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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Progress

    Posted by (twitter: @HeyChinaski)
    December 14th, 2013 8:11 pm

    I’ve mostly been tweaking the graphics:

    This is what it looked like hours ago:

    screen1

    And now:

    screen2

    I’ve gone with a gladiator theme.  I’m pretty happy with it.  It’s multiplayer so I’d really appreciate some help testing if anyone has a second:

    http://www.heychinaski.com/ld28/game.html

    Arrow keys to move, spacebar to shoot (if you have the sword).  Aiming is automatic.

    Thanks!

     

    5 Responses to “Progress”

    1. Niqle says:

      I see a gladiator but nothing else appears to be happening? The graphics are certainly an improvement though.

    2. VoxPlacitum says:

      Fun. I would put some kind of time limit on holding the sword, just to prevent a halt in gameplay, but the game is sweet. Nice work.

    3. HeyChinaski says:

      Thanks guys.

      Was definitely thinking of a time limit. Should probably kick AFKers as well as they ruin the game pretty quick.

      I may need to build some AI as it’s pretty much no fun when there are < 3 people.

    4. drludos says:

      Very nice idea and cool graphics!

      I’ve been playing it for a game or two, I the game is working quite nicely. However, I find the sword to hard too dodge when you being chased (neither I nor my opponent were able to escape it during the whole game).

      Looking towards the final version of the game!

    5. towerfacehead says:

      Pretty cool, just played a little bit. Also I think the sword is too hard to dodge, unless of course it’s supposed to be a sure hit. In which case its working perfectly.

      Good job so far!

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