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Ludum Dare 17 :: April 23rd-25th, 2010 :: Theme: Islands (voting)

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About Draknek

My name is Alan Hazelden and I make games. You can see more of them at my website Draknek.org.

My Ludum Dare games:
Robo-Jimmy and the Bouncy Adventure of Doom (Ludum Dare 14: Advancing Wall of Doom)
F = ma (Ludum Dare 15: Caverns)
Topsy Turvy (Ludum Dare 16: Exploration)
108 seconds of loneliness (Ludum Dare 17: Islands)

Draknek's Trophies

The Official Recognition of Being HARD LIKE A DIAMOND... CUTTER
Awarded by SonnyBone on January 1, 2010

Ratings

OveFunInnThePolGraAudHumTecFooJouTim
23243533
344444444
554355442
2434444431
343433432
132344442
244
3223443332
221234333
3333
33242342
233343333
34323343
44233434
231344423
3434334
434454533111
33233322
34332343
3322234341
2.803.402.583.223.393.683.613.303.06-1.50-

skalle says ...

I like this kind of platformer game, so after understanding the concept and playing the first level I was happy... until I noticed that the game was pretty short. A few more levels would be nice with some different strategies. The animations and music we're nice details :)

Endurion says ...

Dang, only one stage. Would've loved to play more!

X-0ut says ...

Very short, which is a shame. It kinda had a nice feel to it in an oldskool way.

Tenoch says ...

Well, as you said, levels would be nice. The graphics are super and the music is fine. Very cute lil fella!

Entar says ...

Fun, and has a lot of potential, but really short. This could be interesting with more levels and puzzles and so on.

PsySal says ...

Drat, all it needs is more levels! I think the game would be even more fun if the robot guy pogoed all the time, pogo bot or something. Great game, wish it had more levels.

scionkiller says ...

Lots of polish and potential here. Please release more levels later!

LoneStranger says ...

This game seems pretty fun, for the one level. I think everything is polished and looks great. Just add more levels and different kinds of enemies.

jsb says ...

Cute music and coil spring jumping robot, would love to see more levels!

noonat says ...

It's a shame you ran out of time... the idea has a lot of potential, if you could get some levels that forced the player to move in a way that made the column run towards him. As it is, the level is too easy. Awesome that you got music and the level transitions in there!

erik says ...

Oh man. You built everything you need to really make something great here. You've got the gameplay, level transitions and a way to communicate with the player. Win conditions, lose conditions. It's a full game and quite polished, it just doesn't have any content. You really should do a post-compo release with some levels.

nilsf says ...

It has a really cool playable menu screen, but there's no game afterwards. :(
As others have said, you should make some levels for a post compo version.

NiallM says ...

This is so close to being really good. The mechanics etc. are all spot on. If only it had more levels...

HybridMind says ...

Aaarg.. the blades killed my poor robo-boy!!!

More levels please. I was so disappointed at only one. :( Heh. Great music too and the controls and jumping felt solid. The spinning blades are quite scary. It is pretty upsetting when Robo-Jimmy gets sliced and diced on them... ;)

Archive for the ‘LD #14 - Advancing Wall of Doom - 2009’ Category

Robo-Jimmy and the Bouncy Adventure of Doom

Posted by Draknek
Sunday, April 19th, 2009 7:23 pm

Play online: http://www.draknek.org/games/robo-jimmy.html

Edit: much belated source code: http://www.draknek.org/games/robo-jimmy-48hrs.zip

If I’d had time to make levels at the end, I think this could have been a decent game…


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