum Dare.
If you want your event included here, post a comment letting us know where it being held. Be sure to include a link to further details (either here on the blog, or elsewhere), and we’ll add it!
Click to see the list so far.
Read the rest of this entry »
December 6th, 2013 3:01 am
First timer at this.
On an Asus G74S. Will use Unity.
May use: Photoshop, 3DS Max, Unity, MSPaint, Audacity, and/or FMDrive.
Depending on theme, art style and time spent on art assets.
December 6th, 2013 2:53 am
First Ludum Dare
Going to be using Game Maker 8.0
Good luck everyone
December 6th, 2013 2:25 am
Hi, I am just starting out on programming, but I think I know my way around my Game Maker for now.
Just a question, can I use some of the open music and open sprites that I can find around the internet for LD Jam? Assuming that I have the legal rights to use them…
December 6th, 2013 1:39 am
Hey ho! I’m in, and this time, it is ON! Third time’s a charm!
If you’re interested, here’s my weapons of choice:
- Eclipse / ADT + libgdx (for the code)
- GIMP (for graphics)
- Psycle (for music and sfx)
- Audacity (for audio tweaking)
- Blender, if needed (for some special graphics)
At the moment, I’m doing some warm-up stuff, setting up libgdx, verifying that all the builds run and so on. If I get something done, I’ll definitely post it.
December 6th, 2013 12:40 am
Regardless, I’m in!
My first one and I am excited.
I just want to see what I can make and hopefully call a game in the tight timespan of 48 hours!
I’ll be using:
Blender (Propbably not it takes me like two days to make a simple door. Hahahaha.)
Anyway, I can’t wait to play all of your games and I wish the best of luck to all of you!
December 6th, 2013 12:25 am
This will be my second Ludumdare, last time it went were well! But this time I will start from scratch, because last time I used a framework.
I will be using :
SFXR / BFXR
I need ideas how to create simple music, I have a keyboard but I don’t know how to start and which program…
December 5th, 2013 11:07 pm
Yes! I participated in Ludum Dare 23 and every Ludum Dare since then, so it’s not a big surprise that I am joining in on #28 as well. Here’s what I’ll be working with, in no particular order.
Platform: Flash, Linux, and Windows; OS: Linux Mint 13; Language and stuff: Haxe with OpenFL; Library: HaxeFlixel; Image editor: GIMP; Audio: Sfxr, Audacity, Autotracker, VLC; Text editor: Sublime Text 2; Time lapse: Chronolapse; Streaming: avconv with twitch.tv; Possibly level editing: Tiled.
I can’t wait to play a fair portion of your entries, Ludum Dareans! Or Ludum Dare-ists. Or Ludum Darèdevils. That last one sounds pretty cool, actually. Anyway, I’ve got my Linux, my Windows, my Android, my Flash Player, my browser, and my Unity Player, so I’m all set for that!
And now I leave you with a mesmerizingly looping animation of a guy with a fedora-like hat trying to run to the right. He’s from a game I’m working on that involves time travel. I just wanted to put in some sort of image for no good reason and found him.
Does he ever get tired?
December 5th, 2013 9:24 pm
I’m in again. Looking forward to it. It is a great reason to be at the computer all weekend and sport it up with great people that like the same thing that i like: game creation!
I’ll be running with:
tyler moltz’s tiled system
paint.net/photoshop(if reason allows)
Noel berry’s lighting system(if needed)
good luck to you all!
December 5th, 2013 8:05 pm
Almost forgot about entering!
Here’s what I’ll be using:
December 5th, 2013 7:47 pm
and i will be streaming this time
going to use flash cc, and maybe some photoshop
December 5th, 2013 7:28 pm
I missed the last compo due to a move so I am eagerly throwing my hat in the ring. I will start my warmup game this weekend.
- Audacity for music if there is time
December 5th, 2013 6:07 pm
Well here I am with a LibGDX basecode for LD28. It is just a combination of various libraries I greedily taken from Badlogicgames forum (http://www.badlogicgames.com/forum/) – LibGDX creator’s forum. I haven’t tested it and will probably create a warmup weekend entry soon. My aim is to build a 2D game, maybe yet another platformer, maybe not.
Here’s the download link: http://www.filedropper.com/qqqqqqq
I’m very very sorry for the hugely inappropiate download link for the basecode, because I’m quite in a panic state when I upload it, so I just Googled a “free file upload without login” and upload it there. When I realized my mistake, I’m too lazy to upload the file to another place because it took a good 15 minutes to upload – by the way, I’m in Indonesia. I promise I’ll use a “more appropiate” download link next time.
At this time, I am quite busy with various projects and my personal website, but I think I have some spare time to create a warmup and test the basecode. There’s a college exam for the next week (from 9th to 14th), but it’s not much of a problem (heh). I’m racing to complete the projects before LD28. Heh.
Apart from the basecode, I also used Bfxr and Sfxr. Guess you have also downloaded it, so I don’t have to post the download link. I don’t know about background music and don’t know how to create one – perhaps I’ll try and come up with some “creative ideas”.
December 5th, 2013 5:17 pm
Oh boy. I’m not so sure about this. Exam on Saturday and on Monday and LD?
Haha… I guess we’ll see.
I’m thinking I may try to hammer out something quick… something relatively no-nonsense? Probably depend on how much gas I have left in the tank. Those (blasted) exams have to have priority over this, unfortunately. Guess we’ll see how hardy I’m feeling.
Engine: Probably Stencyl; possibly Python and Pygame
Graphics: MSPaint and/or Gimp
Audio: PXTone and sfxr
Simple, simple, simple…
December 5th, 2013 2:25 pm
Ludum Jam will be my first attempt to program a game, so I hope, I won’t screw it up.
As I am not even an adult, I hope I can make something good
December 5th, 2013 2:16 pm
so I’m in for my first LD. I’m gonna be coding in C++ using visual studio, and making art in paint (I can’t tear myself away from WinXP paint) and hopefully ableton live for the music? I’m coming home from a party from the night before so I might be hungover jammin. cool. can’t wait.
December 5th, 2013 12:49 pm
Time for another ld! this time i’m going to be making a browser game with clojurescript
December 5th, 2013 12:45 pm
So I guess an obligatory “I’m in” post is in order. Here you go.
This will be my second LD and I cant wait. I will be using the following tools:
Photoshop Elements(With a wacom bamboo graphics tablet)
And if I have time I will implement music made using famitracker with an old Yamaha keyboard as a midi controller.
I’m not sure whether I will make a 3D or 2D game seems how unity supports 2D now. Last time I went more towards 2d but it was still a 3d game. This time I’m not sure however. I will probably decide once the theme is announced.
This weekend I’m going to put a game in the warm up thing probably. It will be a 2D game. I’ve already started work on it. It seems strange but its a game where you play as a suicide bomber who explodes on contact with other people as they slowly crowd into a town square (weird huh?).
Here’s a link to my previous entry: http://gamejolt.com/games/platformer/10-second-physics/17142/
December 5th, 2013 11:26 am
after watching for about a year and helping my brother last jam, I’m finally stepping in with a team of my own.
the most experienced coder in the group is doing art, which should prove interesting.
I am excited and a little nervous, this is going to be great!
December 5th, 2013 10:40 am
Are we ok to build a game as a team? There will be 2 of us, 1 Graphics 1 Programming.