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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Archive for the ‘LD #15 - Caverns - 2009’ Category

Cave of Peril Fixed!

Posted by Entar
Monday, August 31st, 2009 9:45 pm

I got a couple of reports that my game, Cave of Peril, was unplayable because of a bug that only showed its ugly head on certain systems. I have finally tracked down this bug, and updated the .zip files (just the bugfixes, no cheating here!), so anyone who has experienced this can now enjoy and/or be completely frightened by the Cave of Peril!

I hope you enjoy it!

Huzzah!

Posted by Entar
Sunday, August 30th, 2009 8:23 pm

Cave of Peril!

Posted by Entar
Sunday, August 30th, 2009 8:18 pm

I didn’t get a chance to post about it before, because I was in a hurry to get it finished, sent off, and then take care of a few other things, but I did get it submitted in time! Behold, the Cave of Peril!

As you can see, the cave is very dark, so it’s very lucky that you have that handy dandy flashlight. You are being chased by evil invisible zombie gnomes, so it’s generally in your best interest to get away from them, all the while avoiding traps and goo and finding your way through the maze of death. Each level is procedurally generated, so you can keep playing for as long as you can survive. Have fun!

It’s really dark in there

Posted by Entar
Saturday, August 29th, 2009 4:17 pm
Thank goodness for that trusty flashlight!

Thank goodness for that trusty flashlight!

I’m making a lot of progress, though certain little bugs still pop of from time to time. I’m slowly squishing them. Overall, I think things are looking pretty good for this stage of the competition. Still, I plan to add a few more really fun features and changes to the Cave of Peril!

On my way

Posted by Entar
Saturday, August 29th, 2009 1:08 pm

I’ve made quite a bit of progress so far, but I have a ways to go yet. I just added collision detection and physics, but the real cool stuff is coming soon… Here’s a screenshot I took a while ago:

Peril Cave

Breakfast!

Posted by Entar
Saturday, August 29th, 2009 10:59 am

I’m a tad late in posting this picture, on account of the extreme busyness I’ve been under in order to complete the awesome game of complete wonder and joy that I’m working on for Ludum Dare 15. Seriously, it’s going to be sweet… just like this delicious plate of french toast with blueberry syrup and cherries on top I had for breakfast this morning (along with the orange juice, can’t forget that!):

LudumDare15-food2I’ll make an update with my progress on the game soon. I know you’re all just dying to see it…

Here we go

Posted by Entar
Friday, August 28th, 2009 11:52 pm

Just thought I’d check in before I hit the pillow to rest up for tomorrow. The theme, Caverns, kind of stumped me for a little while. Fortunately, after much idea bouncing, I think I’ve settled on an idea that will be somewhat unique, and pretty fun to play. As expected, I’m going with C++, SDL, OpenGL, SDL_mixer, GIMP, framework code, etc. I’ve made a little progress on the code, but so far the most progress has been in concept, and I have lots of ideas for features – we’ll see how many of them I get to add before time is up. More updates on this later on, but for now, it’s definitely sleepy time.

Doughnuts

Posted by Entar
Friday, August 28th, 2009 4:56 pm

Waiting for liftoff…

Posted by Entar
Saturday, August 22nd, 2009 3:27 pm

If all goes well, I should be able to participate in Ludum Dare 15. As with previous rounds that I have participated in, I will be using C/C++, OpenGL and SDL. I’m tinkering with the idea of using Box2D too, depending on if it fits whatever game idea I come up with. I’ll also be using a little framework code I put together to get started – just some technical stuff like SDL window initialization, input, texture loading, basic graphics code and such. During the other two Ludum Dare competitions in which I’ve participated (12 and 14), I learned a lot of useful things about rapid game development, so I have high hopes for the next one.

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