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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Warmup Weekend – Ludum Dare 28

    Posted by (twitter: @mikekasprzak)
    December 5th, 2013 9:41 am

    As another Ludum Dare looms, it’s time again for Warmup Weekend!

    So! Did you somehow skip all the jams going on these past few weeks? Then between now and Ludum Dare 28′s start time, you should probably make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development cycle. Learn how to make a release too!

    Bullet point summary:

    • No rules or limits. This is practice.
    • Learn your development tools! Write some code, run it.
    • Make some art, get it on screen, make it move.
    • Print some text to the screen. Print some text to a log (if applicable).
    • Make some sound, get it in game, make it play.
    • If you’re motivated enough, make your experiments in to a game!
    • Make something that should take “hours”, not 2 days.
    • Then package it up, put it online.
    • No time or day limit. But if you have no other plans this weekend, why not?

    If you like what you’ve done, feel free to share it.

    [ Submit Here | View all Warmup Games ]

    5 Responses to “Warmup Weekend – Ludum Dare 28”

    1. ratalaika says:

      Hello!! Don’t forget to upload your Ludum Dare Warm Up game to the TAGJam (http://ratalaika.com/tag-arbitrary-gamejam/) maybe you can win it and get some traffic on your website :D

    2. […] Warmup Weekend – Ludum Dare 28 (ludumdare.com) […]

    3. mamoniem says:

      the best weekends ever ^_^

    4. GaTechGrad says:

      It’s really not a game, but in Unity I created a United States map with flags for all 50 states. I really just wanted to learn how to use the Interactive Cloth feature in Unity. I think it turned out well, but with the wind enabled it runs at a crawl on my gaming PC (nVidia GeForce GTX 550 Ti video card) with all 50 flags. Strangely enough, the same wind simulation runs fine on my Mac Book Pro, which I thought would have less graphics processing power than my gaming PC. Maybe there are some enhancements with the Unity web plugin on the Mac. I would be interested in hearing how the performance is for others with the wind simulation enabled.

      http://www.ludumdare.com/compo/ludum-dare-28-warmup/?action=preview&uid=19778

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