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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
  • Ludum Dare 30 Begins: in 21 days, 23 hours, 17 minutes, 30 seconds
  • [ Real World Gatherings | Ludum Deals | MiniLD #53 ]


    Coding Stomach with Butterflies in mine

    Posted by
    July 11th, 2014 10:31 am

    Because programmers are like cows!

    Okay, not really. Anyway, Gaeel‘s post showing how he voted in round one made me think about how I voted versus how other people might vote. How do you choose? Is it worth voting for more than one theme, really? This is my first Ludum Dare, so… I don’t actually know how each round even works — all I know is that there are many, many themes to pare down.

     

    I kinda voted up things that sound actively inspiring, voted down things that I don’t feel like I want to deal with, and voted neutrally on things that I have no special feelings about one way or the other.

    In other news, kinda nervous about doing this altogether. *murloc noise*

    I only recently took programming back up again after some years of not touching it. I don’t think I can do anything web based and my computer is currently a Mac. On which I’ve really only been using Python. And I don’t know how to compile executables in it yet because I didn’t think about that until earlier today. I could see if I can get my old laptop running well enough to program in C on Windows, but I haven’t used C in forever. And to top if off, my game may end up being text based just from sheer lack of sufficient skills to do graphics.

    Good thing I like adventures. *murloc chorus*

    2 Responses to “Coding Stomach with Butterflies in mine”

    1. 0bl1v1on says:

      Good luck! This too is my first time entering (though by the sound of it you are gunning for the full-on, balls-to-the-wall LD; I’m going for the Mini LD in the mean-time.

      Hope you get your platform sorted out and your coding up to scratch. Nothing is worse than working to a deadline when you don’t have a clue what to do!

    2. FyberOptic says:

      I’d already been using Java for things like Minecraft mods, but participating in LD29 reinforced my appreciation of the language, especially since libraries like LWJGL bring cross-platform OpenGL and OpenAL support into the mix. I was able to pack libraries I used into a single JAR to run on any platform, and also create an EXE version (basically just a loader to launch the embedded JAR) to make it a little easier for Windows users. I wasted some of my time trying to make it work as an applet, but I won’t bother with that again due to the security issues involving native DLLs with LWJGL. Overall, I think using Java really made the experience more enjoyable, especially when using a great IDE like Eclipse.

      I may use SDL2 in C for the next LD though, since I’m still somewhat new to this new version and want to get a better feel for it. Not as easy to make cross-platform software that way, but we’ll see how it goes.

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