I thought since this is where I got heavily inspired by the indie scene, this would be a great place to share the start of my Game Dev career.
Today I put out my first real game; Lil’s Big Adventure. Rescue Lil, a little pink ball who fell in a hole from the creepy monsters that block his path.
I’ve been working on this game for a while, but there is a reason for this. I created everything from scratch. I programmed everything, I wrote all the music in Famitracker (which is really hard if you aren’t musically trained), and I drew literally everything down to each pixel. Every map is randomly generated with randomly placed enemies for a different experience every time.
If you guys could give it a play and let me know what could use improvements or of any errors that would be greatly appreciated. Thank you so much for reading this